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A small thing I feel like you may want to mention is some neat info for knockdowns on you, the hunter.
Basically, any time you get knocked flat on the ground , the first impulse likely is to get up immediately. However, while you are down there, you have full invulnerability to almost anything monsters can throw your way, and you get to choose when to start to get up (with the caveat that you'll also get up after a fairly generous amount of time). Some monsters love to chain attacks, which means staying down a moment and waiting for the monster to stop trying to wombo combo you into the next zone might give you breathing room to recover.
This does not apply to being on your behind instead, which only gives you a small moment of invuln.
Rule here is, if you are still on the ground (and not sleep'd), invulnerable, if you are moving and reaching for your life alert, you are a sitting duck for shenanegans.
You had me along on the first parts, but this is a complete, no bs, no bias guide to get you through the game and then some! Honestly congrats to your commitment and patience to write this!