Darkest Dungeon®

Darkest Dungeon®

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Antiquarian Buffed
   
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General: Gameplay Tweaks
Etiketler: Balancing
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3 Ağu 2021 @ 14:28
6 Ağu 2021 @ 18:48
8 Değişiklik Notu ( görüntüle )

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Antiquarian Buffed

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This is my first mod attempt, so please be gentle. The Antiquarian always felt boring to me, so I set out to change that without (hopefully) making her too overpowered like most mods I saw. The idea was to make her strong enough to be viable in Champion dungeons without making her so strong you feel compelled to take her everywhere.

Nervous Stab: Added a chance (66% at all ranks) on successful hit to remove (2/2/3/3/4) stress from the entire party and an additional separate roll (50%) to remove stress (2/2/3/3/4) from the Antiquarian. This means (pre-buffs/debuffs) the Antiquarian could see 8, 4, 4, or 0 stress reduction from a hit landing while other party members will see either 4 or 0 stress healing from a max level Nervous Stab. *Side note, I wanted to add a penalty on miss to increase stress but couldn't get it to look right in the tooltip so I abandoned that for now.

Festering Vapours: Now targets all enemy units. Initial damage further reduced (from base -75% damage to -90%) and causes now causes Stress Damage (3/3/4/4/5) to performer. Deals 2/2/3/3/4 Blight damage per round for 3 rounds. Blight resist debuff unchanged.

Fortifying Vapours: Targets all friendly units healing 0-1/1-1/1-2/1-3/2-3 initially, then 2 healing for 2 rounds. Removed the ability to critical heal. Bleed/Blight resistance buff was removed and replaced with a small chance (12-24% based on rank) to cure.

Invigorating Vapours: Buffs now last duration of combat, however a two per combat limit was imposed. Dodge amounts are the same as vanilla (3/5/7/9/10), with a Stress DMG Reduction being added (5/5/10/10/15) to account for the stack reduction. Stacking twice you would receive 6/10/14/18/20 Dodge and 10/10/20/20/30 Stress DMG Reduction for the remainder of that combat.

Protect Me: Removed per combat use limit, hardly used it before but I don't see a point to limiting it as there are much better options available on her now anyway.

Get Down: No changes
Flashpowder: No changes

If you'd like to provide feedback on my tweaks I'm more than welcome to hear them out, as I do feel she is a bit too strong at the Apprentice level but just about right on Champion difficulty. I've been playing with these changes for a few days and haven't run across any issues - but be sure to put it fairly high in the load order or the changes may not apply correctly.
7 Yorum
Bog 15 Eyl 2024 @ 8:09 
even me, person who loves being strong agrees - some numbers should be lovered down
Positiff 19 Haz 2024 @ 1:03 
Your mod even more imbalanced than others. Ideas are interesting, but numbers are too big (especially for permanent stress reduction buff).
Daret 24 Ara 2022 @ 20:43 
aoe heal over time is way too broken. makes getting off death's door very easy. and -30% stress and 20 dodge is insane for longer fights and endless harvest
♨웃Hθmerθ Wallace웃♨ 20 Kas 2022 @ 20:10 
you sure OP he a lot lol
Shadowdragon.TTV 1 Eyl 2022 @ 11:21 
It's nice to be able to viably use her in a competitive sense instead of just stacking 3 of them and a leper in a dungeon for loot and hoping for the best.
Nomad  [yaratıcı] 10 Ağu 2021 @ 16:46 
Hey Venusgate, hope you like it! The heal over time portion of fortifying vapours is still able to crit despite my efforts to make it not, so it's far from perfect. The stress reduction is fairly hit or miss (heh) as you have to actually stack accuracy on her (removing some of her other utility such as blight chance, defense, or just more healing/stress healing trinkets) to get it to work and even then she's not quite enough on her own at Champion ranks. As you say bringing another hero that can manage stress (leper, houndmaster, or flagellant are my go-to for that usually) makes her strong but that's kind of the point. I don't want her to carry, but I want her to actually be useful. Cheers :)
Venusgate 10 Ağu 2021 @ 12:30 
I usually turn a lip to mods that make things easier, but just the invigorating vapors making her more than a dodge bot is interesting.

It sounds like the stress reduction is a little strong if you have a party you can evenly distribute stress over, but maybe that is a niche to fill anyway.

I will give it a try.