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[RH2] Rimmu-Nation² - Clothing
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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68.642 MB
1 AGO 2021 a las 1:32 p. m.
2 AGO a las 12:45 p. m.
29 notas sobre cambios ( ver )

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[RH2] Rimmu-Nation² - Clothing

En 1 colección creada por Chicken Plucker
Red Horse²
22 artículos
Descripción

Introducing a new generation of high quality outdoor gear.


RIMMU-NATION
Prepared to move

Rimmu-Nation is an interstellar arms dealer and outdoor gear retailer that sell modern era equipment to anybody who can afford it. We've bought hundreds of thousands of licenses across the stars to deliver the kind of tactical gear you need to go out nightclubbing and scare all of the other customers!





Testimonial:

This is Mr. Hutch, he has attended multiple CQB exercises and has taken part in operations for his colony clearing ancient sites of those pesky Mechanoids using our retail equipment. We may not have paid him a ton of silver to say good things about our products, and this is what he had to say when we asked him what he thought of the 5.11 and OpsCore line of gear he's currently wearing in the photos:

"I don't really care. As long as it protects me it does the job."

Hot dang Hutch, please leave some swagger for the rest of us dude!





Currently reported to be incompatible with Combat Extended due to armor values being non-existent for certain armors.

Character Editor minor issue:
Backpacks for unknown reasons will not be selectable in Character Editor. This is not an error on this mod's part, rather a lack of support for backpack style apparel for Character Editor. Simply choose another item for your pawn instead of a backpack, hopefully it will be fixed by the author of Character Editor.

Please take this expired 50% off coupon for Hello Kitty backpacks for the inconvenience:
IMABARBIEGIRL5500



Please consider to:
[ko-fi.com]

So I can afford my next tacticool body armour from Rimmu-Nation!





Credits:
fiendakko - Apparel art
Tittymcswaggy - Apparel art
DanDMan68 - Apparel art
JDS - Apparel art
Odstriman - Apparel art
Jecrell - Backpacks.dll C#
Mehni - Backpacks.dll 1.2 update
Taranchuk - Backpacks.dll 1.6 update

Special thanks to our little expendable crew of apparel artists to make all of this possible!

Supporters:
Sheriff
Morphium

Referenced Companies:
5.11
Flyye
MIL-TEC
Maxpedition
Wasing
Team Wendy
TripleAughtDesign
Vestguard
Many more (may add their names later)
Discusiones populares Ver todo (16)
14
21 ENE 2024 a las 5:34 p. m.
Headgear Issue
HappyPurging
4
19 AGO 2024 a las 4:28 p. m.
Mask does not sit under the helmet
YZF1977
10
11 AGO 2022 a las 7:14 a. m.
weird bug with goggles
Pvt.KotanZky
594 comentarios
Cultanis 15 AGO a las 10:51 a. m. 
Wasn't there a selection of combat boots and gloves included in this? Was that another mod or did they get removed?
Inked. 5 AGO a las 9:26 a. m. 
Any chance the gear will be dyeable or at least have variants at some point? Would love the FAST (SF) in black at some point.
Karet 2 AGO a las 10:39 a. m. 
maxpedition battle belt give an error
тетеря, блин 1 AGO a las 1:17 p. m. 
characted editor, pawn generation:

https://gist.github.com/HugsLibRecordKeeper/3bb5961fb969e044fac65bc0eebdccc1
...
Failed to find any textures at Things/Apparel/Webbing/Maxpedition_Sabrecat/Maxpedition_Sabrecat_Child while constructing Multi(initPath=Things/Apparel/Webbing/Maxpedition_Sabrecat/Maxpedition_Sabrecat_Child, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
cody 29 JUL a las 7:38 p. m. 
Is this compat with combat extended dev branch?
Tannheuser 22 JUL a las 2:54 p. m. 
It appears to be an issue with "Common Sense", thanks for your quick response again!
Tannheuser 22 JUL a las 6:41 a. m. 
@Chicken Plucker
I just reproduced it with Flak Helmets so I'm going back to my modlist
Limory 22 JUL a las 5:39 a. m. 
Can you lower the layer order of the backpack so that the hair covers the backpack layer? I found that long hair is covered by the backpack, which makes it look a bit unsightly.:praisesun:
Tannheuser 22 JUL a las 5:35 a. m. 
@Chicken Plucker I browsed through my mods and had another look in game, and I have a bunch of items from your mods that display as being made by the secondary material, i e the component in this case is a part of the helmet materials. I have a bunch of Crye AVS rigs that show as being made by steel, which is the secondary material in those items.

https://imgur.com/gallery/steel-rigs-rimworld-NVgIOfT

Not all of them though, only like 20% of these items (showing one normal in screenshot for comparison). I have not seen it appear in other items, or vanilla items for that matter. I can't really find any mods I'm using that would mess with this, but compatibility is black magic and witchcraft sometimes.

I'll see if I can reproduce it other items, including vanilla. Thanks for your help so far!
Tannheuser 22 JUL a las 5:13 a. m. 
Thanks for the quick reply, I'll have a look into how I fucked things up. Just started playing the game a couple of days ago =)