GameMaker: Studio

GameMaker: Studio

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Full Screen Shader Effects using application_surface
   
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genre: Example
Taggar: studio, gamemaker
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12 maj, 2014 @ 10:12
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Full Screen Shader Effects using application_surface

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This is the accompanying example for this guide:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=259214101

As of writing, this example needs the current GM:S Beta (only available to paid users)
6 kommentarer
tomarimba 17 maj, 2014 @ 9:51 
"HOWEVER, THIS CAN POTENTIALLY BREAK ANY PROJECTS THAT YOU ARE WORKING ON. "
Sorry, but I don't want to break any projects.
:(
Scorcher24  [skapare] 16 maj, 2014 @ 8:03 
Rightclick the GameMaker entry in your library, select properties and go to the betas tab. There you can select the Beta.

HOWEVER, THIS CAN POTENTIALLY BREAK ANY PROJECTS THAT YOU ARE WORKING ON.

You can roll back to the current version, but make sure not to load and save anything you are currently working on. To be honest, if you even struggle with selecting the beta, it would maybe be best you would not tinker with it at all.
tomarimba 16 maj, 2014 @ 7:11 
How can I do this???
Scorcher24  [skapare] 13 maj, 2014 @ 4:05 
@tomarimba Did you use the current GM:S Beta as stated in the description?
tomarimba 13 maj, 2014 @ 3:42 
It doesn't work. Crash!!!
FreshWaterFern 12 maj, 2014 @ 18:23 
Good stuff. Figured this out the second I got the beta. Love the new features with it. Great stuff. I use it for full-screen bloom lighting, etc. Really helpful though.