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MT - Everyone Hauls [Unofficial]
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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26 jul, 2021 @ 2:52
11 apr, 2024 @ 9:47
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MT - Everyone Hauls [Unofficial]

Beskrivning
EveryoneHauls by Mitssies updated to 1.5
This is an unofficial update of Mittsies' Everyone Hauls mod for Rimworld v1.5.
Should work in 1.0, 1.1, 1.2, 1.3 and 1.4 too.

Original EveryoneHauls 1.0:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=933216311

You can support my work by buying me a coffee :)
[ko-fi.com]

If the original creator asks to remove this, I will remove it.


Original description:

[Mittsies' Tweaks - Everyone Hauls]
Allows any and all colonists to perform Hauling, Cleaning, and Plantcutting jobs even if their backstory disables "Dumb Labor".

Pawns are already technically capable of hauling: builders haul the resources to the site, cooks haul the ingredients to the stove, doctors haul body-parts to the operating table, and so on. Disabling hauling just creates really weird situations where a cook will travel 50 tiles over and over again to go pick up 10 pieces of rice instead of just bringing a full stack of 75 to the kitchen. Pawns are already technically capable of plantcutting as well: simply designate them to build an object where a tree is, and they will cut it down without an issue. Clearing snow uses the same job as Cleaning, and it can be extremely annoying to have pawns that won't do that for some reason. Also sometimes you just have a pawn who's bad at everything else and you just set him to clean your base in the meantime.
19 kommentarer
Captain Shitface 8 jul @ 5:49 
Hey y'all, I updated this for 1.6 here, and fixed the bugs this one has: https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3520143019
Derpino 30 mar @ 3:06 
Does not work on existant save ?
I have a pawn can't has hauling disabled due to backstory.
It's still not working with this mod
BladeofSharpness 17 dec, 2024 @ 11:31 
The pawn has a standard xenotype, but has as a background Accursed Child which might come from VFE tribal.
AssassinsBro  [skapare] 17 dec, 2024 @ 7:51 
@BladeofSharpness Some new pawns with content might conflict. Like xenotypes and stuff, same as royalty. Could that be why?
BladeofSharpness 17 dec, 2024 @ 7:15 
Any clue why some pawns still can't haul? I'm scratching my head here.
Shizuna 18 apr, 2024 @ 10:21 
your mod is great, tyvm !
AssassinsBro  [skapare] 18 apr, 2024 @ 9:55 
I just checked, it should be working just fine.
AssassinsBro  [skapare] 18 apr, 2024 @ 8:10 
I added the tag. But I'm not sure it uses the new 1.5 format, I will have a look soon. I will post a comment if it is updated correctly. A fast way to check is if it doesn't show errors :)
NeinDao 17 apr, 2024 @ 19:45 
this updated for 1.5 now?
AssassinsBro  [skapare] 1 jan, 2024 @ 11:55 
Okay, updated to 1.4. Sorry for the hold up :)