Stronghold Kingdoms

Stronghold Kingdoms

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How To Deal With a Kamikaze Village Jumper.
By RazingHel
In the following guide I'll go into detail on how to discourage a Kamikaze village jumper from staying in your area and how to mitigate the damage done to yourself and your Faction by such players.
   
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What is a Kamikaze Village Jumper?
First off, “What is a Kamikaze village jumper?” you might ask. Oftentimes it is a player who has no affinity to any house and plays the game to cause the maximum amount of economic destruction and mental anguish possible, most often because he's bored with the game and is looking to go out in a blaze of glory (at your expense of course).

Note: At the behest of a commenter I feel compelled to stress the focus of this guide; It is in no way intended to paint legitimate war zone fighters in a disparaging light, as such players are essential to a faction/house's war effort.

The vast majority of Kamikaze Jumpers play scorched earth style; they will jump to a village, use it for all it’s worth and abandon it or allow it to become razed by his enemies. As such, the best method of dealing with Kamikaze Jumpers is to keep them above 9 villages at all times. This prevents them from jumping about as fast because villages above 10 command a premium in honor to obtain.

Note: Fourth Age changes have removed the base honor cost for 11+ villages. It is now a one time cost rather than a recurring one in that particular age.
Damage Control
How to deal with such a player then if he should be kept at 10 villages at all times? The answer lies in the ransacking ability, hit his villages, and ransack them down to a nub. Pillage his goods; make it as difficult as possible for him to create an army in that village. Gold raid his parishes and keep your parishes empty. Jumpers rely heavily on parishes as they do not tend to have the time or resources to fill vassals.

If a Kamikaze Jumper establishes a foothold in your county it could be devastating to your faction members who aren’t all too active, many less active/newbie members will be captured as jumpers prefer to target players with castles that can be taken in one hit. Your best bet is to get your faction active and alert them to the danger, have them all station 360 or more archers on their village walls, no exceptions.

Kamikaze Jumpers are very dangerous players because they cannot be negotiated with, do not bother contacting an established Kamikaze Jumper as it will only make you a blip on his ‘radar’ and that is the last thing you want. Do not take this lightly, most of them want you to mail them, beg them to spare you, etc. Just to laugh at you later and raze your villages while you are offline at night. There is no negotiating with a Kamikaze Jumper. Period.

He needs to get close to cause damage and will look for inlets into your county, this must be prevented at all costs. Keep an eye on the map, if he times up on a fellow member you will need to either post-raze or excom (Excommunicate) that member so the Kamikaze Jumper will not be able to establish a foothold in nearby territory.

Another thing which should be noted is that Kamikaze Jumpers are (more often than not) seasoned pros. They tend to be moderate to heavy carders and may also utilize alts to help keep themselves under the 10 village threshold or provide Absolution. You should take a proactive stance and diligently watch the map for any assistance pouring in from villages surrounding the Kamikaze Jumper's villages. Once you spot the alts, have your faction/house tag them as enemies and follow the same recipe for removal; keep them above 9 villages, ransack and pillage, and gold raid their parishes.

Ultimately, Kamikaze Jumpers cannot be stopped but you can reduce the potential damage they can do to your faction/house by adhering to the guidelines set above.
In Concluding
As a final word of warning, in worlds currently engaged in either the second or third age the kamikaze jumpers often will delete the engineers siege guild before moving out of a parish just to prevent others from using it. Such is the sadistic nature of the Kamikaze Village Jumper.

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11 Comments
Yhma 7 Jul, 2022 @ 2:54pm 
i would do :nerd: if i could, but i can't. So: Nerd!
vayankowsky 27 Nov, 2020 @ 6:15am 
One thing I also could find out about those kamikaze jumpers is if you check achievements, they have their ransack, pillage, raze, and/or capture maxed to diamond while their other achievements are either in low level or not completed. And one example of a kamikaze jumper is the infamous The.Reckoning.
Hezikiah II 10 Sep, 2020 @ 7:21am 
how do you cure yourself from BEING the Kamikaze village jumper tho?
Edward Wyrd 24 Jul, 2020 @ 9:30pm 
@AmyNicole8715 Clearly you haven't played Clash of Kings of any other kind of mobile game.

Stronghold Kingdoms has similar mechanics, albeit presented in a unique way. You can take literally months to build up your Parish legitimately, or you can spend a lot of real-life money on cards to get most things almost immediately.

Many such Kamikaze Jumpers are akin to that cheat with too much real life money and time on their hands: they don't care if they have to send 4 or 5 attacks in a row against the same castle to bring it's Fort Knox-esque walls down. Thousands of casualties per assault? They just spend £30 on cards to replenish the losses, job done!

Being self sufficient is one thing. Multi-boxing (having multiple accounts), spending a lot of money on cards, overwhelming new players or alliances with excessive force or otherwise trying to force legitimate players out of the game simply because you can is not on!

It's not tactics, it's cheating, full stop.
El Chaltén - P.N. Los Glaciares 18 Aug, 2014 @ 4:34pm 
Thanks!
FESBENDER 17 Aug, 2014 @ 1:54am 
thx
StickyKeys 15 Jun, 2014 @ 12:05pm 
Good tips, thanks!
76561198140460129 13 Jun, 2014 @ 11:09pm 
I like how your guides cover niche areas of the game.
Traidor 13 Jun, 2014 @ 10:25pm 
I think you cover the basics of damage control in regards to rogue players. As always there is no real substitute for experience.
RazingHel  [author] 8 May, 2014 @ 12:07pm 
This guide is about how to mitigate damage done by suicidal 'kamikaze' village jumpers (eg players who intend to quit the game shortly and have nothing to loose).

I have reworded the guide's intro to emphasize the above.