SCUM
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2023 SCUM - 0.8.501.67830, Single Player Config Guide
By Rayvenge
A Single Player Settings Guide for the v0.8.5 Hell's Kitchen update.
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The 0.8.5+ Update
Hello everyone! As of the 0.8.5 update this guide is basically obsolete. The devs have added an in game menu for changing your configuration settings. Great news for me as this guide needs far less work. However the .ini file can still be changed out of game. So all the information for finding the file and how to change the settings is still useful. For those of you who want to change them that way continue on to the section "Finding the configuration file." Those who don't, below is a small guide on how to find the settings menu in game and how to use it.

I'm going to take a little time to actually play the new update. This gives me the opportunity to find any bugs with the settings that may pop up. But, eventually I will be adding the descriptions of the settings to this guide so that editing the configs outside the game can be easier by using this as a reference.

Thank you all for the support.
In Game Configurations for single player.
Open the Menu while in game (ESC)

Open Server Settings

At the top of this menu you will see 7 configuration tabs.

General, World, Respawn, Vehicles, Damage, Features, and Custom Zones.

Within some of these settings pages will be a selector called 'Subcategory' that will show you sub-menus within that tab.

For example, when you select the World Tab, the first option in that tab is a selector located on the top right that allows you to scroll through the other windows labeled: NPC, Weather, Map, Cargo Drop, and Hunting.

Within these tab views you can change any of the settings while in game.

To see a short description of the setting you can hover over the title of the setting for about a second. A small description will appear on your cursor.

Settings with an asterisk (*) require you to restart the world. This means you can simply change any settings and exit to the main menu then return back into the game. You do not need to restart the game in order for these special asterisk settings to change.
Finding the configuration file.
If you would like to edit the configurations outside of the game, this is how to navigate to the single player settings file.

Navigate to the run prompt or just press windows key + r.

In the run prompt type in %localappdata%.

Then navigate through your files in this order: SCUM>Saved>Config>WindowsNoEditor

In the WindowsNoEditor folder you will find the ServerSettings.ini file.

INI files can be edited in notepad, but I suggest notepad++.

This file is the configuration file for your single player world. This file is shared by all of your characters. So if you wish to play a different character with new settings, you need to come back to this file and change them here.
Starting fresh.
As of 13/5/23, testing the reset buttons, they don't seem to be working for me. So resetting your configurations to defaults will require using the file explorer and deleting the ini from the game files. This method is explained below.

To start fresh with a new INI file in the game:
  • Enter into a single player game.
  • Navigate to the menu with the (ESC) key.
  • Select "RESET ALL TO DEFAULTS" at the bottom left of the screen.
  • This resets all settings.
    OR
  • Select "RESET TO DEFAULTS" at the bottom left of the screen.
  • This resets the settings for only the current tab.


To start fresh with a new INI file from the game files:
  • First delete the old settings file.
  • The file is located in: AppData>Local>SCUM>Saved>Config>WindowsNoEditor.
  • Then start SCUM.
  • Start a new game with a new character, or load into an old single player character.
  • A new settings file will be created when the game loads to the main menu.
  • If you wish, you may now exit the game and change the configs outside of the game.
    OR
  • Enter into a singe-player game and use the new in game menu to change the configurations.

You should now have a brand new default settings INI.
How to apply the settings.
Within this file you can manipulate the settings of your game by changing the values that come after the "=". Simply save the file after any changes and start your game. Your single player games will now run with these settings.
General
An asterisk (*) before the config designates that the setting is only available through the INI settings and CANNOT be found within the game menu.

*scum.ServerName=SCUM Server
*scum.ServerDescription=Server Description
*scum.ServerPassword=
*scum.ServerBannerUrl=
*scum.ServerPlaystyle=PVE
*scum.WelcomeMessage=Welcome to our SCUM Server
*scum.MessageOfTheDay=This is the Message of the Day.
*scum.MessageOfTheDayCooldown=10.000000
*scum.MinServerTickRate=5
*scum.MaxServerTickRate=30
*scum.MaxPing=200.000000

scum.LogoutTimer=60.000000
Time (in secconds after which the player's pawn will be removed from the game after the player logs out.

*scum.LogoutTimerWhileCaptured=120.000000

scum.AllowFirstPerson=1
Enable/Disable players to use the first person view.
1 = enabled, 0 = disabled

scum.AllowThirdPerson=1
Enable/Disable players to use the third person view.
1 = enabled, 0 = disabled

scum.AllowCrosshair=1
Enables/Disables the crosshair on weapons.
1 = enabled, 0 = disabled

*scum.AllowVoting=1

scum.AllowMapScreen=1
Enable/Disable the map screen.
1 = enabled, 0 = disabled

*scum.AllowKillClaiming=1
*scum.AllowComa=1

scum.AllowMinesAndTraps=1
Enables/Disables the use of mines and traps.
1 = enabled, 0 = disabled

scum.AllowSkillGainInSafeZones=0
Enables/Disables experience gain while in safe zones.
1 = enabled, 0 = disabled

*scum.AllowEvents=1

scum.LimitGlobalChat=0
Changes if global chat is limited to admins and developers only, or accessible to everyone.
1 = enabled, 0 = disabled

*scum.AllowGlobalChat=1
*scum.AllowLocalChat=1
*scum.AllowSquadChat=1
*scum.AllowAdminChat=1

scum.RustyLocksLogging=0
Enables/Disables logging of lockpicking of world locks.
1 = enabled, 0 = disabled

*scum.HideKillNotification=1
*scum.UseMapBaseBuildingRestriction=1

scum.DisableBaseBuilding=0
Enables/Disables base building.
1 = enabled, 0 = disabled

*scum.VotingDuration=60.000000
*scum.PlayerMinimalVotingInterest=0.500000
*scum.PlayerPositiveVotePercentage=0.500000
*scum.MasterServerEndpoints=
*scum.MasterServerUpdateSendInterval=60.000000

scum.PartialWipe=0
Enables/Disables partial wipe of the server.
1 = enabled, 0 = disabled

scum.GoldWipe=0
Enables/Disables gold wipe from the server.
1 = enabled, 0 = disabled

*scum.ItemVirtualizationRelevancyUpdatePeriod=1.000000
*scum.ItemVirtualizationEventProcessingTimeBudget=5.000000
*scum.ItemVirtualizationVisitorDistanceTravelledForUpdate=100.000000
*scum.ItemVirtualizationVisitorBounds=10000.000000
*scum.VirtualizedItemBounds=100.000000
World
*scum.MaxAllowedBirds=15
Birds temporarily no longer spawn in the game, but you can hunt chickens.

scum.MaxAllowedZombies=64
Maximum number of zombies allowed to be spawned in the world.
MIN = 0, MAX = 500

scum.MaxAllowedExteriorZombies=64
Maximum number of zombies allowed to be spawned in the world, around POIs.
MIN = 0, MAX = 500

scum.MaxAllowedInteriorZombies=64
Maximum number of zombies allowed to be spawned in the world, inside buildings.
MIN = 0, MAX = 500

scum.MaxAllowedWildZombies=64
Maximum number of zombies allowed to be spawned in the world, in the wild.
MIN = 0, MAX = 500

scum.MaxAllowedDrones=30
Maximum number of drones allowed to be spawned in the world.
MIN = 0, MAX = 500. The ones that show up out of nowhere and follow you around. Cause you're on TV! Yay! Lore!

scum.ExteriorZombieAmountModifier=1.000000
Modifies the amount of exterior zombies that are spawned.
MIN = 0, MAX = 10. Multiplier.

scum.InteriorZombieAmountModifier=1.000000
Modifies the amount of interior zombies that are spawned.
MIN = 0, MAX = 10. Multiplier.

scum.WildZombieAmountModifier=1.000000
Modifies the amount of wild zombies that are spawned.
MIN = 0, MAX = 10. Multiplier.

scum.ExteriorZombieSpawnerCooldownTimer=300.000000
Cooldown (in secconds) between exterior pawn spawns.

scum.InteriorZombieSpawnerCooldownTimer=300.000000
Cooldown (in secconds) between interior pawn spawns.

scum.ExteriorZombieSpawningCheckTime=10.000000
Modifies the time (in seconds) how often the game checks if an Exterior Zombie spawner can be activated.

scum.InteriorZombieSpawningCheckTime=10.000000
Modifies the time (in seconds) how often the game checks if an Interior Zombie spawner can be activated.

scum.WildZombieSpawningCheckTime=10.000000
Modifies the time (in seconds) how often the game checks if an Wild Zombie spawner can be activated.

scum.ExteriorZombieSpawningProbability=0.300000
Modifies the probability that an Exterior Zombie spawner will be activated.
MIN = 0, MAX = 1. Sets a percentage from decimal. 0.30 = 30%.

scum.InteriorZombieSpawningProbability=1.000000
Modifies the probability that an Interior Zombie spawner will be activated.
MIN = 0, MAX = 1. Sets a percentage from decimal. 1 = 100%.

scum.DisableSentrySpawning=0
Enables/Disables spawning of sentries.
1 = enabled, 0 = disabled

scum.DisableSuicidePuppetSpawning=0
Enables/Disables spawning of suicide zombies.
1 = enabled, 0 = disabled. Suicide zombies explode after a short time dealing damage in a large area.

scum.StartTimeOfDay=08:00:00
Time (in HH:MM:SS) at which the day starts.

scum.TimeOfDaySpeed=3.840000
Speed at which the time of day changes.

scum.NighttimeDarkness=0.000000
Intensity of nighttime darkness. The lower it is the darker it gets.
The tool tip is wrong or misleading. The lower the setting the more you can see. The darkness of night does not really change, but negative numbers change the global illumination on objects and they become brighter. Tested on 13/5/23

scum.SunriseTime=06:00:00
Time (in HH:MM:SS) at which the sun rises.

scum.SunsetTime=21:00:00
Time (in HH:MM:SS) at which the sun sets.

scum.EnableLockedLootContainers=1
Sets the world lockers to locked/unlocked.
1 = locked, 0 = unlocked. Does not affect Cargo Drops. Cargo Drops are always locked.

scum.CustomMapEnabled=0
Enable/Disable custom map sizes.
1 = enabled, 0 = disabled

scum.CustomMapCenterXCoordinate=0.000000
Defines the X coordinate for the center of the custom map.

scum.CustomMapCenterYCoordinate=0.000000
Defines the Y coordinate for the center of the custom map.

scum.CustomMapWidth=15.240000
Defines the width of the custom map (in kilometres).
MIN = 0, MAX = 15.24

scum.CustomMapHeight=15.240000
Defines the height of the custom map (in kilometres).
MIN = 0, MAX = 15.24

scum.CargoDropCooldownMinimum=90.000000
Minimum amount of time (in minutes) that has to pass between cargo drop events.

scum.CargoDropCooldownMaximum=120.000000
Maximum amount of time (in minutes) that has to pass between cargo drop events.

scum.CargoDropFallDelay=540.000000
Delay (in seconds) before the cargo drop starts to fall.

scum.CargoDropFallDuration=60.000000
Duration (in seconds) of the cargo drop fall.

scum.CargoDropSelfdestructTime=1200.000000
Amount of time (in seconds) before the cargo drop explodes.

scum.MaxAllowedHunts=20
Maximum number of hunts allowed to be initiated in the world.
MIN = 0, Max = 64

scum.HuntFailureTime=150.000000
Time to find the next hunting clue before the hunt fails (in seconds).

scum.HuntFailureDistance=300.000000
Minimum distance to animals players need to have for the hunt to still be considered valid (in metres).
Respawn
scum.AllowSectorRespawn=1
Enable/Disable sector respawn.
1 = enabled, 0 = disabled

scum.AllowShelterRespawn=1
Enable/Disable shelter respawn.
1 = enabled, 0 = disabled

*scum.AllowSquadmateRespawn=1
Squads have been temporarily disabled.

scum.RandomRespawnPrice=250
Initial price for random respawn.

scum.SectorRespawnPrice=1000
Initial price for sector respawn.

scum.ShelterRespawnPrice=1g
Initial price for shelter respawn.

*scum.SquadRespawnPrice=3g
Squads have been temporarily disabled.

scum.RandomRespawnInitialTime=0.000000
Initial time (in seconds) for the random respawn to become available.

scum.SectorRespawnInitialTime=30.000000
Initial time (in seconds) for the sector respawn to become available.

scum.ShelterRespawnInitialTime=45.000000
Initial time (in seconds) for the shelter respawn to become available.

*scum.SquadRespawnInitialTime=60.000000
Squads have been temporarily disabled.

scum.RandomRespawnCooldown=0.000000
Cooldown duration (in seconds) of the random respawn option.

scum.SectorRespawnCooldown=30.000000
Cooldown duration (in seconds) of the sector respawn option.

scum.ShelterRespawnCooldown=45.000000
Cooldown duration (in seconds) of the shelter respawn option.

*scum.SquadRespawnCooldown=60.000000
Squads have been temporarily disabled.

scum.RandomCooldownResetMultiplier=0.000000
Multiplier for cooldown timer reset for the random respawn option.
MIN = 0, MAX = 10

scum.SectorCooldownResetMultiplier=1.250000
Multiplier for cooldown timer reset for the sector respawn option.
MIN = 0, MAX = 10

scum.ShelterCooldownResetMultiplier=1.500000
Multiplier for cooldown timer reset for the shelter respawn option.
MIN = 0, MAX = 10

*scum.SquadCooldownResetMultiplier=2.000000
Squads have been temporarily disabled.
*scum.RandomPricePerSquadmateModifier=0.000000
Squads have been temporarily disabled.
*scum.SectorPricePerSquadmateModifier=0.000000
Squads have been temporarily disabled.
*scum.ShelterPricePerSquadmateModifier=0.000000
Squads have been temporarily disabled.

scum.CommitSuicideInitialTime=0.000000
Initial time (in seconds) for the suicide option to become available.

scum.CommitSuicideCooldown=60.000000
Cooldown duration (in seconds) of the suicide option.

scum.CommitSuicideCooldownResetMultiplier=1.250000
Multiplier for cooldown timer reset for the suicide option.
MIN = 0, MAX = 10

*scum.MaximumBaseProximityWhenSpawning=10000.000000

scum.PermadeathThreshold=-2500
Sets the money threshold where permadeath occurs.
Vehicles
The settings below are broken and still do not change the drain amounts.

scum.FuelDrainFromEngineMultiplier=1.000000
Multiplier that modifies how much fuel is used.
MIN = 0, MAX = 10

scum.BatteryDrainFromEngineMultiplier=1.000000
Multiplier that modifies hoe much battery is used from the engine.
MIN = 0, MAX = 10

scum.BatteryDrainFromDevicesMultiplier=1.000000
Multiplier that modifies hoe much battery is used from various vehicle parts.
MIN = 0, MAX = 10

scum.BatteryDrainFromInactivityMultiplier=1.000000
Multiplier that modifies how much battery is used when the vehicle is inactive.
MIN = 0, MAX = 10




scum.BatteryChargeWithAlternatorMultiplier=1.000000
Multiplier that modifies how much battery is charged by the alternator.
MIN = 0, MAX = 10

scum.BatteryChargeWithDynamoMultiplier=1.000000
Multiplier that modifies how much battery is charged by the dynamo.
MIN = 0, MAX = 10. This setting does not t seem to work either.

*scum.AirplaneMaxAmount=2
*scum.AirplaneMaxFunctionalAmount=10
*scum.AirplaneMinPurchasedAmount=10

scum.DirtbikeMaxAmount=20
Max amount of dirtbikes on the server
MIN = 0, MAX = 128

scum.DirtbikeMaxFunctionalAmount=20
Maximum amount of functional dirtbikes spawning.
MIN = 0, MAX = 64

scum.DirtbikeMinPurchasedAmount=5
Minimum amount of dirtbikes available to buy.
MIN = 0, MAX = 64

scum.LaikaMaxAmount=50
Max amount of Laika on the server
MIN = 0, MAX = 128

scum.LaikaMaxFunctionalAmount=20
Maximum amount of functional Laika spawning.
MIN = 0, MAX = 64

scum.LaikaMinPurchasedAmount=5
Minimum amount of Laika available to buy.
MIN = 0, MAX = 64

scum.MotorboatMaxAmount=11
Max amount of Motorboats on the server
MIN = 0, MAX = 128

scum.MotorboatMaxFunctionalAmount=11
Maximum amount of functional Motorboats spawning.
MIN = 0, MAX = 64

scum.MotorboatMinPurchasedAmount=5
Minimum amount of Motorboats available to buy.
MIN = 0, MAX = 64

scum.WheelbarrowMaxAmount=20
Max amount of WheelBarrows on the server
MIN = 0, MAX = 128

scum.WheelbarrowMaxFunctionalAmount=20
Maximum amount of functional WheelBarrows spawning.
MIN = 0, MAX = 64

scum.WheelbarrowMinPurchasedAmount=10
Minimum amount of WheelBarrows available to buy.
MIN = 0, MAX = 64

scum.WolfswagenMaxAmount=50
Max amount of Wolfswagens on the server
MIN = 0, MAX = 128

scum.WolfswagenMaxFunctionalAmount=20
Maximum amount of functional Wolfswagens spawning.
MIN = 0, MAX = 64

scum.WolfswagenMinPurchasedAmount=5
Minimum amount of Wolfswagens available to buy.
MIN = 0, MAX = 64

scum.BicycleMaxAmount=20
Max amount of Bicycles on the server
MIN = 0, MAX = 128

scum.BicycleMaxFunctionalAmount=20
Maximum amount of functional Bicycles spawning.
MIN = 0, MAX = 64

scum.BicycleMinPurchasedAmount=5
Minimum amount of Bicycles available to buy.
MIN = 0, MAX = 64

scum.MaximumTimeOfVehicleInactivity=240:00:00
Time (in HH:MM:SS) until the vehicle despawns if inactive.

*scum.MaximumTimeForVehiclesInForbiddenZones=02:00:00
Time (in HH:MM:SS) until the vehicle despawns if inactive in an outpost or forbidden zone.
Damage
*scum.HumanToHumanDamageMultiplier=1.000000
*scum.HumanToHumanArmedMeleeDamageMultiplier=1.000000
*scum.HumanToHumanUnarmedMeleeDamageMultiplier=1.000000
*scum.HumanToHumanThrowingDamageMultiplier=1.000000

scum.SentryDamageMultiplier=1.000000
Modifies the damage of sentries.
MIN = 0, MAX = 10

scum.ZombieDamageMultiplier=1.000000
Modifies the damage of zombies.
MIN = 0, MAX = 10

scum.ItemDecayDamageMultiplier=0.500000
Multiplier that modifies the damage that items receive over time.
MIN = 0.5, MAX = 10

scum.FoodDecayDamageMultiplier=1.000000
Multiplier that modified the rate at which food items spoil over time.
MIN = 1, MAX = 10

*scum.LockProtectionDamageMultiplier=1.000000*
Features
*scum.FlagOvertakeDuration=24:00:00

scum.MaximumAmountOfElementsPerFlag=100
Modify the maximum amount of base building elements for each flag.

*scum.ExtraElementsPerFlagForAdditionalSquadMember=25

scum.MaximumNumberOfExpandedElementsPerFlag=75
Modify the amount of extra base building elements for additional flags.

scum.AllowMultipleFlagsPerPlayer=0
Enables/Disables multiple flags per player.
1 = enabled, 0 = disabled

*scum.WaterPricePerUnitMultiplier=1.000000

scum.WaterPeriodicInitialAmountMultiplier=1.000000
Multiplier for the initial amount of water in periodic replenishment containers (BB Wells).
MIN = 0.1, MAX = 10

scum.WaterPeriodicMaxAmountMultiplier=1.000000
Multiplier for the maximum amount of water in periodic replenishment containers (BB Wells).
MIN = 0.1, MAX = 10

scum.WaterPeriodicReplenishAmountMultiplier=1.000000
Multiplier for the amount that is replenished in the periodic replenishment containers (BB Wells).
MIN = 0.1, MAX = 10

scum.WaterPeriodicReplenishIntervalMultiplier=1.000000
Multiplier for the interval in which the periodic replenishment container is replenished (BB Wells).
MIN = 0.1, MAX = 10

scum.WaterProximityReplenishAmountMultiplier=1.000000
Multiplier for the amount that is replenished in the proximity replenishment containers. (World Wells)
MIN = 0.1, MAX = 10

scum.WaterProximityReplenishChanceMultiplier=1.000000
Chance multiplier that the replenishment containers (World Wells) will be refilled.
MIN = 0.1, MAX = 10

scum.WaterProximityReplenishTimeoutMultiplier=1.000000
Multiplier of time between each check for the proximity replenishment containers (World Wells).
MIN = 0.1, MAX = 10

scum.GasolinePricePerUnitMultiplier=1.000000
Gasoline price per liter multiplier.
MIN = 0.1, MAX = 10. A setting of 1 makes the gasoline cost 7.5 credits per liter. A large gas canister costs 300 credits to fill.

scum.GasolinePeriodicInitialAmountMultiplier=1.000000
Multiplier for the initial amount of gasoline in periodic replenishment containers (Gas Pumps).
MIN = 0.1, MAX = 10

scum.GasolinePeriodicMaxAmountMultiplier=1.000000
Multiplier for the maximum amount of gasoline in periodic replenishment containers (Gas Pumps).
MIN = 0.1, MAX = 10

scum.GasolinePeriodicReplenishAmountMultiplier=1.000000
Multiplier for the amount that is replenished in the proximity replenishment containers. (Gas Pumps)
MIN = 0.1, MAX = 10

scum.GasolinePeriodicReplenishIntervalMultiplier=1.000000
Multiplier for the interval in which the periodic replenishment container is replenished (Gas Pumps).
MIN = 0.1, MAX = 10

*scum.GasolineProximityReplenishAmountMultiplier=1.000000
*scum.GasolineProximityReplenishChanceMultiplier=1.000000
*scum.GasolineProximityReplenishTimeoutMultiplier=1.000000

scum.PropanePricePerUnitMultiplier=1.000000
Propane price per liter multiplier.
MIN = 0.1, MAX = 10. A setting of 1 makes the gasoline cost 7.5 credits per liter. A large gas canister costs 300 credits to fill.

scum.PropanePeriodicInitialAmountMultiplier=1.000000
Multiplier for the initial amount of propane in periodic replenishment containers (Gas Pumps).
MIN = 0.1, MAX = 10

scum.PropanePeriodicMaxAmountMultiplier=1.000000
Multiplier for the maximum amount of propane in periodic replenishment containers (Gas Pumps).
MIN = 0.1, MAX = 10

scum.PropanePeriodicReplenishAmountMultiplier=1.000000
Multiplier for the amount that is replenished in the proximity replenishment containers. (Gas Pumps)
MIN = 0.1, MAX = 10

scum.PropanePeriodicReplenishIntervalMultiplier=1.000000
Multiplier for the interval in which the periodic replenishment container is replenished (Gas Pumps).
MIN = 0.1, MAX = 10

*scum.PropaneProximityReplenishAmountMultiplier=1.000000
*scum.PropaneProximityReplenishChanceMultiplier=1.000000
*scum.PropaneProximityReplenishTimeoutMultiplier=1.000000

scum.SpawnerProbabilityMultiplier=1.000000
Multiplier that modifies the probability of spawning items by spawner.
MIN = 0.1, MAX = 10

scum.ExamineSpawnerProbabilityMultiplier=1.000000
Multiplier that modifies the probability of spawning "Examine" items by spawner.
MIN = 0.1, MAX = 10

scum.ExamineSpawnerExpirationTimeMultiplier=1.000000
Multiplier that modifies "Examine" spawner expiration time.
MIN = 0.1, MAX = 10

scum.SpawnerExpirationTimeMultiplier=1.000000
Multiplier that modifies spawner expiration time.
MIN = 0.1, MAX = 10

*scum.SquadMemberCountAtIntLevel1=2
*scum.SquadMemberCountAtIntLevel2=4
*scum.SquadMemberCountAtIntLevel3=6
*scum.SquadMemberCountAtIntLevel4=8
*scum.SquadMemberCountAtIntLevel5=10

scum.PlantHarvestExamineTimeMultiplier=1.000000
Multiplier that modifies plants "Examine" spawner expiration time.
MIN = 0.2, MAX = 10

scum.FirstPlantHarvestAdditionalChance=1.000000
Percentage that modified the chanve for produce to spawn on first harvest.
MIN = 0.1, MAX = 1. Set percentage by decimal.

scum.DisableExhaustion=0
Enables/Disables exhaustion.
1 = enabled, 0 = disabled

scum.BodySimulationSpeedMultiplier=3.840000
Time dilation multiplier of prisoner's body simulation.
MIN = 0.1, MAX = 8

scum.MaintainItemsExpirationTime=360:00:00
Time (in HH:MM:SS) it takes for maintainable items to expire after not being interacted with.

scum.KillboxDefuseFailureBonus=0.200000
Amount of extra time (in seconds) you get for each failed killbox defuse.
MIN = 0, MAX = 5

*scum.BedrollVisibilityTimer=1.000000

scum.EnableBCULocking=1
Enables/Disables BCU locking.
1 = enabled, 0 = disabled
Special Weather Explaination
Under the WORLD tab in the subcategory WEATHER. You may fundamentally change how the world works and it's very confusing. If you simply want a little more day time and a little less night time, I suggest changing "TimeOfDaySpeed" to "3" for 2 real time hour days and changing "SunriseTime" to "5.0" for an even 2:1 day/night split and calling it done. For those more inclined, and want more fine control, head on down to the complete explanation and hang onto your butts.

StartTimeOfDay=8.0
This setting changes the world start time the first time you start the game world, per character. The time is set by a 24 hour clock format.

TimeOfDaySpeed=3.84
The MULTIPLIER that determines an amount of time it takes for a single day to pass in game. See section below for a complete explanation.

NighttimeDarkness=0.0
This Setting changes the amount of ambient light at night. -1 for very dark, 0 for default and 1 for very bright. This setting can be changed in decimals. For instance a setting of -0.25 would make the nights a little darker than default, and 0.25 would make them a little lighter.

SunriseTime=6.0
This is the time, in a 24 hour clock, that the sun completely rises on the horizon. Changing this setting will change the ratio of the day and night cycle. See below for more information.

SunsetTime=21.0
This is the time, in a 24 hour clock, that the sun will completely set on the horizon. Changing this setting will change the ratio of the day and night cycle. See below for more information.




EDIT 17/03/22 - This section had a major overhaul. The default day/night ratio I had in earlier versions of this guide was incorrect. This information has been updated and I have now found that we can change the day to night ratio to pretty much whatever we want. Apologies that this is a long read, but I wanted to be extra thorough as the math here is pretty interesting.

This is the most confusing part of configuring your single player world. We have to do a little bit of math for this. So just stick with me, I'm going to try to be as helpful as possible here.

The SCUM day has a default time of 6 hours.
This time can be adjusted by a DIVIDER that adjusts those 6 hours, set by the “TimeOfDaySpeed” setting.
The SCUM default day and night cycle are broken up in a ratio of 5:3.
5 parts day : 3 parts night.

To determine a SCUM day length in real time hours we will need a formula to calculate it.

First, you must take the default 6 hours coded into the game and divide it by the TimeOfDaySpeed setting. For this setting we will use Gt as shorthand for ‘game time adjustment’ in our formula.

This will return the amount of real time, in hours, a single SCUM day’s length will be. We will use Rt as shorthand for “real time”.

So our formula looks something like this.
6 / Gt = Rt
Or, Six divided by a game time adjustment will equal the amount of time that passes in the real world.

If we were trying to find the day length from default TimeOfDaySpeed settings (3.84), it would look like this.

First take our formula.
6 / Gt = Rt

Then we apply 3.84 to our game time adjustment.
6 / 3.84 = Rt

Then we divide and get...
1.5625 = Rt

We have found that the real time of a SCUM day length is 1.5625 hours.

Now, to take this further, we want to determine how many of those minutes of gameplay are going to be in daylight and how many will be in the dark.

First we will take the time in hours and change them to minutes. Using the default settings like we did above.

1.5625 hours * 60 minutes = 93.75 real time minutes per SCUM day.

Then we take the 5:3 ratio and apply it to the real time minutes. To do this, first we need to find how many minutes are in a single part of the ratio. And how many parts in total that we need to find. This is pretty easy.

A 5:3 ratio has 8 parts. 5+3 = 8.

We divide our real minutes (93.75) by the eight parts of the ratio.
93.75 real minutes / 8 parts of the ratio = 11.71875 minutes per part

Then we Multiply the per part value to each side of the ratio.
11.71875 per part * 5 (the first factor of the ratio) = 58.59375 day time minutes
11.71875 per part * 3 (the second factor of the ratio) = 35.15625 night time minutes.

~We did it!~

We figured out what it means for the TimeOfDaySpeed to equal 3.85.
1.5625 real time hours per SCUM day
58.59375 day time minutes
35.15625 night time minutes

I don’t know why the devs chose such an arbitrary number, so let's say we want to simplify and even out our play time.

Let's take what we learned and try to customize the day length. Let's make a single SCUM day last only 60 real minutes long. Here we go.

Remember, we have to start this process in hours, so 60 Minutes = 1 hour. We are also solving for Gt, rather than Rt.

Let's get that formula back here again.
6 / Gt = Rt

Now we apply how long we want the day to be by replacing our real time factor.
6 / Gt = 1

Here we do some simple algebra magic to return the value of Gt, rather than Rt. This looks easier than it actually is.
6 / 1 = Gt

Then simply solve the problem, and return the result.
6 = Gt

To make a Scum day 1 real hour long we set the TimeOfDaySpeed to 6.

Next, let's change the Day/Night ratio.

Having a strange ratio of 5:3 doesn't seem even to me, so let's change the ratio to an even 2:1.

Let's look at, first, how to find the default ratio.

The ratio is calculated through a 24 hour clock. The default times use a sunrise time of 6.0 (0600 or 6am) and sunset time of 21.0 (2100 or 9pm).

This means that within a 24 hour time period 15 hours of the day is “day”. 9 hours of that day is “night.” This can also be expressed like a ratio or 15:9. This is then simplified by finding their greatest common factor and dividing. That factor is 3, divide 3 on both sides to get the default ratio of 5:3.

To customize this we must change either the “SunriseTime”, “SunsetTime” or both to get our preferred ratio of 2:1.

Simply changing the “SunriseTime” to 5.0 (0500 or 5am) will change the ratio of time to 16:8. Allocating one more hour to day time, and 1 less hour to night time. This can be simplified by dividing the ratio by 8, making day and night a 2:1 ratio!

So, finally! 60 Minutes divided into a 2:1 ratio.

60 minutes per day / 3 parts of our ratio = 20 minutes per part
20 minutes per part * 2 = 40 Day Time Minutes
20 minutes per part * 1 = 20 Night Time Minutes

We found that to set the SCUM day length to 60 minutes, with a simplified distribution of day and night time hours:
TimeOfDaySpeed needs to equal 6.
SunriseTime or SunsetTime needs to be adjusted by 1 hour to change the ratio from 5:3 to 2:1.
There will be 40 minutes of day time.
And 20 minutes of night time.

There you go and God speed.
39 Comments
Anubis3dr 30 Jun @ 2:30am 
)))))))
Hotshot5656 3 Nov, 2023 @ 3:14pm 
AirplaneMinPurchasedAmount meaning?
Marek 6 Jun, 2023 @ 11:55am 
Is there any way to change "MaxAllowedAnimalsInWorld" settings?
ejonmyway 27 May, 2023 @ 4:02am 
i cant find the loot modifier
Niv 21 May, 2023 @ 3:19am 
for this section
scum.WaterPeriodicReplenishIntervalMultiplier=1.000000
Multiplier for the interval in which the periodic replenishment container is replenished (BB Wells).
MIN = 0.1, MAX = 10
Which setting means it respawns water faster? Lower or higher?
cannondalef400 18 May, 2023 @ 7:17pm 
@Rayvenge
Thank you very much!
I signed up for a server myself to check it out and got the same results.

In order of fastest deterioration for reference: ....
Iron box
Chest of drawers
In hand = ground = backpack
Iron box (in car) -> no deterioration
Rayvenge  [author] 18 May, 2023 @ 5:03pm 
@cannondalef400
Item and food decay are supposed to happen very very slowly. Increasing the setting should degrade the items and food faster. Setting them lower should make them degrade slower.

I just tested this in the weirdest way. I spawned some fish fillets set the multipliers to their lowest and highest settings. And then changed the timeofday speed to try and proc the damage ticks sooner. I think it worked. I found increasing the setting does degrade the items faster but by such a small amount its barely noticeable.

I just sat and watched fish rot for an hour.
Rayvenge  [author] 18 May, 2023 @ 3:46pm 
@alberto64674ty
For quicker spawn times and 5x multiplier your settings would look like this:

scum.SpawnerProbabilityMultiplier=5.000000
scum.ExamineSpawnerProbabilityMultiplier=5.000000
scum.ExamineSpawnerExpirationTimeMultiplier=0.500000
scum.SpawnerExpirationTimeMultiplier=0.500000
Rayvenge  [author] 18 May, 2023 @ 3:46pm 
@alberto64674ty
Yes a setting of 5 should increase the spawn rate by 5 times. The settings with "examine" change spawners that you must interact with and examine in game. The settings without "examine" change the items that will spawn out in the open without interactions. Its best to just change both of them.

The "time" multipliers change how much time passes before you can either examine the same spot again, or the game checks to spawn another item out in the open. I believe the hard coded timers are 15 minutes long. So a multiplier of 2 would change them to 30 minutes and a setting of 0.5 would change the times to 7.5 minutes. I would also change both of these to the same amounts.

Just a reminder that the type of loot you find will be determined by your characters awareness stat. So a 10x multiplier will still only spawn low level items with a character with a low awareness stat.
cannondalef400 18 May, 2023 @ 3:39pm 
Please let me know if anyone knows what I'm looking for.

 scum.ItemDecayDamageMultiplier=0.500000
 →Multiplier that modifies the damage that items receive over time.
 
 FoodDecayDamageMultiplier=1.000000
 →Multiplier that modifies the rate at which food items spoil over ti
 
I want to modify this default setting to mitigate the degradation of an item, but reduce the value? I don't know whether to decrease or increase the value.

I have checked in-game by setting MAX and MIN, but neither of them seem to change the rate at which food items spoil over ti. The amount of degradation? I don't feel that the item's degradation rate or amount is changed in either case.
Please help me.