Never Forget, Tales engine thinks 30 FPS = 28
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"Seems to be some confusion about this, but Tales of Zestiria and Symphonia were both designed to run at 30 FPS. You need a mod just to get to 30 FPS because their framerate limiter is busted. Berseria is designed to run at 30 or 60, but its limiter can only achieve 28 and 59 respectively.

Situation improved slightly with the port of Vesperia, but it has microstutter."
3 Comments
Kaldaien  [author] 11 Sep, 2021 @ 3:44pm 
@Registered Flex Offender: No. ToA uses Unreal Engine, thankfully. We moved away from in-house engines and QLOC ports.
iriyap 11 Sep, 2021 @ 1:00pm 
Can you fix the cloth physics in Zestiria spazzing out at 60 fps? It's especially a problem in cutscenes with characters' cloaks etc getting all weird.
Registered Flex Offender 11 Sep, 2021 @ 12:33pm 
Does ToA suffer from anything dumb like this? I am trying to decide if their port is worthy of 60$ or if I wait for it to hit 20-30$ for their commonly half-assed ports