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Garage Spawner with Dynamic Loadout (Demo)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air, Vehicles, Water
Scenario Map: Stratis
DLC: Jets
Meta: Dependency
Taggar: Tag Review
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20 jul, 2021 @ 5:38
29 sep, 2021 @ 23:08
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Garage Spawner with Dynamic Loadout (Demo)

Beskrivning
Description
This script is a vehicle spawner for tesing or practicing vehicles and pylon weapons.
This script is based on DCON's Multiplayer Vehicle Spawner.

Features
- Available in both of SP/MP.
- Compatible with MOD vehicles (CUP, RHS, Unsung etc...).
- During missions, players can open the Virtual Garage with Dynamic Vehicle Loadout that almost same as in 3DEN Editor.
- Players can set vehicle hitpoint damages(Some vehicle unable) and insignias(Only FIR, USAF MOD).
- Players can select the spawn type from "Only Spawn", "Get in", "Flying".
("Flying" is only available to planes and helicopters. If you use it on other vehicle types, same as "Get in".)
- Players can spawn a vehicle with crew selected in the garage. Types of spawning unit is discribed in "kbf\GarageParameters.sqf".
- Mission makers can set vehicle types available in the spawner.
- Mission makers can set white/black list and can set these list changed by sides.
- Mission makers can change spawnable vehicles by those sides. (The side of vehicle is described in its config.)
- Mission makers can set additional script executing when a vehicle spawn.
In demo mission, it will execute the additional script that will delete the spawning vehicle destroyed or deserted for a certain period.

- The spawning point is defined by a object position.
- This script automatically add markers of spawning point and its effective area. The display name can be set by its variable name.
- The garage will be disabled when vehicles exist within 20m of the spawner and when someone open the garage in same place in multiplay.
(If no one open the garage, but you can't open the garage, please use "Reset Garage Flag" for reset the flag.)
- This script add a action of deleting vehicles within the spawning area. But setting variable name "DFV_(some name)", the action can't delete these objects.

Script used mission
Vehicle Practice Field (Altis)

Script download
https://1drv.ms/f/s!AtuSQBq-QxxzpH7P9slf4xp3uwP6

Known issues
- Error occur when you change selection too fast. Because the script can't finish processes in time.
- In Pylon settings of 3DEN Editor, turrets of RHS Tu-95 can be set as driver, gunnner and Navigation Plotter.
But I haven't understood how to do that. So I now ignore it.

Credits & Thanks
Yuruyaka ARMA3 club's member - For help debugging

Changelog
v2.0 - Add white/black list, damage/insignia settings, and adjust scripts tree
v1.1 - First upload to Steam and some changes (Because of shutdown of Armaholic)
v1.0 - First upload to Armaholic
9 kommentarer
Black Jet of Allah 12 okt, 2024 @ 6:20 
I'm trying to allow only some planes for each side, but I'm not managing to do it through whitelist?
Can I contact through Discord maybe?
SlammanDan 2 aug, 2024 @ 11:30 
Katsuobusi24 I love this script, but I also would like to add some vehicles (Vietnam Helicopters) to the list. They are not on the list of available Helicopters. Is there anyway of adding them in?
DarkMeme 17 feb, 2024 @ 15:45 
Hi, really good job with this script, ¿Are you still supporting the development? ¿How the with/black list config works? i have one problem, when i select an available vehicle texture in the customization tab this same texture its not applyed when the vehicle its spawned ¿this have solution? Sorry for my english, i hope you can understand this, great work :lunar2019coolpig:
Katsuobusi24  [skapare] 13 jul, 2022 @ 7:57 
This is a script for missions, not a mod.
Once you set this script in a mission using 3DEN editor, all player or specified fractions can use these functions.
This script has whitelist and blacklist of vehicles which players can spawn, but don't remove from the garage lists, only disable spawn button from spawning specific vehicles.
slnko 22 jun, 2022 @ 9:20 
Is it possible to add myself some vehicles that do not appear in the garage list ? Also thanks for your great work.
Katsuobusi24  [skapare] 18 okt, 2021 @ 2:18 
This is the script for missions. (Not a mod)
If you want to use it, download zip, unzip, and please read "Readme_EN.txt".
There is also a original mission file of this. When you unzip it and put it to your arma3 mission editor folder in the document, you can see and edit this mission, so you can understand how to use it.
s117 16 okt, 2021 @ 5:24 
how to use this good sir
Katsuobusi24  [skapare] 26 aug, 2021 @ 0:10 
I've done adding whitelist, but I'm developing other features now. Please wait for finishing developments.
[MOS] Cap. Prodigy 15 aug, 2021 @ 14:30 
Hi, good job. it's possible to add a white list for the vehicles?