RimWorld
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The Inquisition (Warhammer 40k)
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Mod, 1.0, 1.1, 1.2, 1.3
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16.033 MB
2021년 8월 21일 오후 1시 44분
2021년 8월 26일 오후 5시 11분
업데이트 노트 3개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

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The Inquisition (Warhammer 40k)

Spencer7w님의 1 모음집
Spencer's 40k Mods
아이템 5개
설명
This is an early release as I am unsure when I will be able to make the final touches with life getting in the way.

CE patch in early development

Adds the Holy Orders of the Emperor's Inquisition as in game factions with craftable armours and weapons.

Description

Adds 11 Adeptus Astartes armour sets, 6 melee weapons and 5 ranged weapons.

Also adds 5 faction specific armour sets.

Crafting of the weapons and armour requires their respective end game research projects towards the end of the tech tree.

Armours:

- Grey Knights
- Power Armour
- Terminator Armour

- Witch Hunters (Hat, armour, overcoat)

- Inquisitor Power Armour

- Deathwatch
- Power Armour
- Terminator Armour (Not yet added)

Ranged Weapons:

- Condemner Bolter
- Deathwatch Bolter
- Deathwatch Storm Bolter
- Deathwatch Heavy Bolter
- Deathwatch Shotgun

Melee Weapons:

- Nemesis Falchion
- Nemesis Force Sword
- Nemesis Force Halberd
- Nemesis Daemon Hammer
- Xenophase Sword
- Xenophase Axe

Google doc of current stats below:

https://docs.google.com/spreadsheets/d/1poAOwdF-aZQo8sDmbek-YWL46ldHHNXkVVn3C8S4bUw/edit?usp=sharing

Factions

All 3 Orders can be added as factions via the vanilla menu. They are friendly by default and will not raid you until 180 days into a playthrough.

Compatibility

- Save our Ship 2- All power armour and terminator armour is compatible with SoS2 and function as EVA suits.
- Combat Extended- I intend to patch this in later down the line once I am able.

My Other Mods






Support Me (All donations go to charity)

[ko-fi.com]

Development

This is still very much a WIP like my other mods so if you're looking for something in particular leave me a comment and I might be able to help. If you have any suggestions/requests please add them to my ghetto google doc below:

https://docs.google.com/document/d/1fp5P-S2V3L8gc53DV5Au3qXzfgI60aoEe7MJmhHVe9w/edit?usp=sharing

Features I am currently working on are:

- Faction specific vehicles (e.g. Corvus Blackstar for Deathwatch)

Known Issues

- ?

My Discord (RimRimHub)

https://discord.gg/UFGTxcHgtY
인기 토론 모두 보기(2)
2
2022년 5월 18일 오후 4시 35분
Gene-seed explained.
Shadowbolt
0
2021년 12월 15일 오전 9시 13분
Issue with pawngroups in enemy raids
FL0RENT_
댓글 59
Phonicmas 2022년 11월 14일 오후 12시 42분 
The Realest Nooblet 2022년 10월 30일 오전 11시 05분 
1.4?
Dr.Gloom 2022년 10월 25일 오후 3시 59분 
1.4 support plz!
Popo Bigles 2022년 7월 29일 오전 8시 34분 
It do go kaboom wid no royal :(
Popo Bigles 2022년 7월 28일 오후 5시 37분 
Does it 100% have to require Royalty DLC under threat of breaking completely or can I use it with some functionality, ie faction and equipment/items?
space is cool 2022년 7월 27일 오전 1시 19분 
dang I really wanna play this mod, hopefully it will go on deal
Clashgore 2022년 7월 27일 오전 12시 58분 
Yes, you need Royality DLC
space is cool 2022년 7월 26일 오후 11시 40분 
do I actually need the dlc for this or not?
Frebby 2022년 7월 24일 오전 9시 36분 
I found a bug with the gene-seed implant. when they go to construct it removes the ui and breaks the pawn (pawn won't move). Idk if anyone else is experiencing this as it may also just be a load order issue for all I know
Flashbang1028 2022년 7월 16일 오후 7시 40분 
i dont know if its a mod compatibility problem but when a pawn/unit who is wearing the terminator helmets turns away from the camera, the helmet disappears, showing the back of the pawns head.