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the bodyparts section of the player.json seems set so that the "Original" bodypart sets a baseline of stats, and then anything after Original just inherits Original's numbers for any stats they don't specify. for example, Bomb doesn't specify a maxhealth, so editing Original's maxhealth will effect it, I happily ate several simultaneous battleship salvos to the face that way; however, Bomb *does* specify a lower healingspd, so buffing Original's had no effect on Bomb.
with this understanding, one can easily add stats to the other bodies as desired. it's just very *very* important to only put them at the end of a section, *or* always ensure every line (except the end of a section) has a comma at the end; without the comma to tell the game where one stat ends and another begins, it will straight up crash.
I have tried to no avail. I've changed settings like plane HP and such but it still goes down in a few hits.