Oxygen Not Included

Oxygen Not Included

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Debris Melts to Debris
   
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Mods: Tweaks
Compatibility: Base Game
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4.041 KB
9 aug, 2021 @ 17:05
16 okt, 2022 @ 6:13
4 ändringsnotiser ( visa )

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Debris Melts to Debris

Beskrivning
This mod prevents debris items from turning into full solid tiles when heated to melting point, if it will transition into another solid. Instead, it will turn into another debris item for the appropriate element.

This is to prevent sometimes-undesirable behavior of small items transforming into solid tiles when heated to their transition point, clogging automation and resulting in 50% mass loss when the tile is mined.

This includes algae, slime, and polluted dirt turning to dirt, dirt turning to sand, clay turning to ceramic, coal turning to refined coal, and any other solid-solid transitions.

Liquid and gas transitions are unaffected.

Items in storage bins get dropped onto the floor when they transition, I am not yet smart enough to figure out how to prevent this behavior, though maybe I will revisit later. However, bins no longer get entombed like in vanilla.

If you want to form natural tiles to allow Pips to plant wild plants, you may want to download a mod which allows you to build them directly. Alternatively, large volumes of magma will solidify into pip-plantable igneous rock tiles when cooled (small volumes of magma drop rock debris)

Should work with both base and DLC.

Source:
https://github.com/DoctorFeelGoodMD/OxygenNotIncluded-Mods

Please report any bugs!
15 kommentarer
Rosi 8 jul @ 9:59 
Bug Game Crash after while...
MissingMethodException: Method not found: int .SimMessages.GetElementIndex(SimHashes)

(wrapper dynamic-method) SimTemperatureTransfer.SimTemperatureTransfer.DoOreMeltTransition_Patch1(int)
Game.StepTheSim (System.Single dt) (at <032030ed82f249139c1a9364b8d43232>:0)
Game.UnsafeSim200ms (System.Single dt) (at <032030ed82f249139c1a9364b8d43232>:0)
Game.SimEveryTick (System.Single dt) (at <032030ed82f249139c1a9364b8d43232>:0)
Game.Update () (at <032030ed82f249139c1a9364b8d43232>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Build: U56-677228-SC
Pootis 10 aug, 2024 @ 18:12 
This mod surprisingly still works! Even with Space Out! For those who want to try
run this mod with Frosty Planet dlc because it doesn't support it by default
you need to go to the place where you have it installed in steam, then you need to go to this path "steam\steamapps\workshop\content\457140\2570834434" then open the rar file then open the mod_info file using notepad and change "VANILLA_ID,EXPANSION1_ID" to "ALL" I haven't tried this myself, but in theory it should work
kokobean22 9 dec, 2023 @ 10:01 
As of the date of this comment, it appears that this mod may no longer be functioning. On opening ONI with this mod, a "DirectoryNotFound" exception is presented.
csfireworks 29 sep, 2023 @ 12:08 
nice mod
简单翻译:
以前,碎片熔化时相变成另外一种物质并结块
现在,碎片不会结块,直接转变成另外一种物质的碎片,这样就节省了50%的挖掘损耗
Pootis 28 sep, 2023 @ 20:24 
Does it support DLC and the new update?
DoctorFeelGoodMD  [skapare] 18 okt, 2022 @ 12:32 
Should be fixed in newest update, thanks Aki, please update and post if bugs continue.
Noche 6 okt, 2022 @ 1:05 
Crash while digging on latest version with DLC- here's the issue on Github:
https://github.com/DoctorFeelGoodMD/OxygenNotIncluded-Mods/issues/10
DoctorFeelGoodMD  [skapare] 11 sep, 2022 @ 7:10 
@ZEE I do not have the DLC - are you getting a specific error? I can look into it.
ZeeFrea 14 aug, 2022 @ 12:18 
Does not work in DLC
等腰三角形 8 jan, 2022 @ 3:38 
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