Arma 3

Arma 3

439 hodnocení
Drongos DYEL (carrying, logistics and interaction)
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Data Type: Mod
Velikost souboru
Přidáno
Aktualizováno
1.314 MB
30. čvc. 2021 v 18.06
23. říj. 2024 v 2.09
Poznámky ke změnám (23) – zobrazit

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Drongos DYEL (carrying, logistics and interaction)

Popis
There is a detailed README in the mod folder.

Portuguese version

Demo mission[drive.google.com]

OVERVIEW
Pick up, carry and drop objects and injured men
Objects (such as crates) can be loaded to/unloaded from vehicles
Easy vehicle in vehicle support through a dialog
Vehicle towing
Open and close doors on any properly configured vehicle through a dialog
Paradrop vehicles and objects from Blackfish and other properly configured aircraft
Move, load and stack sandbags and H-barriers to build fortifications
Place statics and sandbags on trucks for a DIY technical
Improved grenade aiming system (aim assist, dropping at feet, pick up and re-throw)
AI interaction (talk, restrain, move, drag from car, custom scripts)
Arrest enemies and civilians
Move into any vehicle position
Customize vehicle animations (when near repair vehicles)
Player menu in inventory with options such as animations, clear grass, clear foliage, attaching throwables and custom options
Active inventory (click on an item to use it) with full customization
Incremental door opening/closing
Default actions such as using matches to start a fire or drinking to restore stamina (DMP/ACE items supported)
Drag boats in/out of water
Dynamic conversation dialogs
Digging
Survival system
Tested on a dedicated server

shift-c: Interact
shift-z: Throw aim
shift-mousewheel scroll: Doors
alt-c: Menu

Discord for my mods[discord.gg]

NOTE: TenuredCLOUD has dramatically improved and expanded these survival mechanics in his mod called MISERY. You can find it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2738615029

LICENSE
https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa

In addition, nobody associated with tier1ops.eu may use, edit or distribute this mod or any derivatives thereof.

CREDITS
Drongo: Concept and coding
VedKay: Some concepts and testing
Leopard20: Huge help getting the grenade code working, it wouldn't be in without him
Scofer: Help with module configs
Tenga: Inspiration for the gradual door opening

THEFT OF MY WORK
My artillery mod was stolen, edited and re-released in violation of the license by BlackAlpha of tier1ops.eu. Here is a video showing my original work and his stolen edit:

https://www.youtube.com/watch?v=Oe7G6WwxQVU

Please share this video and let the community know that BlackAlpha and tier1ops.eu are thieves.
Populární diskuze Zobrazit vše (5)
5
7. srp. 2022 v 17.22
Controls
Mythic
2
27. srp. 2021 v 9.11
Feature Request: Disable Weight Check
TehF0cus
1
23. říj. 2023 v 16.35
Can not pick up xxx(xxx)(blacklisted)
HCLI_ARNO
Počet komentářů: 246
Sir Comrade Klimik 1. říj. v 4.35 
Human, but a lot of the time there is nobody in the driver seat even while the ship moves, so its technically an empty moving vehicle. By using the ACE speed limiter then swapping seats while holding W, the ship maintains speed and heading even when nobody is in the driver seat.
Drongo  [autor] 1. říj. v 4.22 
Is it crewed by humans or AI?
Sir Comrade Klimik 1. říj. v 2.27 
The ship is a moving vehicle with the decks made walkable through the use of attachtorelative on CUP 10x10 platforms. It is not a static object like the CUP LHD or vanilla ships.
Drongo  [autor] 1. říj. v 2.01 
From memory, when a player picks up an object it is made local to the player with setOwner. When it is placed on an object, it is set local to where that object is local. I don't know why JIP would have an effect. Are the ships objects or vehicles?
Sir Comrade Klimik 30. zář. v 16.47 
Hello Drongo, please help! I am using this mod to attach sling-loadable crates to the rear helicopter deck of the movable arleigh burke destroyer from the HAFM navy mod. I am having an issue with crates snapping to the sea floor when players join in progress. The crates are attached to the ship using attachtorelative in the editor and they work fine until after somebody moves them. After moving a crate with DYEL keybinds and placing it back on the deck, if a player joins the mission in progress, the crate will snap to the sea floor. Crates that have not been interacted with using DYEL are fine and maintain their position. Are there any known workarounds or reasons why this would occur?
Volske 24. dub. v 4.43 
picked up a loot crate full of gear in antistasi and it turned into a shovel... great.
Drongo  [autor] 21. bře. v 14.11 
It should work with any mission.
KingCharlesc 21. bře. v 14.01 
Does this work on antistasi?
Munger 23. říj. 2024 v 11.55 
Fantastic - thanks for implementing this change Drongo!
Drongo  [autor] 23. říj. 2024 v 2.09 
Small update:
v0.3
Changed: Player now switches back to rifle or handgun after dropping something
Fixed: Script error with throwing grenades