As Far As The Eye

As Far As The Eye

45 rating
100% Achievements
Oleh Rakuso
Guide for unlocking all achievements/traits
5
   
Penghargaan
Favorit
Difavoritkan
Batalkan favorit
Campaign
Following Achievements are unlocked for playing the 5 missions of the campaign/tutorial

Complete Chapter 1
Complete Chapter 2
Complete Chapter 3
Complete Chapter 4
Complete Chapter 5
Traits (Part 1)
For all the traits you have to fulfill the requirement and then finish the run by reaching the Eye.

Icons
Names
Requirement
Comments

Lazy
Build a Camp

Bargainer
Build and use the Market



Agoraphobe


Independent


Team Spirit
Have a building receive 3 proximity bonus

Loner


Teamwork
Upgrade a Workshop 2 times



Asymptomatic Carrier


Healer


Likeable
Upgrade a Dispensary 2 times
I used a mobile Dispensary. I dont know if a permanent one works too

Surveyor


Tinkerer
Have one pupil who never build a building

Handy
Build every permanent building in a halt




Apprentice


Scholar


Simple-minded


Test Subject
Finish a run with the Eastern Tribe

Theoretician
Spend 5 000 Knowledge points


Animal Fear


Animal Whisperer
Take the knowledge Seduction


Ermit*


Invading
Take the knowledge Extra Room
*The trait is called Hermit in game


Binoculars


Blinders
Explore all tiles of a halt

Chameleon
Pass through a halt which requires a specific trade

Levitation
Pass through a Sacred Lake halt

Optimizer*
Stay in a halt as long as possible (Flood Countdown is 0)
*The trait is called Planner in game
Traits (Part 2)
Icons
Names
Requirement
Comments

Delirious


Fragile
Be impacted by the Boredom Vagary

Lucky
A Vagary impacts a building where a pupil is working

Vaccinated
A Pupil gets sick from mosquitoes
Mosquitoes spawn either for bogs or jungles from a minor vagary

Paper-skinned


Stone-skinned
Have a pupil take damage from fire
Different vagaries will set fire to forests, jungles or buildings.

Fantasist


Visionary
Cancel a minor vagary
This is easiest done with the Council knowledges, but it can also be done with Remains/Sacred Sites

Reckless


Yellow Belly
Be in a major Vagary for 10 turns or more

Conductor
Have 3 buildings destroyed by lightning
Ideally done with the major vagary Lightning. Pack up your mobile buildings and wait till 3 buildings are destroyed.

Honest


Invisible
Plunder a Sacred Site

Impious


Meticulous
Make an offering in a Sacred Site

Stasis
Analyze a Sacred Site, analyze a Remains and soothe an Aura

Bargainer*


Shy
Make a trade with a friendly caravan
*The trait is called Negotiator ingame

Placebo


Skeptical
Consume 50 Potions
Ideally done in a long journey to have enough time to collect the resources, brew the potions and drink them
Traits (Part 3)


Puny


Regenerating
Reach the Eye with a pupil which has either the trait Frail or Sturdy

Maximus
Reach the Eye with a pupil which has 2 negative traits

Minus
Reach the Eye without any pupil taking damage
Be careful with any Vagaries
If you have unlocked the Puny trait then avoid recruiting more pupils

Immortal
Reach the Eye with a pupil with 10 HP or less
The trait Minus sets the max HP for the pupil to 1 and works for this

Hypochondriac


Resistant*


Weak
Reach the Eye with a sick pupil
*The trait is called Tough in game

Make one of your pupils sick with a Vagary and then move to the Eye

Nanny
Reach the Eye with 3 more pupils than you started with

Pathfinder
Reach the eye with every MP trade bonus unlocked by at least one pupil
Unlocking this should be ideally done with the trait Passionate/Versatile.

The bonuses in red have to be unlocked. The one in purple I am unsure about as it gives a form of movement bonus, but not related to MP



Passionate


Versatile
Reach the Eye with every trade being maxed by at least one pupil
Unlocking this should be ideally done with the trait Pathfinder.
I recommend the Southern Tribe with a long journey.
Try to maximize your XP. Pupils get the same amount of XP for each Harvest no matter how much they harvest.
Avoid taking bonuses which increase how much your pupils harvest and take preservation bonuses, so they can work longer. Working in an aura also allows working longer.
A tier 3 Council Knowledge gives 100 XP for every minor Vagary
Remains and Sacred Sites can also give XP


Expert
Bring every trade bonus to the Eye.
This is the only trait which can be done in multiple runs.
You can check your progress from the main menu

The Good


The Tyrant
Unlock all other traits
Credits & Closing
All Credits for the unlocking requirements go to Discord user Hyruga#0834 who posted on the Unexpected Discord a file containing the requirements for all the traits.

Thanks to Xirath for correct conditions for Optimizer/Planner

If you find any errors or have any improvements, please write them in the comments.
4 Komentar
Xirath 8 Sep 2021 @ 3:18am 
No problem, besides that, I found the guide really helpful.

Thank you
Rakuso  [pembuat] 7 Sep 2021 @ 7:40pm 
Thanks Xirath, tested it and updated the guide :)
Xirath 7 Sep 2021 @ 5:43pm 
The Optimizer achievement is not rewarded for skipping a halt, It is rewarded if you stay in a halt until the turn counter (for the flood) hits zero and then moving on, and of course you also need to reach the eye.

Thank you Darkblade in the As Far As The Eye discord for giving me the answer.
肉嘟嘟想吃肉 24 Agu 2021 @ 12:00am 
Hello, now there are 81 new Traits. Will this strategy be further improved ?:zagpls: