Divinity: Original Sin 2

Divinity: Original Sin 2

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Luminary
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Type: Add-on
Game Mode: Story
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32.986 MB
16 września 2021 o 12:51
3 marca 2023 o 13:20
Listy zmian: 51 ( zobacz )

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Luminary

Opis

This mod requires Norbyte's Script Extender. Get it >>>HERE<<<[github.com].


Features:
Light Damage
Command the power of light with the new Luminary combat school! Invest points into Luminary like you would any other combat school. Each point increases the light damage you deal by 5%. Light damage scales with Intelligence and is mitigated by magic armor.

Light Resistance
NPCs will have light resistance just like they have other elemental resistances. Many consumables, such as Resist All potions, have been retrofitted to affect light resistance. A number of Luminary status effects will also improve or decrease light resistance.

New Skills
Utilize over 40 new Luminary skills with unique visual effects to change the tide of battle! Skillbooks can be purchased from Vendors in the following areas:
  • Act 1: Sophine is northwest of Lucian's shrine in Fort Joy (187, 169).
  • Act 2: Haytham is next to the town crier in Driftwood (335, 124).
  • Act 3: Nour is near other traders at the Elven temple (301, 915).
  • Act 4: Fotovo is near other traders in Arx (321, 351).

A list of all purchasable and crafted skills can be found here[docs.google.com].

New Gear
Luminary merchants will sell light damage staffs and 1-handed maces. Gear from any merchant and gear from quest rewards can roll boosts that increase Luminary and light resistance.

Chat Commands
The following commands can be entered into the chat box to adjust how Luminary functions.
  • !Luminary_StrengthOverride - Set light damage to scale with Strength.
  • !Luminary_FinesseOverride - Set light damage to scale with Finesse.
  • !Luminary_IntelligenceOverride - Set light damage to scale with Intelligence.
  • !Luminary_MagicArmorOverride - Set light damage saving throw to magic armor.
  • !Luminary_PhysicalArmorOverride - Set light damage saving throw to physical armor.
  • !Luminary_NoArmorOverride - Set light damage saving throw to ignore armor.
  • !Luminary_ConvertMainWeapon - Convert your main weapon to light damage type.
  • !Luminary_GetAllSkills - Create a bag containing all Luminary skillbooks in your inventory.
  • !Luminary_ToggleNPCUpgrades - Turn off/on the Luminary skills granted to NPCs.
You may need to enter commands in twice if you have not yet sent a message in the chat box. A confirmation message will appear in the chat box when a command is accepted.

Compatibility
Due to using the Custom Damage Types framework, Luminary relies on a heavy amount of UI modding and hit editing. This may introduce incompatibility with mods that are also editing the UI or doing large amounts of hit editing.

Special Thanks
  • Thank you Norbyte for the ongoing development of the Script Extender, without which this mod would not be possible.
  • Thank you LaughingLeader for coding advice and explanation, especially in regards to ActionScript, and for providing some excellent tools that make DOS2 modding much more enjoyable.
  • Thank you Doctor Beetus for helping test and bug report.
Popularne dyskusje Zobacz wszystkie (3)
13
23 maja o 13:28
PRZYPIĘTE: Known Issues
Focus
Komentarzy: 230
Hydrophoenix 12 maja o 18:50 
Any way to make a luminary preset character?
Aurora Kirin 3 maja o 20:31 
Items with Luminary might have an issue being sold to merchants.
Been trying to sell this one Amulet, and despite using the Balance button, they are insulted by the offer, and won't buy it.
Nova Solarius 1 maja o 10:33 
You also require Custom Damage Types.
nicolay 30 kwietnia o 14:18 
I have the script extender, but the Luminary skill tree doesn’t show up, and the skills do rot damage.
Doctor Beetus 6 stycznia o 3:02 
Make sure you have the script extender.
Dark Phoenix 3 stycznia o 23:00 
it doesn't work. I loaded it by itself with no other mods and of course with the pre reqs but theres no luminary skill to invest in, you can't select it as a starter class, and when i did find the spells they dont do light damage they do void damage
Fenekku Kitsune 21 grudnia 2024 o 23:20 
What's the compatability with Epip Encounters like? I'm aware it edits UI, and likely conflicts, but I would hope for compatability instead of having to disable Epip's UI editing.
Sköll Drachen 4 listopada 2024 o 18:04 
i dont know why it just happens randomly.
Sköll Drachen 4 listopada 2024 o 18:03 
so hay something is wrong my armor bonuses and stuff keep vanishing i have to take off all my armor constantly and put it back on to get the bonus back
lbeasley7879 11 lutego 2024 o 22:47 
Does elemental affinity work it and if it does what triggers it