Steam installeren						
					
				
				
									inloggen
											 | 
						taal
						
																																					简体中文 (Chinees, vereenvoudigd)
																													繁體中文 (Chinees, traditioneel)
																													日本語 (Japans)
																													한국어 (Koreaans)
																													ไทย (Thai)
																													Български (Bulgaars)
																													Čeština (Tsjechisch)
																													Dansk (Deens)
																													Deutsch (Duits)
																													English (Engels)
																													Español-España (Spaans - Spanje)
																													Español - Latinoamérica (Spaans - Latijns-Amerika)
																													Ελληνικά (Grieks)
																													Français (Frans)
																													Italiano (Italiaans)
																													Bahasa Indonesia (Indonesisch)
																													Magyar (Hongaars)
																																							Norsk (Noors)
																													Polski (Pools)
																													Português (Portugees - Portugal)
																													Português - Brasil (Braziliaans-Portugees)
																													Română (Roemeens)
																													Русский (Russisch)
																													Suomi (Fins)
																													Svenska (Zweeds)
																													Türkçe (Turks)
																													Tiếng Việt (Vietnamees)
																													Українська (Oekraïens)
																									Een vertaalprobleem melden
							
						
 
											 
													




 
			 0
 0			 
					





I looked inside the mod's code, but I could not find anything in the XML where this process is defined. Is this coded inside the .DLL?
BTW: The reason I'm asking is because, while I do like the upgrade modules for androids, I'd like to completely disable the ability to convert organic colonists. Is that even possible without editing and recompiling the .DLL?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=2889650144
I was wonderinf however, if adding the archotech module were possible? Maybe at a high mood debuff for other colonists, like butchering humanlike? Or as a toggable option in the mod option?
I made the following patch and it stopped doing that.
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>Defs/HediffDef[defName = "ChjAndroidLike"]</xpath>
<value>
<isBad>false</isBad>
</value>
</Operation>
</Patch>
Very nice, thank you very much!