Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
So keep an eye on that!
I would recommend making the ceiling of most rooms higher (Pretty sure you shouldn't be able to bonk your head on ceiling lamps like IRL).
I also think some of the room layouts are weird, unless you are trying to go for a 'liminal space'.
Adding more props/details could help sell that feeling.
if you added more detail overall i think that'd really make it fun to explore, as i was walking around i was connecting all the rooms up as i found them and trying to see the story of the building, what was the monitor room, the dead end hallway etc. tone down your lights also, way too blown out
should learn to properly seal and contain your map too, since it just looks like you have it boxed in skybox and are just fully texturing blocks when you're creating rooms, where you could use alot of no draw and really clean it up, keeping walls consistent size across map etc.