Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Armored:
(left) 3 points: Cerberus APC (HMG-> Cannon, Mortar)
6: White Phosphorus call in
(right) 1: Charon (better littlebird)
4: Merlin (unarmed)
5: Shawnee (better rock as it is 10 pop)
Engineering:
(left)1 point: Electric Walls
3: Active Denial System
5: Dragon Gunship
(center)2: 40% cash discount
4: Mortars
6: Gas
(right)1: Double Wire
Mobile:
(left)1 point: Grenade Launcher(Assault)
3: Mule (Mobile Ammo Box)
5: Minigunner (called in soldier, only one... if you don't hide one in a transport)
(right)2: Mutt (ambulatory turret?)
4: Javelin(Assault)
6: Surgical Strike
Incredible.