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goldeNspiriT
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The last bastion of humankind.

For more information, MegaCity section:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2571316302

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goldeNspiriT  [author] 17 Aug, 2021 @ 4:59am 
@ZeroGravitas good idea, done!
ZeroGravitas 16 Aug, 2021 @ 8:04pm 
@goldeNspiriT - Oh, nice guide too! You should paste the URL for it into the description of this post too (maybe). :KSmiley:
goldeNspiriT  [author] 16 Aug, 2021 @ 6:17pm 
@ZeroGravitas I tried putting that kind of information in the caption but it ended exceeding Steam's character limit >< So I put it in my guide's MegaCity section. I actually started with much less land, when I got to day 70~ I started to expand to annex all the left part of the village seen in the picture, I posted in Discord a Day 49 vs Day 150 change of my village

Survival
Day: 150
Population: 1417
Housing Capacity: 1554
Building Count: 503
Monsters Spawned per night: 5.200 ~ 5.500
Monsters Killed per night: 3.500 ~ 4.000
Total Energy: 118.653
Total Influence: 49.760
Total Corruption: 16.228 tiles, between 24%~25% of the world
Owned Territory: between 75%~76% of the world
Total Towers: 144
Total Walls: 963
Essence Generated per night: 500.000 ~ 600.000
Essence Decayed per night: 200.000 ~ 300.000
ZeroGravitas 16 Aug, 2021 @ 6:12pm 
@goldeNspiriT - <squints> Oh! I see! Yeah, they can get in there and path right around, nice! :bigups:

Was this all set up in campaign then? What day you get to, here? What level monsters and how many per night?
goldeNspiriT  [author] 16 Aug, 2021 @ 9:29am 
@ZeroGravitas thanks, man! I adapted your idea of a separate Spectre maze and created a Stone Wall path for spectres to walk through (directly next to the crystal path)
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