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Lost Technology 2
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Mod, 1.1, 1.2, 1.3
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4.077 MB
2021年8月5日 1時07分
2021年10月29日 4時51分
4 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Lost Technology 2

解説
Difference from 1

Periodically, quests will be created to obtain Techprint.



Overview

This mod is simple but offers a completely different gameplay.

Choose 'lost technology' in the scenario

All research starts locked.

Every research requires a techprint.

The techprint must be purchased in settlements of other faction.

Or you can get it through quests.











Recommended mod to use together

Faction base's sell list : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2083067219&searchtext=



* this mod is need dlc royalty

* The resource uses only vanilla resources, so when the vanilla language patch is completed, all of them will be displayed in your language naturally.

* Compatible with most faction and research tree addition modes.





Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.
I'm a game designer, and I haven't implemented many ideas yet due to lack of time.
If you are proficient in C# and are interested, please contact me on the rimworld discord.
33 件のコメント
тетеря, блин 6月25日 13時33分 
great idea. it would be a miracle to have this updated to 1.6.
lejkob 2023年7月19日 11時01分 
Confugurable Techprints seems to have this feature as one of the options
lejkob 2023年6月11日 3時21分 
@Yunusoglu - thanks for checking. I too hope it will be on 1.4 at some point, still keeping this as subscribed.
Yunusoglu 2023年2月27日 11時24分 
@lejkob It doesn't work unfortunately. I mean everything is fine and in order until the game had tried to create a techprint stash quest. It crashes after that attempt. I also really would like to see this getting an update. This mod's up to date alternative "Configurable Techprints" doesn't have the techprint stash quests which is what i most like about this one. I took a look at mod files to see if i can somehow eradicate the incompability with the new game version but i believe updating this mod requires coding knowledge and experience which i don't have. Yayo himself says that people are free to modify the mod so i hope someone more capable will take interest.
lejkob 2023年2月3日 9時53分 
Does it work for 1.4? Seems to be very much what I was looking for...
三笠 2023年1月21日 3時38分 
Wait for your updated version.( · ω ·
YAYO  [作成者] 2022年10月7日 5時12分 
This mod is no longer being updated.
2022年8月13日 11時26分 
q rica cuca weonnn
Axiom 2022年6月12日 21時59分 
Hello YAYO, I love the Lost Technology mods.

I'm confused tho, what is the difference between Lost Technology Core mod (the original mod) and this mod: Lost Technology 2?
SamB 2022年5月30日 12時20分 
Is anyone able to advise on compatability for this? I've tried all 3 Lost Tech mods individually, however both Lost Tech Core and Lost Tech 2 seem to crash on world generation. Only Lost Tech World seems to correctly generate a world.

Only issue I have with using Lost Tech World is the lack of variety and the fact that the techprint outposts don't seem to despawn after taking the techprint