Conquest of Elysium 5

Conquest of Elysium 5

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Engineer
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26.8.2021 klo 8.28
27.8.2021 klo 8.49
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Engineer

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Allows recruitment of an Engineer to all classes % chance to recruit is based on flavor/need of each class. Engineer will grow over time to get more rituals. Can build Hamlets, Villages, Castles, Coal Mines, Iron Mines, Towns. Can clear some terrains. Based on CoE4 mod by Oort.
38 kommenttia
Feraa 27.8. klo 10.44 
Yeah, I'd love to know how to adjust the files to allow more classes to have access to the unit.
posd23 26.8. klo 15.51 
Some of the warhammer mods seemingly can't recruit the engies makes me a tad sad but great mod other wise
marshmellowtree28 1.12.2024 klo 9.29 
This mod is an absolute game changer used it with scourge and since the pillars drain life and turns towns into ghouls I built rings of towns around a pillar and had over 100 ghouls however the towns were drained to ruins very thematic. great fun.
Feraa 30.6.2023 klo 16.08 
On the contrary. It works for some modded classes, but not others. I've played a plethora of modded classes that can recruit Engineers. Alas, the Isekai class does not seem to be one of them.
goddragonemperor 30.6.2023 klo 14.31 
Does not appear for modded classes. Ive been maining the isekai mod and no matter how many villages or cities I conquer I can't get one to appear in recruitment. Even Bakemono get the Engineers.
Kazeck 1.1.2023 klo 1.26 
Does this work for the maharaja?
Feraa 31.12.2021 klo 10.33 
And ignore that last bit. After scrolling through every bit individually, I found those numbers under "Monster Modding Numbers" instead of "Terrain Modding."

I dunno WHY, but I found the values. Only thing left is to test it.
Feraa 31.12.2021 klo 10.31 
Yeah, I mean, I have a bunch of others set up like ports and guard towers and the such. But I want to copy the "Clear Terrain" ritual, but to clear swamps into plains. I would assume the "terr: -#" is the required type of land, but then I ain't sure cuz both of the clearing rituals only have one value there, even though they work for both forests and jungles, and hills and mountains.

I did look at their website, but I couldn't make heads or tails of it lmao
Osmodias  [tekijä] 31.12.2021 klo 9.17 
See comment below mine, basically you just copy an existing ritual but change the land tile numbers theres a before value that would be changed to swamp so the builder is required to be in a swamp. The afterloc would be whatever you want to be replaced with the swamp like a plain so just have to find the # for both of those in the map editor. They also have some documentation on their website that details what all the terms mean and some of the land values.
Feraa 31.12.2021 klo 3.03 
So, yeah. You're not wrong that it's pretty easy to adjust, as I've done so myself once I found out where to find building IDs. But given my newness to fucking around with this sorta stuff, can you tell me how I'd go about setting up a "ritual" to clear swamplands? I don't quite understand it well enough to tell yet.