RimWorld
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The Inquisition (Warhammer 40k)
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Mod, 1.0, 1.1, 1.2, 1.3
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16.033 MB
2021年8月21日 13時44分
2021年8月26日 17時11分
3 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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The Inquisition (Warhammer 40k)

Spencer7w 作成の 1 件のコレクション
Spencer's 40k Mods
5 アイテム
解説
This is an early release as I am unsure when I will be able to make the final touches with life getting in the way.

CE patch in early development

Adds the Holy Orders of the Emperor's Inquisition as in game factions with craftable armours and weapons.

Description

Adds 11 Adeptus Astartes armour sets, 6 melee weapons and 5 ranged weapons.

Also adds 5 faction specific armour sets.

Crafting of the weapons and armour requires their respective end game research projects towards the end of the tech tree.

Armours:

- Grey Knights
- Power Armour
- Terminator Armour

- Witch Hunters (Hat, armour, overcoat)

- Inquisitor Power Armour

- Deathwatch
- Power Armour
- Terminator Armour (Not yet added)

Ranged Weapons:

- Condemner Bolter
- Deathwatch Bolter
- Deathwatch Storm Bolter
- Deathwatch Heavy Bolter
- Deathwatch Shotgun

Melee Weapons:

- Nemesis Falchion
- Nemesis Force Sword
- Nemesis Force Halberd
- Nemesis Daemon Hammer
- Xenophase Sword
- Xenophase Axe

Google doc of current stats below:

https://docs.google.com/spreadsheets/d/1poAOwdF-aZQo8sDmbek-YWL46ldHHNXkVVn3C8S4bUw/edit?usp=sharing

Factions

All 3 Orders can be added as factions via the vanilla menu. They are friendly by default and will not raid you until 180 days into a playthrough.

Compatibility

- Save our Ship 2- All power armour and terminator armour is compatible with SoS2 and function as EVA suits.
- Combat Extended- I intend to patch this in later down the line once I am able.

My Other Mods






Support Me (All donations go to charity)

[ko-fi.com]

Development

This is still very much a WIP like my other mods so if you're looking for something in particular leave me a comment and I might be able to help. If you have any suggestions/requests please add them to my ghetto google doc below:

https://docs.google.com/document/d/1fp5P-S2V3L8gc53DV5Au3qXzfgI60aoEe7MJmhHVe9w/edit?usp=sharing

Features I am currently working on are:

- Faction specific vehicles (e.g. Corvus Blackstar for Deathwatch)

Known Issues

- ?

My Discord (RimRimHub)

https://discord.gg/UFGTxcHgtY
人気スレッド 全て表示 (2)
2
2022年5月18日 16時35分
Gene-seed explained.
Shadowbolt
0
2021年12月15日 9時13分
Issue with pawngroups in enemy raids
FL0RENT_
59 件のコメント
Phonicmas 2022年11月14日 12時42分 
The Realest Nooblet 2022年10月30日 11時05分 
1.4?
Dr.Gloom 2022年10月25日 15時59分 
1.4 support plz!
Popo Bigles 2022年7月29日 8時34分 
It do go kaboom wid no royal :(
Popo Bigles 2022年7月28日 17時37分 
Does it 100% have to require Royalty DLC under threat of breaking completely or can I use it with some functionality, ie faction and equipment/items?
space is cool 2022年7月27日 1時19分 
dang I really wanna play this mod, hopefully it will go on deal
Clashgore 2022年7月27日 0時58分 
Yes, you need Royality DLC
space is cool 2022年7月26日 23時40分 
do I actually need the dlc for this or not?
Frebby 2022年7月24日 9時36分 
I found a bug with the gene-seed implant. when they go to construct it removes the ui and breaks the pawn (pawn won't move). Idk if anyone else is experiencing this as it may also just be a load order issue for all I know
Flashbang1028 2022年7月16日 19時40分 
i dont know if its a mod compatibility problem but when a pawn/unit who is wearing the terminator helmets turns away from the camera, the helmet disappears, showing the back of the pawns head.