Garry's Mod

Garry's Mod

Ocen: 51
ttt_hotel_b6
   
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Content Type: Addon
Addon Type: Map
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Zamieszczono
Zaktualizowano
4.545 MB
5 maja 2014 o 20:41
16 lipca 2014 o 19:02
Listy zmian: 4 ( zobacz )

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ttt_hotel_b6

W 2 kolekcjach stworzonych przez Shadow
EWAR Gaming
Przedmioty: 39
EWAR Gaming Test Server
Przedmioty: 38
Opis
Name: ttt_hotel


Similar to my other map (ttt_MaximumSecurity_v4) this map changes when certain events are trigged. Figure out with the events are and the map will react.

Enjoy.

Areas:
Hotel Lobby
Hotel Rooms (6)
Penthouse Suite
Basement Tunnels

Traitor Tester: No
Traitor areas: 1
Traitor traps: 2

Easter Eggs: 1

If you find bugs comment them here! I'll do my best to fix them asap.

b5 Update:
fix minor bugs
Komentarzy: 7
Amo 7 października 2017 o 16:43 
Wait errors?
Amo 7 października 2017 o 16:43 
Damn this looks nice.
ĐruCart3456 4 marca 2015 o 16:58 
Now I have had several problems with maps where it says nothing about needing textures and then when I would start up a game with the map the first thing I see is ERRORs missing textures and a broken sky. Does this map need texture mods?
Shadow  [autor] 23 maja 2014 o 9:23 
I am having issues uploading a new version.. I will get it on here as soon as I can.
Shadow  [autor] 21 maja 2014 o 14:37 
Thanks Delta, I will fix that and get it updated asap.
Delta7x 18 maja 2014 o 22:53 
So, after exploring a bit, I figured out how to break the floors. A little troublesome note is that innocents and Detectives can cause the floors to break and since it doesn't log any damage since the world kills the player it can cause some issues with people accidentally kill or if someone knows the map to intentionally kill people.

Still working on the vents bit, at wits end there. I've a couple hunches what might do it, but I'll have to try it out later and see.

Only bug I've seen is that the bed drawer in room 126 opens backwards, it will move to the other half of the bed instead of moving out.
Shadow  [autor] 18 maja 2014 o 15:18 
You are correct about putting objects into the 3 "vents" in the lobby (plus a 4th somewhere else), however, incorrect about the objects being bodies.

There is no invisible wall by design.. because lets face it.. if someone jumps over the edge of the pool don't they deserve to die? :)

Thanks for the comment!