RimWorld

RimWorld

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Coal Expanded (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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29. juli 2021 kl. 10.47
14. juni kl. 10.26
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Abonner for å laste ned
Coal Expanded (Continued)

I 1 samling av Mlie
Mlie's resurrected mods
930 gjenstander
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Update of Neceross mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1874344070

- Replaced the specific fuel patches with a generic, thanks Kayedon! Should now add coal/charcoal as fuel wherever wood is used.



[discord.gg]
[github.com]


Coal in your mountains! Burn wood into charcoal! Use that coal and charcoal to power new work benches, coal braziers and stoves, and a medieval cooler meant to keep food fresh! And more! Pollute the locals?

Adds coal to your game which spawns above and below ground if you use a ground scanner. Refill vanilla benches, torches, and other buildings with coal and charcoal in addition to wood. Additionally, smelt lots of stone blocks to get a little bit of coal. Turn coal into chemfuel.


Sorry, but I'm no longer maintaining my mods. Maybe in the future
Please note 99% of my mods are MIT licensed, meaning you can do whatever you want with it with the requirement of crediting me.


DO NOT add this mod mid save: you will get no coal.
DO NOT remove this mod from a save: It will explode.


Features
  • New resources: coal and charcoal. Used as fuel
  • Two research projects: Coal Production & Coal Generator
  • Adds new work benches which only use coal (or charcoal): crematorium, smelter, and a grill
  • Coal-fired generator will produce electrical power from coal and charcoal
  • Adds a coal brazier, producing light and a small amount of heat (works with Royalty)
  • The active cooler lowers the temperature in order keep items fresh (35f / 1c)
  • A stove which heats as well as a heater and only requires fuel -- great for tribals
  • Torches, campfires, and the fueled benches now accept coal and charcoal as fuel sources, and in-fact prefer it over wood


Compatibility
  • Medieval Times: most buildings can be refueled with coal/charcoal
  • Vanilla Furniture Expanded: Stone campfire can also make charcoal
  • Dub's Bad Hygiene: Log Boilers may now be fueled with coal and charcoal
  • Tribal Signal Fire: Signal fire can use coal and charcoal
  • Gloomy Furniture: Most furniture can take coal/charcoal
  • LOTR: Third Age: Smithy table supported
  • Vanilla Furniture Expanded - Production: Support for the fueled smelter
  • Call of Cthulhu - Cults: Alcove torch supported
  • [sd] medicaddons: Medieval lamp
  • Royalty: Brazier prefer coal and charcoal over wood
  • Smoked Meat: coal for smokehouse and smokepit
  • Rim of Madness - Bones: use the coal smelter for bone recipes




Medieval Times Patch: Add coal to medieval time's quarries.






My mods:


MIT License; Copyright (c) 2020 Billy Barnes


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: heating, resources
101 kommentarer
VegetableMaster 19. juli kl. 9.08 
Ok ill try to work it out with proximity then. Great mod btw!
Mlie  [skaper] 19. juli kl. 2.29 
@VegetableMaster Not without some other mod no
VegetableMaster 19. juli kl. 0.53 
My pawns do not seem to preferrably use coal to refuel. They use it if coal is closer to the torch/fire/etc. but if wood is closer they use wood instead. Any way to give a priority what to use without proximity?
Ghojo 17. juli kl. 13.28 
Coal fire giving off toxic fumes would be a great addition! :)
son1C 1. jan. kl. 12.50 
Should also work with the Wood fired generator, so removing the "Coal Power Production" research would also be a good idea I guess
son1C 1. jan. kl. 12.47 
@Mlie Thanks, that sounds awesome! Here is the link to that mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3288440994
Mlie  [skaper] 1. jan. kl. 12.43 
@son1C I could add such a patch, could you link to that mod?
son1C 1. jan. kl. 12.38 
Hi, would it be possible to include an option to remove the Coal Production research (and it's corresponding coal only items) or maybe auto-detect if "LWM's Fuel Filter" is installed? The fuel filter mod already allows to enable the functionality of the objects added by the research.
jojobe 25. des. 2024 kl. 6.46 
how to shut off the coal heaters.
Mlie  [skaper] 4. sep. 2024 kl. 22.10 
@Flat No idea