Garry's Mod
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ttt_hotel_b6
   
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Content Type: Addon
Addon Type: Map
Tamaño
Publicado el
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4.545 MB
5 MAY 2014 a las 8:41 p. m.
16 JUL 2014 a las 7:02 p. m.
4 notas sobre cambios ( ver )

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ttt_hotel_b6

En 2 colecciones creadas por Shadow
EWAR Gaming
39 artículos
EWAR Gaming Test Server
38 artículos
Descripción
Name: ttt_hotel


Similar to my other map (ttt_MaximumSecurity_v4) this map changes when certain events are trigged. Figure out with the events are and the map will react.

Enjoy.

Areas:
Hotel Lobby
Hotel Rooms (6)
Penthouse Suite
Basement Tunnels

Traitor Tester: No
Traitor areas: 1
Traitor traps: 2

Easter Eggs: 1

If you find bugs comment them here! I'll do my best to fix them asap.

b5 Update:
fix minor bugs
7 comentarios
Amo 7 OCT 2017 a las 4:43 p. m. 
Wait errors?
Amo 7 OCT 2017 a las 4:43 p. m. 
Damn this looks nice.
ĐruCart3456 4 MAR 2015 a las 4:58 p. m. 
Now I have had several problems with maps where it says nothing about needing textures and then when I would start up a game with the map the first thing I see is ERRORs missing textures and a broken sky. Does this map need texture mods?
Shadow  [autor] 23 MAY 2014 a las 9:23 a. m. 
I am having issues uploading a new version.. I will get it on here as soon as I can.
Shadow  [autor] 21 MAY 2014 a las 2:37 p. m. 
Thanks Delta, I will fix that and get it updated asap.
Delta7x 18 MAY 2014 a las 10:53 p. m. 
So, after exploring a bit, I figured out how to break the floors. A little troublesome note is that innocents and Detectives can cause the floors to break and since it doesn't log any damage since the world kills the player it can cause some issues with people accidentally kill or if someone knows the map to intentionally kill people.

Still working on the vents bit, at wits end there. I've a couple hunches what might do it, but I'll have to try it out later and see.

Only bug I've seen is that the bed drawer in room 126 opens backwards, it will move to the other half of the bed instead of moving out.
Shadow  [autor] 18 MAY 2014 a las 3:18 p. m. 
You are correct about putting objects into the 3 "vents" in the lobby (plus a 4th somewhere else), however, incorrect about the objects being bodies.

There is no invisible wall by design.. because lets face it.. if someone jumps over the edge of the pool don't they deserve to die? :)

Thanks for the comment!