Hack 'n' Slash

Hack 'n' Slash

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Hacking Hack 'n' Slash
By Taco
This shows you how to turn on Debug mode and change the starting room for Hack and Slash.
   
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Debug Mode Quick Start
Here is a really quick guide to start the game with Debug support:

Shortcuts:
Hold down the letter 't' and you can click with your mouse to telleport. The mouse cursor should appear and if you left click you will telleport there. This is very helpful if you get stuck in the scenery. The '[' and ']' buttons slow and speed time up, respectively. The ';' button will trigger an overlay of cool debug info. If you have a controller you can press 'L-Shoulder + R-Shoulder + Back + Start' to end the game.
Change to Act 5 quickguide
Here is a really quick guide to start in Act 5.


This will start you in the hallway at what seems to be the start of Act 5. As the game is currently in alpha there isn't much here yet. I'm sure things will change fast!
Debug Mode Cheat Sheet
Hold down the letter 't' and you can click with your mouse to telleport. The mouse cursor should appear and if you left click you will telleport there. This is very helpful if you get stuck in the scenery. The '[' and ']' buttons slow and speed time up, respectively. The ';' button will trigger an overlay of cool debug info. If you have a controller you can press 'L-Shoulder + R-Shoulder + Back + Start' to end the game.
Known UserConfig options
-- Enables debug mode HackEnableDebugButtons = true
-- Causes the game to skip start screens and start in first room. DisableSplashScreens = true
-- The Act to start on, this is a folder name in: -- Data\Content\Game Default is "DorkForest" HackStartAct = "EGW" -- The Room to start in, this is a folder name in: -- Data\Content\Game Default is "CaveTrap" HackStartRoom = "BlockHallway"
4 Comments
tobybug 6 Aug, 2018 @ 8:28pm 
Interesting that the mode was there before it was accessible ingame. I guess the devs made it for themselves and then they decided to add a whole new part of the game to get it.
Taco  [author] 5 Nov, 2014 @ 9:22pm 
This guide was written during beta prior to the debug artifact or act 5 being playable.
Rico2 29 Oct, 2014 @ 2:20pm 
Actually Sortof Ironic.
weiss 29 Oct, 2014 @ 2:57am 
you know that you can find a debug artefact ingame which does EXACTLY the same?
its not even "hidden" you can just rewrite ingame the treasure spawn script and wush, you have access to the same stuff. i dont know why you made extra an config file for this but when you activate the dev_buttons artefact ingame gets the config file exactly changed like you wrote down here ... sorry but i guess you found just the artfact ingame, copied it and uploaded it as "own mod" o_O