Space Engineers
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MArmOS 3.1: WeldingArm
   
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Type: Blueprint
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30 июл. 2021 г. в 17:19
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MArmOS 3.1: WeldingArm

В 1 коллекции, созданной Timotei~
MArmOS V3.0 Examples
Предметов: 10
Описание
This is a welding arm made using MArmOS 3.1.

It is made to be easy to attach to any large grid.

Hop in the control seat, turn on the camera and enjoy a direct access to your base'S inventory while welding.

The controls are:
1: Use the welder
2: Turn on the camera
3: Clear the programmed sequence
4: Start/Stop recording the welder's position
5: Reset the execution of the sequence
6: Start/Stop executing the sequence
9: Fold the arm


Here is the workshop page for MArmOS: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=767595187
Комментариев: 26
Hand Banana 27 окт в 21:26 
While the layout is fantastic for compatibility, this is not very paste-friendly for some reason. I probably ground over 200 blocks off my grid with 3 blocks of clearance around all the red guidelines and there were still invisible collisions. I ended up reverting to a pre-grinding save, then pasting it to a piston with a block on top of it, then lowering the whole thing down into a perfectly sized opening with a merge block underneath.

That said once installed, it works like a dream, though my use is a bit off-label. I replaced the welder with a connector and use this to connect my drilling rover to cargo rovers for offloading ore regardless of the size, configuration or position of the pickup vehicle.
Binja 4 окт в 19:06 
This is great, though I'm wondering if there's a way to build all of the multiple grids with the blueprint? I ended up with just the platform, had to drop it on a new rotor and attach, and figure out the arm by looking at your screenshots, plus learn how to use Marmos and rename all the parts.so the script would work correctly

I had a question though, I couldn't figure out what blocks were on the end of the arm near the welder? it looks like welder - hinge - .____? Something barrel shaped with lights on either end?
Soul Shard [SwTc] 4 апр в 11:05 
Wonderful mechanism, it's much more convenient to build with it
ferreirajc87 2 янв в 13:53 
@skillnick456 bro shut up you everywhere with this nonsense
Raging Whoremoans 26 ноя. 2024 г. в 6:49 
@skillnick456 If this 'bitor bit' person has ownership of the "works" he/she can make use of notice-and-takedown under the DMCA. You'd be wise to stop slandering and making false claims of ownership on behalf of another individual you do not represent in any official capacity, or you might find yourself facing consequences that are quite severe, read Steam's TOC/TOS and 17 U.S.C. §§ 512(F).
AustinIsLost 16 ноя. 2024 г. в 19:29 
If I wanted to attach this to a ship and make the piece and grinding head how would I do that?
MrFox 14 июл. 2024 г. в 19:45 
@skillnick456 What art? This guy is the Original mod creator. mand thats in-game screen shots he took
skillnick456 20 мар. 2024 г. в 3:40 
this art belonged to bitor bit...
15 сен. 2023 г. в 6:30 
Hi, I did the same thing, everything works fine, but there is a problem, the key assignments are completely different, for example, it folds on the space bar, it unfolds on c, all the movements are wrong
Joymaker138 26 фев. 2023 г. в 4:49 
@Thayer You need to convert the first moving section from station to ship. It gets stuck when you paste it in.