Black Mesa

Black Mesa

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Vortigaunts in the first and last part of the Xen Chapter
   
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190.132 MB
2 sep, 2021 @ 10:33
18 sep, 2021 @ 6:53
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Vortigaunts in the first and last part of the Xen Chapter

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Added vortigaunts in the Chapter Xen. This mod uses map bm_c4a1a and bm_c4a1c1 only.

I increased their accuracy to near perfect so dodging them without cover is almost next to impossible.

I used the earth variant of vortigaunts because the xen variant causes a LOT of random crashes.

6 kommentarer
Lugo33 11 jun, 2024 @ 1:14 
doesnt work
ln 28 jul, 2022 @ 21:32 
I cant plug in the final plug (short plug) to start the crystal at the end of xen.
MR. San Tiago  [skapare] 8 sep, 2021 @ 8:36 
@Valvatorez If you replace the vorts there with the earth variant they will attack you on sight. Although it may be possible to have them in a neutral relationship that it goes of when the controller attack initiates but i havent done it yet. The scripted event can still happen to earth variants as long as they dont attack you
Valvatorez(Cox Cable = awful ISP 5 sep, 2021 @ 15:18 
@MR. Santiago
Would replacing the Xen vort with the Earth Vort fix the crashing in bm_c4a3a? or is that not possible due to the scripted events?
MR. San Tiago  [skapare] 3 sep, 2021 @ 23:41 
@Vassago Rain I dunno man wouldnt that be too much? This chapter is supposed to be introducing you to the borderworld? Adding grunts imo should be reserved for the climax of the borderworld, which is the Interloper. In the OG half life vortigaunts in xen spawn as you jump platform to platform (although i believe there's only 2).
Vassago Rain 3 sep, 2021 @ 6:11 
Add some weapons and supplies to the dead HEV survey dudes. Possibly event enemies that killed them, or are implied to have killed them. Missed opportunity otherwise.
Also, vorts, even with the buff, and trash enemies. Maybe mix in some xengrunts/agrunts, so it looks like the xen patrols are looking for survivors, and not patrolling an empty wasteland.