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Coal Expanded (Continued)
   
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29 lipca 2021 o 10:47
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Coal Expanded (Continued)

W 1 kolekcji stworzonej przez Mlie
Mlie's resurrected mods
Przedmioty: 930
Opis

Update of Neceross mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1874344070

- Replaced the specific fuel patches with a generic, thanks Kayedon! Should now add coal/charcoal as fuel wherever wood is used.



[discord.gg]
[github.com]


Coal in your mountains! Burn wood into charcoal! Use that coal and charcoal to power new work benches, coal braziers and stoves, and a medieval cooler meant to keep food fresh! And more! Pollute the locals?

Adds coal to your game which spawns above and below ground if you use a ground scanner. Refill vanilla benches, torches, and other buildings with coal and charcoal in addition to wood. Additionally, smelt lots of stone blocks to get a little bit of coal. Turn coal into chemfuel.


Sorry, but I'm no longer maintaining my mods. Maybe in the future
Please note 99% of my mods are MIT licensed, meaning you can do whatever you want with it with the requirement of crediting me.


DO NOT add this mod mid save: you will get no coal.
DO NOT remove this mod from a save: It will explode.


Features
  • New resources: coal and charcoal. Used as fuel
  • Two research projects: Coal Production & Coal Generator
  • Adds new work benches which only use coal (or charcoal): crematorium, smelter, and a grill
  • Coal-fired generator will produce electrical power from coal and charcoal
  • Adds a coal brazier, producing light and a small amount of heat (works with Royalty)
  • The active cooler lowers the temperature in order keep items fresh (35f / 1c)
  • A stove which heats as well as a heater and only requires fuel -- great for tribals
  • Torches, campfires, and the fueled benches now accept coal and charcoal as fuel sources, and in-fact prefer it over wood


Compatibility
  • Medieval Times: most buildings can be refueled with coal/charcoal
  • Vanilla Furniture Expanded: Stone campfire can also make charcoal
  • Dub's Bad Hygiene: Log Boilers may now be fueled with coal and charcoal
  • Tribal Signal Fire: Signal fire can use coal and charcoal
  • Gloomy Furniture: Most furniture can take coal/charcoal
  • LOTR: Third Age: Smithy table supported
  • Vanilla Furniture Expanded - Production: Support for the fueled smelter
  • Call of Cthulhu - Cults: Alcove torch supported
  • [sd] medicaddons: Medieval lamp
  • Royalty: Brazier prefer coal and charcoal over wood
  • Smoked Meat: coal for smokehouse and smokepit
  • Rim of Madness - Bones: use the coal smelter for bone recipes




Medieval Times Patch: Add coal to medieval time's quarries.






My mods:


MIT License; Copyright (c) 2020 Billy Barnes


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: heating, resources
Komentarzy: 101
VegetableMaster 19 lipca o 9:08 
Ok ill try to work it out with proximity then. Great mod btw!
Mlie  [autor] 19 lipca o 2:29 
@VegetableMaster Not without some other mod no
VegetableMaster 19 lipca o 0:53 
My pawns do not seem to preferrably use coal to refuel. They use it if coal is closer to the torch/fire/etc. but if wood is closer they use wood instead. Any way to give a priority what to use without proximity?
Ghojo 17 lipca o 13:28 
Coal fire giving off toxic fumes would be a great addition! :)
son1C 1 stycznia o 12:50 
Should also work with the Wood fired generator, so removing the "Coal Power Production" research would also be a good idea I guess
son1C 1 stycznia o 12:47 
@Mlie Thanks, that sounds awesome! Here is the link to that mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3288440994
Mlie  [autor] 1 stycznia o 12:43 
@son1C I could add such a patch, could you link to that mod?
son1C 1 stycznia o 12:38 
Hi, would it be possible to include an option to remove the Coal Production research (and it's corresponding coal only items) or maybe auto-detect if "LWM's Fuel Filter" is installed? The fuel filter mod already allows to enable the functionality of the objects added by the research.
jojobe 25 grudnia 2024 o 6:46 
how to shut off the coal heaters.
Mlie  [autor] 4 września 2024 o 22:10 
@Flat No idea