Conquest of Elysium 5

Conquest of Elysium 5

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Units Slightly Avoid Rivers
   
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8 sep, 2021 @ 19:03
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Units Slightly Avoid Rivers

I 1 samling av ExAliquo
ExAlq's Enhanced Pathfinding and Avoidance
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Makes rivers equal to hills. This won't do too much, but does help guys path around the ends of rivers and prioritize bridges and fords. Ice is hard to cross as an individual, let alone an army!

This also causes rivers to remain something of a proper border in winter without being inviolate.


My other pathfinding mods, including the quintessential Avoid Lakes:
https://gtm.steamproxy.vip/workshop/filedetails/?id=2597619957

A different take on this mod; turning rivers into much stronger, but still passable, borders:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2655089063
4 kommentarer
ExAliquo  [skapare] 9 nov, 2021 @ 11:24 
Thanks for the thanks! That had not occurred to me when first made this, but yeah, they can be worth fighting over now.
Outis 9 nov, 2021 @ 11:16 
Thanks for the mod. Actually makes bridges worth its strategic value.
ExAliquo  [skapare] 9 sep, 2021 @ 13:35 
Ah, yeah I can whip that up. Haven't been to the nexus, but have sailed off the edge in curiosity, then on purpose.
Bjardok 9 sep, 2021 @ 0:10 
Very useful mod, i have an suggestion for a mod, if its possible to make armies avoid void falls/edges. I have had multiple armies auto path into the void and lost forever due to insanity. Probably a more uncommon problem, but if you have been to the nexus you might know what i mean.