SUPERHOT

SUPERHOT

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SUPERHOT — Tips & Tricks
By Michanicks
A small list of tips to make the gameplay easier and more enjoyable
   
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DODGE. THE. BULLET.
  • The most important advice in this guide: LOOK DIRECTLY AT THE BULLETS TO DODGE THEM! In other words, follow the bullets with your eyes.

  • You are not inside your body, your body is kind of slightly behide of you, and when you spin in place, your body does not stay in place, it spins like a propeller behind your back. What does it mean? This means that if you look at a enemy who is shooting at you, his bullet can pass the edges of your screen and still be able to catch your fatty wide body. And if you look not at the shooter, but at the bullet that he shoot at you, then you will be safe.

  • This makes it easier to fight against enemies with any firearm, even against rifle dudes and shotgun dudes, but do not forget - since your body is attached to your back, you are not only able to dodge bullets by turning the camera, but you can also run into enemy bullets on your own.
JUMP. ON. THEM.
  • If you jump on the enemy, he will die. But it is not at all necessary to jump on his head - not every level allows you to land on opponents from a height.

  • Enemies die if you jump on their legs. The rest of the body can simply be ignored - if you climb over the top of the enemy's knees, then your enemy is immediately shattered into pieces.

  • This is very useful, because it allows you to kill any enemies without any weapons, even if they are standing at the same height as you. Very useful for unarmed challenges or in situations where your gun is not ready to fire, and the enemy is already too close.
DO. A. FEINT.
  • The simplest thing that i can write here is that the enemies are not aiming at you, but at where you are going. This allows you to trick enemies while zigzagging, forcing the enemy to shoot in one direction, while you run in a completely different direction. But be careful - if you change your direction too often (beginners do this often), then it turns out that you yourself force the enemies to aim directly at you.
FIND. A. SHIELD.
  • Bullets are not capable of piercing anything - you need to know this for a tactical advantage. If a bullet hits an enemy, a piece of an already scattered body, a wall, a weapon, or, in general, ANY black object, including another bullet, then it will disappear and not be able to damage anything else. Cover yourself with already dead enemies and any throwable objects, in other words.
HEADSHOTS. ARE. USELESS.
  • They are looks great, I admit it. But enemies in any case die from one bullet, no matter where you hit them: in the head or in the heel, all you have to do is land your shot. Play as you wish, but the most practical thing is to shoot enemies in the chest - it is hit it if the enemy is far away and/or moving.
STUN. THEM.
  • When you stun an enemy (with punches or throws of black objects), while he is holding any weapon, he throws it wherever he is looking. If you stun an enemy while he is looking directly at you, he will throw his weapon straight into your hands. You throw an empty weapon at the enemy - you getting an loaded one.
ROTATE. YOUR. HEAD.
  • Sometimes there are situations when the enemy is aiming directly at you, and your weapon is still arming (this is indicated by the rotation of your crosshare). In such situations, when the player tries to take a step to move time a little and prepare the weapon for shooting, your enemy often shoots first. How can you skip the time by less than one step?

  • It is important to remember that the rotation of the camera by the game is also perceived as a movement that moves time forward, and therefore you can slightly move the camera in different directions without taking your aim off the enemy, trying to achieve a conditions when your weapon is ready to shoot, and the enemy still didn't pull a trigger.
NECKBEARD. POWER.
  • There are two interesting details katana have:

  • Its hits are capable of cutting bullets (remember the advice about dodging and know that you can only reach the bullet when it is covered with diagonal lines);

  • When you throw on a katana, it does not break into pieces, it piercing through ALL black and red objects and then gets stuck in something white. Thanks to this, you can leave a katana (or several katanas in survival mode) for later, when you will run out of ammo for the firearm. If you throw any other weapon, it will shatter and disappear.
TRY. TO. REACH.
  • If you are just a little too far away to hit the nearest enemy with melee weapon, try aiming at his closest piece of the body - perhaps it will be a couple of millimeters closer and it will be considered as strike distance. Even if the enemy itself is too far away, but at least one finger is at strike distance, then you just need to aim exactly at this piece to strike the enemy.
TRANSFER
  • When the story opens to you ability to possess the enemies, you will be able to use such trick: if you are in a deadly situation, throw a weapon at the most distant enemy then posess his body and catch the weapon you are previously thrown. This will not only save you, but it will also provide the necessary weapon to kill the enemies that previously cornered you.
SUPER HOT
7 Comments
Michanicks  [author] 22 Feb @ 11:23am 
When i return to the game i'll check it out, thank you for headsup.
danistheman 22 Feb @ 10:45am 
challenges with soft punches can greatly benefit from this aswell as just in general when you are cornered and need to take someone out and can't afford the consecutive 3 punches.

And it just looks incredibly cool
Michanicks  [author] 22 Feb @ 6:39am 
Thank you for sharing, i may miss something but how's that better than simply punching enemy to death? May take a little bit longer, but it's compensated with not having to wait for the right moment.
danistheman 22 Feb @ 6:10am 
I'm aware that this is a very old post but there's another tech I accidentally discovered while playing the Bareknuckles challenge .

If you punch the enemys hand just as he shoots you, his arm shatters and the bullet disappears, this is pretty easy to do aslong as you focus on the audio cue aswell as the muzzle flash and move only a tiny bit if at all.

This works on pistol dudes and rifle dudes, haven't tested this on shotgun dudes yet.

I don't know if this is a known tech or not since I haven't looked at any speedruns of playthroughs od this game, just discovered this myself and wanted to share.
Michanicks  [author] 16 Dec, 2023 @ 9:38pm 
You're welcome ^^
[REDACTED] 16 Dec, 2023 @ 6:10pm 
thank you kind sir
J4CKAL 19 Apr, 2023 @ 9:45am 
thx