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Ilmoita käännösongelmasta
I looked inside the mod's code, but I could not find anything in the XML where this process is defined. Is this coded inside the .DLL?
BTW: The reason I'm asking is because, while I do like the upgrade modules for androids, I'd like to completely disable the ability to convert organic colonists. Is that even possible without editing and recompiling the .DLL?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2889650144
I was wonderinf however, if adding the archotech module were possible? Maybe at a high mood debuff for other colonists, like butchering humanlike? Or as a toggable option in the mod option?
I made the following patch and it stopped doing that.
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>Defs/HediffDef[defName = "ChjAndroidLike"]</xpath>
<value>
<isBad>false</isBad>
</value>
</Operation>
</Patch>
Very nice, thank you very much!