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Сообщить о проблеме с переводом










When I forked the mods I changed most of the time the package id to 'scherub.modName', as when I didn't do this they would collide with the old one. This allows me to have both mods at the same time so I can see in-game when the old one is being updated. I'm not entirely sure it was a good idea, though.
I've only left the same package name with the 'interaction bubbles' as another mod 'SpeakUp' was referencing this and there was no up-to-date version at the time.
When you remove this mods, my mods list still show this subscribed mods and the local file is still there. If I subscribe to the original mods and forgot to delete the local file of this mods, there will be a "duplicate" error where I have to manually dig into Steam Workshop file to find this mods and guess which is the original and which is the re-upload (quite hard since they just show number).
You should warn people first which the description then the in game update note.
Leave it 1 or 2 weeks for people to unsubscribe the mods so Steam could delete it automatically.
Not sure how to do that, but some mods show a "changelog" window when you load a game after they updated. Maybe you could do that, warn people that your fork of the mod is going to be deleted soon, and only delete your version a few weeks later?
Also does anyone know what happens when I delete this mod? Will any of the already installed versions be affected by this?