XCOM 2
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Turret Improvements
   
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11.9.2021 klo 15.22
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Turret Improvements

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This mod adds the shredder and longwatch abilities to Xcom's Turrets.

This mod only affects turrets that the player can control has no effect on advent turrets.
14 kommenttia
Sinapus 7.11.2021 klo 18.39 
So this mod is a Weapon Skin Replacer ini change? Thinking of commenting out the longwatch ability since I don't really need it and I noticed that it replaced the regular overwatch in an Avenger Defense mission. Sometimes I'd rather the turrets *not* activate a pod yet by firing upon them. (Learned that on a regular mission w/an RPGO w/Sniper ability. Long Watch can pull enemy pods before you're completely ready and that gets annoying at times.
Crazy_eyed1  [tekijä] 16.9.2021 klo 14.08 
Crazy_eyed1  [tekijä] 15.9.2021 klo 15.57 
@MrMister is it possible yes, do I know how to properly write the code to make it happen? No I do not.
MrMister 15.9.2021 klo 14.07 
Would it be possible to tie the longwatch perk to having an engi staffed in the matrix?
Crazy_eyed1  [tekijä] 13.9.2021 klo 18.59 
@Frizzeldian12 WHen I get some time I can do that but it will be a separate mod.
Crazy_eyed1  [tekijä] 13.9.2021 klo 18.58 
@Senilix this mod only effects the turrets on the avenger defense missions
Sinapus 13.9.2021 klo 1.59 
@SeniLiX: I suspect it's only for the turrets for the Defense Matrix that gets deployed on Avenger Defense missions. If you hack an ADVENT turret it's still an ADVENT turret so not modified by this mod.
Dęąth Viper 13.9.2021 klo 0.46 
can you add this to advent turrets as well please?
SeniLiX 13.9.2021 klo 0.14 
So uh?
Does this mean that a turret will suddenly gain long watch and shredder if you hack it and take control of it?
And it loses those abilities when the hack ends?
Sinapus 12.9.2021 klo 10.53 
*cackles evilly*

*downloads mod*