Ruinarch

Ruinarch

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The Ruinarch's Bestiary
By Duxatious
This guide shall attempt to provide you with a place to look up or browse through Monsters and their behaviours.
   
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The Four Primary Categories
Monsters are now categorized into 4 groups: Humanoid, Demonic, Undead and Beast. Humanoid, Demonic and Undead can pick up and use equipment. Humanoid and Demonic monsters can also take some Villager jobs like Farming, Crafting, etc. The categories are also important as upgrades from the newly introduced Primordial Pool are grouped by these four.
Anniversary Update, August 30th.

Humanoid
  • Abomination
  • Angel - Warrior and Magical
  • Centaur
  • Ent - Corrupt, Desert, Forest, Grass, and Snow
  • Fire Elemental
  • Golem - Bone Golem, Golem
  • Harpy
  • Nymph - Ice, Water, and Wind
  • Mothman
  • Orc
  • Troll

Demonic

Party Leader Demons
  • Envy
  • Gluttony
  • Greed
  • Lust
  • Pride
  • Sloth
  • Wrath

Minion Demons
  • Incubus
  • Imp
  • Mimic
  • Succubus

Undead
  • Ghost - Ghost and Vengeful Ghost
  • Ghoul
  • Revenant
  • Skeleton
  • Whisperer

Beast
  • Bear
  • Boar
  • Broodmother
  • Chicken
  • Dragon
  • Fire Wisp
  • Giant Spider
  • Kobold
  • Mink
  • Moonwalker
  • Pig
  • Rabbit
  • Scorpion
  • Sheep
  • Sludge
  • Small Spider
  • Tarantula
  • Wolf
  • Wurm
The Monster Races
  • Abomination
  • Angel (Warrior, Magical),
  • Bear,
  • Boar,
  • Centaur,
  • Chicken,
  • Demon,
  • Dragon,
  • Elemental,
  • Ent (Corrupt, Desert, Forest, Grass, Snow),
  • Ghost (Ghost, Vengeful Ghost),
  • Ghoul,
  • Golem,
  • Harpy,
  • Imp,
  • Kobold,
  • Lesser Demon (Incubus, Succubus),
  • Mimic,
  • Mink,
  • Moonwalker,
  • Mothman,
  • Nymph (Ice, Water, Wind),
  • Orc,
  • Pig,
  • Rabbit,
  • Revenant,
  • Scorpion,
  • Sheep,
  • Sludge,
  • Spider (Small, Giant, Tarantula, Broodmother),
  • Troll,
  • Whisperer,
  • Wisp (Earthen, Electric, Fire),
  • Wolf,
  • Wurm,


Exceptions

Zombies, though undead, do not count as Monsters, but as Villagers, and cannot be upgraded from the Primordial Pool. Zombies maintain the Resistances they had in life, so being able to buff them further may lead to game-unbalancing bugs.
The Monster Classes
Attacker
  • Angel, Magical
  • Angel, Warrior
  • Bear
  • Boar
  • Chicken
  • Dragon
  • Electric Wisp
  • Mimic
  • Moonwalker
  • Rabbit
  • Scorpion
  • Skeleton
  • Tarantula
  • Troll
  • Vengeful Ghost
  • Wolf
  • Wrath

Defender
  • Broodmother
  • Ghost
  • Incubus
  • Nymph, Ice
  • Pig
  • Small Spider

Glass Cannon
  • Wisp, Fire
  • Harpy
  • Lust
  • Mothman
  • Nymph, Wind

Healer
  • Nymph, Water
  • Pride
  • Sludge
  • Succubus
  • Whisperer
  • Wisp, Earthen

Razer
  • Fire Elemental
  • Greed
  • Orc

Snatcher
  • Envy
  • Ghoul
  • Giant Spider
  • Imp
  • Kobold

Tank
  • Abomination
  • Centaur
  • Ent, Corrupt, Desert, Forest, Grass, Snow
  • Gluttony
  • Golem
  • Golem, Bone
  • Revenant
  • Sheep
  • Sloth

Tower
  • Wurm
What Spawns Where
Using Monster Spawners:

Abandoned Mine - Ghost, Orc, Tarantula.

Ancient Graveyard - Ghost, Skeleton.

Ancient Ruin - Incubus, Ratman, Succubus, Wurm.

Bandit Camp - Kobold, Orc, Ratman.

Beast Lair - Harpy, Scorpion, Troll.

Cave - Earthen Wisp, Giant Spider, Troll, Wolf.

Dead Grounds - Brood Mother, Ghoul, Skeleton.

Dragon Lair - Dragon, Mothman.

Fiery Cave - Fire Elemental, Fire Wisp.

Frozen Shrine - Ice Nymph, Kobold, Whisperer.

Jungle Rampart - Centaur, Harpy.

Mage Tower - Electric Wisp, Golem, Wind Nymph.

Monster Lair - Abomination, Incubus, Scorpion, Succubus.

Noxious Cave - Sludge, Tarantula.

Temple - Kobold, Water Nymph, Wurm.


Non-Monster Spawner Mob Generation:

Ankh of Anubis - Vengeful Ghost (the Villager holding the Ankh must die. All Villager deaths following the Ankh's activation will spawn a Vengeful Ghost, which will target either its killer, or your Portal.

Berry Garden - Wisp (5, mixed selection), Wolf, ?????

Biolab - Fire Elemental, Zombies (these are tied to the On Death ability of your Plague).
- Plague Rat (summoned through the Plague Rat spell).

Broodmother / Giant Spider - Spider Egg (will hatch into 1-3 Small Spiders after an hour, which then grown into Giant Spiders in a day).

Cave - Ghost, Skeleton, Wolf, Wisp (5, mixed selection),

Centaur - Centaur (may turn a captured Villager into a Centaurs).

Chest - Mimic (random chance, sometimes you won't get a single one on a Large map even if you dump every chest in front of a Villager).

Demon Cult Village - Bone Golem (may be created in a Cult Temple by a Village Leader, at the cost of three corpses).

Ghoul - Ghoul (will raise a sapient and/or humanoid corpses as a Ghoul).

Grudge - Ghost (may spawn from a Villager's grudge. A Villager must be killed by either an Enemy or a Rival (both terms refer to the relations tab).

Mushroom Haven - Skeleton, ?????

Necromancer - Skeleton (will either summon one using dark energy, or they will summon one from a corpse).

Ratman - Ratman (if there are two or more Ratmen in a Cave or Landmark and their faction is the Ratmen Faction, then one may get pregnant and later give birth to another Ratman).

Tree - Ent (varies depending on type of tree).

Lake - Triton (rarely spawns when a unit walks near a lake).

Mushroom - Abomination, Ratman (a Mushroom with the Abomination Germ Trait will turn whoever eats it into an Abomination shortly after. If eaten by a Plague Rat then the rat will turn into a Ratman).

Retaliation - Angel (Magical and/or Warrior)

Whisperer - Wisp (one Wisp will spawn per Whisperer once a day, normally around the world border. This doesn't include Whisperers spawned by the Player. The type of Wisp that spawns is random).
Humanoids In-Depth
All of the following can pick up and use equipment, and take on basic Villager Jobs.

Abomination
Hp 900
Str 53-58
Int 2-5
Speed 0.75
(Abomination, Humanoid, Melee, Tank, Normal element, No Traits.
•Places an Abomination Germ Fungus when Agitated.
•If a Villager eats Abomination Germ Fungus then they will become infected and eventually turn into an Abomination.


Angels

Magical Angel
Hp 1500
Str 2-5
Int 53-58
Speed 0.75s
(Angel, Humanoid, Ranged, Attacker, Normal element, Traits: Flying)
•Cannot be targeted by most abilities.
•Their stats are unchangeable by the Primordial Pool unless they are spawned by you.
•Their Needs Metres do not decrease thanks to their Fervour Status Effect.

Warrior Angel
Hp 1850
Str 35-40
Int 2-5
Speed 1s
(Angel, Humanoid, Melee, Attacker, Normal element, Traits: Flying)
•Cannot be targeted by most abilities.
•Their stats are unchangeable by the Primordial Pool unless they are spawned by you.
•Their Needs Metres do not decrease thanks to their Fervour Status Effect.


Centaur
Hp 720
Str 2-5
Int 53-?
Speed 0.75s
(Centaur, Humanoid, Ranged, Tank, Fire element, No Traits)
•Places Snare Traps when Agitated.
•May place Snare Traps naturally.
•Isn't immune to the Snare Traps it places.
•If you ensnare an entity with your own Snare Trap you can then Seize the victim over to the Centaur and it will collect it.
•If a Centaur catches a Human or Elf then it can turn them into another Centaur.
•Centaurs will run away if an enemy gets too close, preferring hit-and-run combat.


Ents

Corrupt Ent
Hp 1100
Str 80-?
Int 2-5
Speed 2s
(Ent, Humanoid, Melee, Tank, Earth element, Traits: Fire Prone)
•Assaults Villagers when Agitated.
•Drops wood after death or de-summon.
•Can consume corpses.

Desert Ent
Hp 1100
Str 70-?
Int 2-5
Speed 1.75s
(Ent, Humanoid, Melee, Tank, Earth element, Traits: Fire Prone)
•Assaults Villagers when Agitated.
•Drops wood after death or de-summon.
•Can consume corpses.

Forest Ent
Hp 1200
Str 68-?
Int 2-5
Speed 2.25s
(Ent, Humanoid, Melee, Tank, Earth element, Traits: Fire Prone)
•Assaults Villagers when Agitated.
•Drops wood after death or de-summon.
•Can consume corpses.

Grass Ent
Hp 2000
Str 70-?
Int 2-5
Speed 2s
(Ent, Humanoid, Melee, Tank, Earth element, Traits: Fire Prone)
•Assaults Villagers when Agitated.
•Drops wood after death or de-summon.
•Can consume corpses.

Snow Ent
Hp 1200
Str 75-?
Int 2-5
Speed 2.5s
(Ent, Humanoid, Melee, Tank, Earth element, Traits: Fire Prone)
•Assaults Villagers when Agitated.
•Drops wood after death or de-summon.
•Can consume corpses.


Fire Elemental
Hp 550
Str 2-5
Int 26-31
Speed 0.5s
(Elemental, Humanoid, Ranged, Razer, Fire element, Traits: Fire Resistant)
•Assaults Villagers when Agitated.


Golems


Bone Golem
Hp 2000
Str 182-184
Int 2-5
Speed 1.5s
(Golem, Humanoid, Melee, Tank, Earth element, Traits: Fire Prone)
•Can only be obtained by a Village Leader of a Demon Cult Village performing a ritual to summon one inside a Demon Cult Temple.
•Costs three corpses to summon.
•Defends the Village it was summoned in.

Golem
Hp 900
Str 104-?
Int 2-5
Speed 2s
(Golem, Humanoid, Melee, Tank, Earth element, Traits: Indestructible - while Hibernating)
•Can be awoken by striking the Golem with Lightning Damage. You can awaken multiple Golems with one Lightning bolt if there is connected water beneath them, or you can cast Ball Lightning and angle it past multiple Golems.


Harpy
Hp 590
Str 47-?
Int 2-5
Speed 0.75s
(Harpy, Humanoid, Melee, Glass Cannon, Wind element, Traits: Flying)
•Will try to abduct a target when Agitated.
•Will naturally try to abduct nearby targets (including Monsters).
•After they have abducted a target they will drop them in other Monster homes. This can result in a Harpy kidnapping a Villager, then dropping them in a sealed cave full of hungry wolves.


Nymphs

Ice Nymph
Hp 520
Str 2-5
Int 50-?
Speed 1.25s
(Nymph, Humanoid, Defender, Ranged, Ice element, Traits: none)
•Mesmerizes Villagers when Agitated. Mesmerized Villagers neglect their Needs metres for 72 hours, after which they normally fall unconscious and lose the Mesmerized Status Effect.
•Leaves an icy mist around its corpse when killed.
•Not commonly attacked while it's performing its agitation action.

Water Nymph
Hp 490
Str 43-?
Int 2-5
Speed 1s
(Nymph, Humanoid, Melee, Healer, Water element, Traits: none)
•Mesmerizes Villagers when Agitated. Mesmerized Villagers neglect their Needs metres for 72 hours, after which they normally fall unconscious and lose the Mesmerized Status Effect.
•Splashes water around its corpse when killed.
•Not commonly attacked while it's performing its agitation action.

Wind Nymph
Hp 490
Str 2-5
Int 23-28
Speed 0.5s
(Nymph, Humanoid, Melee, Glass Cannon, Wind element, Traits: none)
•Mesmerizes Villagers when Agitated. Mesmerized Villagers neglect their Needs metres for 72 hours, after which they normally fall unconscious and lose the Mesmerized Status Effect.
•Not commonly attacked while it's performing its agitation action.

What Mesmerized is:
Mesmerized Villagers neglect their Needs Metres even if they should suffer from doing so.
Mesmerized lasts for 72 hours, normally ending with the Villager falling unconscious. It does not end early if the Villager falls unconscious before then.



Mothman
Hp 666 OR 999?
Str 2-5
Int 99-104
Speed 0.9s
(Mothman, Humanoid, Melee, Glass Cannon, Normal element, Traits: Flying)
•Will steal a trait from an entity or give the trait it stole to an entity when Agitated.
•May steal a trait from an entity or give the trait it stole to an entity naturally.
•Not commonly attacked while it's performing its agitation action.


Orc
Hp 770
Str 59-63
Int 2-5
Speed 0.75s
(Orc, Humanoid, Melee, Razer, Normal element, Traits: none)
•Will try to Snatch a target when Agitated.
•May try to Snatch a target naturally.
•Butchers anything it captures.
•Targets animals and Villagers.


Troll
Hp 700
Str 55-60
Int 2-5
Speed 1s
(Troll, Humanoid, Melee, Attacker, Normal element, Traits: Petrasol)
•Will try to Snatch a target when Agitated.
•May try to Snatch a target naturally.
•Butchers anything it captures, or cooks them in a Troll Cauldron.
•Targets animals, or Villagers if there are no nearby animals.
•May only attempt to Snatch at Night.
Demons In-Depth
All of the following can pick up and use equipment, and take on basic Villager Jobs.
But then again, you probably don't want your Party Leaders getting recruited to be Farmers.

Party Leaders

Envy
Hp 900
Str 25-30
Int 2-5
Speed 0.5s
(Demon, Demonic, Ranged, Snatcher, Poison element, No Traits)

Gluttony
Hp 1350
Str 2-5
Int 34-39
Speed 0.75s
(Demon, Demonic, Ranged, Tank, Electric Element, No Traits)

Greed
Hp 1150
Str 49-54
Int 2-5
Speed 0.75s
(Demon, Demonic, Melee, Razer, Wind element, No Traits)

Lust
Hp 950
Str 2-5
Int 23-25
Speed 0.5s
(Demon, Demonic, Ranged, Glass Cannon, Fire element, No Traits)

Pride
Hp 1400
Str 2-5
Int 30-33
Speed 0.5s
(Demon, Demonic, Ranged, Healer, Water element, No Traits)

Sloth
Hp 1650
Str 2-5
Int 44-?
Speed 1.25s
(Demon, Demonic, Melee, Tank, Ice element, No Traits)

Wrath
Hp 1200
Str 60-65
Int 2-5
Speed 0.75s
(Demon, Demonic, Melee, Attacker, Normal element, No Traits)


Minion Demons

Imp
Hp 650
Str 2-5
Int 38-43
Speed 0.75s
(Imp, Demonic, Melee, Snatcher, Normal element, Traits: Cold Blooded)

Incubus
Hp 670
Str 23-?
Int 2-5
Speed 0.5s
(Lesser Demon, Demonic, Melee, Defender, Electric element, Traits: Electric)
•Will disguise itself as a Villager and go about trying to seduce nearby female Villagers.
•If it successfully woos a Villager then it will take them to their bed and make love to them, and in doing so will drain their life away, killing the Villager.

Mimic
Hp 1020
Str 66-?
Int 2-5
Speed 0.75s
(Mimic, Demonic, Melee, Attacker, Normal element, No Traits)
•Spawns randomly from Treasure Chests.
•Can turn back into a chest, though it will say "Last used by Mimic" when hovered over (Unproven).

Succubus
Hp 470
Str 81-?
Int 2-5
Speed 1.25s
(Lesser Demon, Demonic, Melee, Healer, Ice element, No Traits)
•Will disguise itself as a Villager and go about trying to seduce nearby male Villagers.
•If it successfully woos a Villager then it will take them to their bed and make love to them, and in doing so will drain their life away, killing the Villager.
Undead In-Depth
All of the following can pick up and use equipment, but none can gain Villager Jobs.

Ghosts

Ghost
Hp 320
Str 2-5
Int 66-?
Speed 1.25s
(Ghost, Undead, Melee, Defender, Ice element, Traits: Flying)
•Assaults Villagers when Agitated.
•May inflict the Fear and Freezing status effects.
•If a Villager is killed by a Villager who is labelled Enemy in the relations tab then a ghost will spawn from the Villager's grudge against the Enemy who murdered them.

Vengeful Ghost
Hp 400
Str 2-5
Int 38-42
Speed 0.75s
(Ghost, Undead, Melee, Attacker, Fire element, Traits: Flying)
•Assaults Villagers when Agitated.
•Assaults whoever was responsible for its death or if no target can be found it will attack your Portal.
•Only spawns on an activated Ankh of Anubis when a Villager or Ratman dies.


Ghoul
Hp 900
Str 33-38
Int 2-5
Speed 0.75s
(Ghoul, Undead, Melee, Snatcher, Normal element, No Traits)
•Will look for a corpse from either a humanoid or a sapient non-humanoid and attempt to raise it as another Ghoul when Agitated.

Revenant
Hp 1100
Str 2-5
Int 113-115
Speed 1.25s
(Revenant, Undead, Melee, Tank, Ice element, No Traits)
SPECULATION:
•Spawns in abandoned Villages (is often seen alongside a number of Ghosts) provided certain conditions are met. The Village had to have been at war, and for it to have been wiped out by another Faction in a raid.
•Presumably a Revenant's Agitation action is to spawn a Ghost.

Skeleton
Hp 650
Str 55-?
Int 2-5
Speed 1s
(Skeleton, Undead, Melee, Attacker, Normal element, Traits: Cold Blooded)
•Assaults Villages if Agitated.
•Can be summoned by Necromancers, either through a Necromantic ritual, or by the Necromancer raising the corpse.

Whisperer
Hp 900
Str 2-5
Int 63-?
Speed 0.75s
(Whisperer, Undead, Ranged, Healer, Electric element, Traits: none)
•Assaults Villages if Agitated.
•May roam quite far from its home at nighttime and will head back home at around 5:42 am.
•Causes Wisps to spawn on the map.
Beasts In-Depth
None of the following can pick up or use equipment, nor can they gain any Villager Jobs.

Animals

Bear
Hp 650
Str 50-55
Int 2-5
Speed 1.25
(Bear, Beast, Melee, Attacker, Normal element, Traits: Coward)
•Spawns in dens at world-generation.
•Attacks Villagers on sight.
•Cannot respawn.
•Not Agitatable.

Boar
Hp 700
Str 25-30
Int 2-5
Speed 1.25
(Boar, Beast, Melee, Attacker, Normal element, Traits: Coward)
•Spawns in dens at world-generation.
•Attacks Villagers on sight.
•Cannot respawn.
•Not Agitatable.

Chicken
Hp 170
Str 6-11
Int 2-5
Speed 0.75
(Chicken, Beast, Melee, Attacker, Normal element, Traits: Coward)
•May respawn.
•Not Agitatable.

Moonwalker
Hp 270
Str 14
Int 2-5
Speed 1s
(Moonwalker, Beast, Melee, Attacker, Normal element, Traits: Coward)
•Spawns in dens at world-generation.
•Clothing made from its fur grants a 5% crit chance bonus.
•Cannot respawn.
•Not Agitatable.

Pig
Hp 250
Str 15-?
Int 2-5
Speed 1s
(Pig, Beast, Melee, Defender, Normal element, No Traits)
•May respawn.
•Not Agitatable.

Rabbit
Hp 100
Str 8-?
Int 2-5
Speed 0.75s
(Rabbit, Beast, Melee, Attacker, Normal element, Traits: Coward)
•Spawns in dens.
•Not Agitatable.

Sheep
Hp 180
Str 12
Int 2-5
Speed 0.75s
(Sheep, Beast, Melee, Tank, Normal element, No Traits)
•May respawn.
•Not Agitatable.

Wolf
Hp 600
Str 53-60
Int 2-5
Speed 1s
(Wolf, Beast, Melee, Attacker, Normal element, Traits: none,),
•Assaults Villagers and animals when Agitated.
•Spawns in dens at world-generation.
•May hunt nearby targets for food.


Spiders

Broodmother
Hp 1100
Str 37
Int 2-5
Speed 0.75s
(Spider, Beast, Melee, Defender, Poison element, Traits: Poison Resistant)
•May lay eggs or order Giant Spiders to attack a Village when Agitated.
•Lays spider eggs which hatch into 1-3 Small Spiders after an hour, which then grow into Giant Spiders in a day.
•Can lay eggs as long as there aren't five total residents in its home. Other Broodmothers will count against the total number of Giant Spiders that can be born, so it is best to separate Broodmothers into different homes to prevent multiple Broodmothers from being incapable of laying due to a lack of space.
•Can order any Giant Spiders in their home to attack a Village.


Giant Spider
Hp 630
Str 21-26
Int 2-5
Speed 0.5s
(Spider, Beast, Melee, Snatcher, Poison element, Traits: Poison Resistant)
•Will try to Snatch an animal, Monster, or Villager to feed off when Agitated.
•May try to Snatch animals, Monsters, and Villagers to feed off naturally.
•Lays spider eggs which hatch into 1-3 Small Spiders after an hour, which then grow into Giant Spiders in a day.
•Can lay eggs as long as there aren't five total residents in its home.

Small Spider
Hp 450
Str 10-14
Int 2-5
Speed 0.5
(Spider, Beast, Melee, Defender, Poison element, Traits: Poison Resistant, Not Agitatable)
•Will grow into Giant Spiders in a day.

Tarantula
Hp 900
Str 53
Int 2-5
Speed 0.75
(Spider, Beast, Melee, Attacker, Normal element, Traits: Poison Resistant)
•Assaults and Abducts Villagers when Agitated.

Dragon
Hp 5828 (never takes damage)
Str 225-?
Int 2-5
Speed 1.25s
(Dragon, Beast, Ranged, Attacker, Fire element, Traits: Fire Resistant, Sturdy, Flying, Not Agitatable)
•Can be awoken from hibernation by casting Earthquake underneath it.
•If awake it shall target a nearby Village and cause havoc before leaving the map.
•Currently immune to all damage.
•Can be Frozen if hit with Splash Water or Rain while it is either in a Snowy biome, or if it's in a Blizzard.
•Cannot be normally tamed by Villagers.


Wisps

Earthen Wisp
Hp 410
Str 2-5
Int 36-41
Speed 1.5s
(Wisp, Beast, Ranged, Healer, Earth element, No Traits)
•Not Agitatable.
•Deals elemental damage when killed.

Electric Wisp
Hp 410
Str 2-5
Int 36-41
Speed 0.75
(Wisp, Beast, Ranged, Attacker, Electric element, No Traits)
•Not Agitatable.
•Deals elemental damage when killed.

Fire Wisp
Hp 410
Str 2-5
Int 36-?
Speed 0.75s
(Wisp, Beast, Ranged, Glass Cannon, Fire element, No Traits)
•Not Agitatable.
•Deals elemental damage when killed.

Kobold
Hp 680
Str 63-68
Int 2-5
Speed 1.25
(Kobold, Beast, Ranged, Snatcher, Ice element, Traits: Cold Blooded)
•Places Freezing Traps when Agitated.
•May place Freezing Traps naturally.
•Doesn't Trigger Freezing Traps placed by other Kobolds but still triggers ones placed by the Player, though is immune to being Frozen anyway.
•Collects nearby Frozen entities even if they weren't caught by a Freezing trap, you can freeze entities and drop them near a Kobold and it will collect it.

Scorpion
Hp 710
Str 60-?
Int 2-5
Speed 1s
(Scorpion, Beast, Melee, Attacker, Poison element, Traits: Poison Resistant, Nocturnal)
•Assaults Villagers when Agitated.
•Enters a stealth mode at 6am where it will become immobile and pull targets who walk over it underground, slowly killing them.
•Will drop stealth and move from 6pm to 6am
•Can be moved by Seize Monster, letting you use them as a placeable trap.

Sludge
Hp 710
Str 26-?
Int 2-5
Speed 0.75s
(Sludge, Beast, Melee, Healer, Poison element, Traits: Poison Resistant, Venomous)
•Assaults Villagers when Agitated.
•Leaves a trail of poison where it walks.

Wurm
Hp 720
Str 2-5
Int 48-?
Speed 1s
(Wurm, Beast, Ranged, Tower, Poison element, Traits: Subterrainian)
•Not Agitatable.
•It is stationary but will flee underground and reappear elsewhere if its target leaves its range, leaving a Wurm Hole behind that will teleport anything that walks above it to another Wurm Hole.
2 Comments
Captain Cobbs 7 Dec, 2021 @ 11:04pm 
About the revenant, the developers have said that it spawns when everyone is a village is killed from an attack originating from another village.
Killer 12 Sep, 2021 @ 7:29pm 
Nice Guide!