Call of Duty: Infinite Warfare

Call of Duty: Infinite Warfare

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Ultimate Zombies Guide
By Heckin Poss
Everything you need for every zombies map, power guide, pack-a-punch, wonder weapons, and easter eggs. Skull cabinets, character codes, side easter eggs, and director's cut. Most of the info is taken from the codzombies subreddit guides, Youtube videos, and other misc guides to be as detailed as can be.
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Character Codes
All characters can be played as after finishing the map's main easter egg, only in their respective maps, input these codes on the Lobby screen using the arrow keys or D-Pad, you'll see their character emblem on your sceen when you inputted it correctly. Willard can only be played as after defeating Mephistopheles.
Zombies in Spaceland:

David Hasslehoff:
  • Left, Right, Left, Up, Down

    Willard Wyler:
  • Left, Left, Down, Up, Up, Right

    Rave in the Redwoods:

    Kevin Smith:
  • Right, Left, Left, Down, Down, Right

    Shaolin Shuffle:

    Pam Grier:
  • Up, Up, Right, Left, Down, Left

    Attack of the Radioactive Thing:

    Elvira:
  • Down, Right, Down, Left, Up, Right
Zombies in Spaceland
Layout:
Power Box Locations:
  • Spawn, located in the opposite ticket booth of Up and Atoms.
  • Kepler System: Up the stairs past the portal, hanging on the wall right on the building.
  • Journey Into Space: Heading past Tuff N Nuff, on the right wall heading towards the bumper car entrance.
  • Polar Peak: Up the stairs, on the wall on the right before Quickies.
  • Astrocade: Right to the left of the portal after the buy barrier from Journey Into Space.
Pack-A-Punch:
After turning on power in a section, activate the portal terminal and enter, after all portals are used, hold interact in the middle of the map to enter the Projection Room.
  • Kepler System: Right before the stairs past the coin machine.
  • Journey Into Space: Heading past the coin machine, on the right side before Tuff N Nuf.
  • Polar Peak: Taking a right from the main entrance, on the right most wall in the gift shop.
  • Astrocade: Heading from the Journey Into Space entrance, straight to the right.
Elemental Upgrades:
Entering the Projection Room, to the left of the Soul Jar are mini UFO's, interacting with them sends them flying out into the map. Firstly you must get 300 tickets to buy an Arcane Core from Ticket Booth Stands and apply it to your weapon. After that, the UFO's are flying around near Traps in the sections of the park, get 15-24 kills with one use with the trap to send it flying out of the Trap. The UFO will fly around in a set path in near the Trap area, get kills using a weapon with an Arcane Core near the UFO to drop the elemental upgrade.
  • Kepler System (Fire): Chromosphere Trap
  • Journey Into Space (Electricity): Star Mission Rocket Trap near Tuff N Nuff
  • Polar Peaks (Wind): Laser Trap near the main entrance before the gift shop
  • Astrocade (Laser): The disco trap
X-QUISITE Upgrade:
Earn 300 tickets to buy the golden teeth from the prize counter inside the Astrocade. Take a Brute to the crocodile "trap" in Kepler System and time it correctly to have it land on the Brute. The Brute will break some teeth, letting you place the golden teeth, opening a hatch inside it's mouth. Use each elemental upgrade and shoot one of the circles on the revealed machine, releasing a crystal, pick it up and take it back to the Projection Room and place it into a similar machine inside. A purple core will fly out back to the crocodile, go to the machine inside the mouth to buy the X-QUISITE core for 2000 points, also unlocking the Batteries Not Included achievement.
Souvenir Token Traps:

N3IL Guide:
After each set of challenges, activate N3IL once more to spawn in David Hasslehoff, after David leaves, get the part to start the next set of challenges. The parts don't spawn until they're needed, completing all the challenges lets you spawn in David again for 5000 points.
  • To start, the head is always in the center of the map, right past his body.
  • Part 1 Challenges:
    Get X kills while jumping/mid-air
    Get X Melee Kills
    Get X Kills from a distance
    Don't go into last stand for X minutes
    Get X Multikills
  • Battery Part:
    Keplar on the concession stand in front of the Chromosphere
    Keplar on top of the trash can above Bomb Stoppers
    Keplar on the bench by the Crocodile Trap
    Polar Peaks in a cubby by the Roller Coaster
    Polar Peaks on the Gift Shop counter
    Polar Peaks on the trash can when you get to the top
  • Part 2 Challenges:
    Protect the player
    Shoot the legs off X zombies
    Board up X amount of boards
    Kill X zombies without being damaged
    Kill X zombies at a distance
    Kill X zombies that are crawling on the ground
  • Floppy Disk Part:
    Underground tunnels on table near rocket replica
    Underground tunnels on bench in long hallway
    Underground tunnels on tool workbench
  • Part 3 Challenges:
    Shoot X amount of arms off
    Shoot X amount of crawling zombies
    Get X kills from within the marked area
    Get X headshots
    Kill X zombies that have damaged you
    Do not bleed out
    Kill Outlined zombies before others
Weapons of Rock:
There are four weapons, the steps are very similar and require the golden teeth to be placed and an Arcane Core equipped weapon.
list]
  • Head Cutter:
    Built in the cutout in Polar Peaks, requires the Wind element from the Polar Peaks trap. Buy Cryo Grenades for 350 tickets, throw the grenade into the mouth of the Yeti animatronic at the base of Polar Peak, it will breathing cold air for ten seconds. You must bring ten zombies into the air, they'll freeze and you must get ten headshots, the yeti will roar when this is complete. The battery piece will be in the hand of the yeti next to the portal in the gift shop. Take three green tokens to the Polar Peaks token machine to get the Yeti plush. Head to the crocodile and shoot the first circle using the Wind element to get the crystal. Take these back to the cutout to craft.
  • Face-Melter:
    Built in the cutout in Journey Into Space, requires the Electricity element from the Journey Into Space trap. Obtain frags or cluster grenades and throw it into the portal in Journey Into Space, it will pop back out with a red outline and a reset timer. Picking up the grenade and throwing it resets the timer, throw it all the way to the center of the map and throw it into the Pack Portal, the battery will pop back out. Take three blue tokens to the token machine in Journey Into Space to get the spaceman plush. Shoot the second circle in the crocodile to get the crystal. Take these back to the cutout to craft.
  • Dischord:
    Built in the cutout in the Astrocade, requires the Laser element using the disco trap. You need red, green, and blue tokens to get the disco ball from the token machine inside the Astrocade. The battery part requires 5 targets to be shot around the map that can only be seen when the shades are on, when that is complete, the battery will spawn on the disco floor. Shoot the third circle in the crocodile to get the crystal. Take these back to the cutout to craft.
    • Target Locations:
      Spawn/Junction:
      In spawn atop the hedge
      In the junction hanging over the deposit ATM
      Under the bridge going to Polar Peak
      To the left of the giant mouth of the roller coaster
      Within Arcade:
      Above the power switch, parallel to the ceiling
      Inside one of claw machines on the bottom floor
      Inside the window on the top floor
      Behind the cardboard cutout of the alien across from the prize desk
      Behind the Prize Desk laying on the floor
      On the top floor, in the trashcan against the Demon Attack game
      Back of Arcade:
      Hanging to the left of Blue Bolts inside a store window
      Inside the bumper-cars area, tucked behind the cars piled up in the corner
      In a cavern on the left side when going from the Astrocade to Polar Peak
  • Shredder:
    Built in the cutout underground in the staff tunnels, requires the Fire element using the Chromosphere trap. You need three red tokens to get the alien toy from the token machine in the Kepler System. In the water geyser area with Bang Bangs, there's boats, look at the back of the boats and shoot the battery off of it. It'll show up in the geysers as they shoot out, time it and grab it before the geyser stops. Shoot the fourth circle in the crocodile to get the crystal. Take these back to the cutout to craft.
Zombies in Spaceland Main Easter Egg
Seti-Com Part Locations:
  • Umbrella:
  • Red bench by the bottom of the Hyper Slides.
  • On the gift shop counter in Polar Peaks.
  • Next to the terminal for activating the Star Mission trap on the floor in the corner.
  • Boombox:
  • Racin' Stripes break room in the underground tunnels on countertop.
  • Yellow cart on the left underpass bridge in Cosmic Way from spawn.
  • Moonlight Cafe countertop in the Kepler System, in the power switch area.
  • Calculator:
  • Yellow Bench near the Projection Room portal in the Cosmic Way junction.
  • On top of a trashcan in the Astrocade.
  • Yellow lunch table on the seat in the Kepler system near the Chromosphere.

Main Easter Egg Quest:
  • Open Pack-A-Punch. obtain pieces to the Seti-Com and give it to David Hasslehoff in one of the DJ booths. Wait for the UFO to flash colors and then take back the finished Seti-Com from David.

  • Check the following locations for an area where your UI shakes all over the screen:
  • Underground near Racin' Stripes
  • Near the entrance to Journey into Space next to the Escape Velocity trap
  • Outside an entrance to the Bumper Cars
  • Right before the entrance to Polar Peak next to the giant Yeti Animatronic
  • Inside the Gift Shop in Polar Peak
  • The fountains in Polar Peak
  • Near the Crocodile trap in the Kepler System next to the ERAD wallbuy
Place the SETI-COM on the ground, defend it until the timer is finished, do this 3 times in 3 locations. Each time you defend has a different amounts of time. First time is 60 Seconds, second time is 90 Seconds, the third time is 120 Seconds.
After 3 defenses are finished, give SETI-COM back to 'Hoff
Wait 2 non-clown rounds, get items back from 'Hoff
Place items on golden spots around PaP portal and 1 on the steps to the portal
Have all the players in the game interact with the speakers at the same time. If done successfully the UFO flys over to you.
Play 'Simon Says' with the UFO, you have to press the speakers in the order shown in very quick consession and in the right order for it to work.
If you press them too slow, in the right order, or if you don't complete the order a Brute will spawn.
If you don't press any of the buttons then nothing will happen.
Upon completion of the 3 rounds of Simon Says most of the zombies will turn into clowns. Once you have killed enough clowns an Alien will spawn for each player in your game. The alien has three phases, first and second phases are identical, shoot the alien's chest gem till it's on the ground and kneeling, the gem changes color to indicate it's health. While it's kneeling, melee it's back to knock off a fuse, he'll get back and you have to do it again. After meleeing the second fuse off, depleting his health one last time will kill him. The alien fuses will be on the Pack Portal steps, pick them up and place them in Pack-A-Punch. Have one of the Weapons of Rock (wonder weapon pistols) and upgrade it through Double Pack-A-Punch with the alien fuses installed. Go to the Spaceland welcome sign in spawn and point out the 5 blue lights around the ring. Shoot those lights and they will turn yellow, time it and shoot them all while the UFO is above the Pack Portal and the UFO will explode. The Soul Key will spawn in front of the Pack Portal, pick it up to complete the easter egg.
Zombies in Spaceland Side Easter Eggs
Secret Songs/I Love The 80's Achievement:
There are two songs, one requires you to shoot five randomly spawned bears around the map, the other are three randomly spawned bear pictures on the various employee of the month boards.
  • MW1 Theme 80's:
    Employee of the month boards, shoot three bears:
    • Spawn - Inside ticket booth next to Up n' Atoms
    • Astrocade - Upper level arcade inside the zombie barricade
    • Journey Into Space - By the Rover Rampage attraction, nearby the zombie barrier marked with bloody text
    • Polar Peak - Behind the counter in the roller coaster boarding area
    • Kepler System - Go to the right of the Chromosphere and across the bridge, inside zombie spawn window
    • Hyper Slides - At the top of the slides, inside the employee area zombie spawn window
    • Underground Halls - Inside the breakroom
    • Underground Halls - Inside the Kepler System hallway, on a white wall
    • Underground Halls - From the Kepler System stairs, turn right and look into the Employee Only's room, it'll be behind the movie posters
  • MW2 Theme 80's:
    These will be physical teddy bears that look identical to the employee board pictures, but you will need to find five, and there are SEVERAL locations:
    • Sweet Shop in Cosmic Way
    • On a chair in the Polar Peak's coaster boarding area
    • In the claw machine inside the Astrocade
    • Underground hallways between two arcade cabinets
    • Underground hallways on top of a step ladder
    • Underground hallways by a mop and bucket
    • Underground hallways on a chair by one of the employee of the month boards
    • Same place as above but on the left near the trash
    • Underground hallways under a shutter
    • Same as above but on a lower shelf
    • Inside the soda stand by Tuff Nuff perk
    • Polar Peaks on a shelf by the cookies
    • On the way inside Polar Peak on a ledge
    • Next to Gold Teeth inside the Prize Counter
    • Outside the bumper cars between the astronaut's legs
    • Inside male bathroom next to Tuff Nuff perk
    • Inside female bathroom next to Tuff Nuff
    • Inside ticket booth at top of the Hyper Slides
    • Polar Peak, back of window near slope
    • Polar Peak behind the tentacles near the first alien on left
    • Polar Peak above the portal on the left
    • Roof of Astrocade, above the barrier
    • Balcony at Moonshakes across from Tuff Nuff perk
    • Afterlife (death arcade) arcade, near exit door, use gun from shooting range
    • Afterlife arcade, by the exit door again
    • Afterlife arcade, to the left of the shooting gallery
    • in the spawn room, on right under the yellow light, near ticket booth
    • In the line for the ride at Spaceship Splash



Ghosts 'N Skulls
Skull #1:
  • Pop all of the Balloons in the spawn room next to the Up & Atoms dispenser

    Skull #2:
    Find skulls around the map that are on signs above buildings. The order in which you find the skulls spell out GHOST.
    Below is a list of the skull locations:
    G
  • On top of the G on the Galaxy Journey sign in Journey to Space
  • On the G on the Roller Rampage sign (Bumper Cars)

    H
  • On top of the H in Chromosphere
  • On top of the H on the Hyper Slide sign in Cosmic Way

    O
  • On top of the O on the Journey To Space sign in Cosmic Way
  • On top of the O on the Cosmic Tunes sign in Polar Peaks

    S
  • On top of the S on the Star Misson sign in the Journey into Space
  • On top of the S in Astrocade (The sign above the Alley to Blue Boltz)

    T
  • On top of the T on the Octonian Hunter in the Kepler
  • On top of the T in Moonlight Cafe

    Skull #3:
    In the arcade, the Ghosts 'N Skulls machine has 4 numbers located on the bottom (1,9,8,4) which each are coloured differently. Each colour represents a tile on the disco dance floor and the number represents how many kills you have to get while standing on that colour of tile. Below are each:
  • Green - 1 kill
  • Blue - 9 kills
  • Pink - 8 kills
  • Black - 4 kills

    Simply start on the green tile, then go to blue, pink and end on black and get the number of kills required for each. This should give you the 3rd skull on the machine.

    Skull #4:
    This one requires you to play the five arcade games: Cryptid Attack, Rings of Saturn, Bowling for Planets, Zombie Zoom and Black Hole. You simply have to do a specific task in each arcade game as described below.

  • Cryptid Attack - The skull will randomly appear over one of the bars, simply hit the bar its above.
  • Rings of Saturn - Play the game, ringing as many baskets as possible. The skull is going to appear randomly. when the skull appears, ring the basket.
  • Bowling for Planets - The skull will appear in one of the holes, simply throw the ball in the hole to get the skull.
  • Zombie Zoom - Use the disco trap, then simply pick any of the lanes and pick up the water gun. All you have to do is point the gun at the center and keep shooting. If you miss for even a moment the skull will disappear so accuracy is very important. You will also only get 2 tries before you have to go to the next round.
  • Black Hole - The skull will appear above one of the holes, simply ring the ball in the hole to get the skull.

    Skull #5:
    After completing the Main Easter Egg and acquiring the Soul Key, equip Shades and look above the portal to Pack-A-Punch. There will be a skull floating above the portal and you must shoot the power nodes on the Spaceland sign ring like you did with the UFO in order to destroy it.
    Upon destroying the giant skull you will have the 5th skull appear on the arcade machine.

    Skull #6:
    Have a Brute fire its laser beam at the Ghosts 'N Skulls Arcade machine. Once this is done the 6th skull will appear on the screen and the game will become playable.

    The Game:
    When you hit the button to start the game you will be teleported into a new Ghosts 'N Skulls arena. You must complete 3 rounds of the game using the Ghosts to destroy the Skulls. If too many skulls escape you will fail the game.

    Upon completing the game you will be rewarded with all 10 perks.
Rave in the Redwoods
Layout:
Power:
Unlike Zombies in Spaceland, there is only one power switch, but it is a ways off from spawn. If anyone wants to recommend a good route I'll add it to this. It's located in the Old Marvin Mine next to the Slasher's workshop with the zombie strapped to the Wheel of Death. Turning it on activates a shortcut back to spawn.
Pack-A-Punch:
This requires two steps, building the boat propeller for the boat on the dock, and finding the two film reels to turn on the projector for the Projection Room portal. I recommend looking for some of these parts on your way towards power as it will lessen the amount of time to search.
  • Paddle:
    In the Rave area, it's leaning against a tent's white flag on the ground near the middle of the area.
  • Rudder:
    Inside the Mess Hall/Cafeteria, leaning against a pillar with a trashcan next to it.
  • Steering Mechanism:
    After turning the power, in the Tuff N Nuff room above spawn leaning against the wall between a shelf and bunk beds.
  • Projector:
    Before taking the boat to Turtle Island, the first film reel for the projector is sitting right outside the boat house, directly on the ground in front of the wall before you enter it. Go up to the boat and repair and enjoy the slow boat ride. The second film reel is to the right of a green bench in the bonfire area, take the reels to the projector in the shed and the portal will activate.

Double Pack-A-Punch:
If the Zombies in Spaceland Easter Egg is completed, double Pack will already be unlocked, if not, here are the steps to unlock it.
  • Open Pack-a-Punch
  • Hold square at the computer at spawn near the door to the bear statue.
  • Wait a few rounds and the Alien Fuses will appear
  • Take the Alien fuse to the Pack-a-Punch and it will allow you to Double Pack-a-Punch your weapons.

Base Vlad crossbow:
This is similar to Der Eisendrache's bow, one base variant, and four upgrades for each player. It's locked behind three chains within the Spawn area. To unlock it, you have to turn on power and active Pack at Turtle Island where Kevin Smith is. There's a bucket of hot dogs inside the bathroom in the cabin, collect that. Head back to the main area, there are three deer heads across the map, you have to enter Rave mode and throw a sausage at the head and then shoot it, the head will drop a rune, do this for all three heads. Head back to spawn and you'll be able to open the case.
  • Spawn room cabin
  • Mess Hall
  • Camp Owl, inside a cabin

Crossbow Upgrades:
As stated above, there are four seperate upgrades, Deer is Whirlwind which acts similar to the classic Thunder Gun, Eagle is akimbo and leaves laser traps along the ground, Owl creates acid rain, and Wolf is electric. You have to find the statue for the corresponding animal you want and the locations for all of them are randomly spawned but in the same spots for each.
  • Picnic table to the right of the “Camp Wolf” sign
  • On the cabin balcony across from the Racing Stripes machine
  • On the staircase landing behind Bang Bang in the Old Mines
  • Outside the Mess Hall, look on the ground near a bench by the Camp Cabins debris door
  • In the Recreation Area, look in the trailer with the open back. Look near the bed on the end table covered with beer bottles beneath the weapon buy wall
  • On the docks in the Bear Lake area, look in the corner where white tables are pushed into the corner, one white table has an overturned table on top with a statue location
  • Behind the Slappy Taffy machine on the Bear Lake beach, look under the leaning canoe
  • In the Adventure Course, up the first set of stairs as you enter from the spawn room direction
  • On the wooden platform near the single wall section at the base of the climbing wall in the Adventurer Course area

After collecting the statue you want, it's time to bring it back to the Recreational Area. Around the central statue, there's a series of speakers, place them on the speakers. Once placed, damage zombies near the statue, don't fully kill them, they'll explode into dust if damaged enough. After enough zombies you shall pick up the statue. After that, find the corresponding larger statue of your selected animal.
  • Deer - Bear Lake Docks
  • Eagle - Thunderbird Ampitheatre
  • Owl - Cabins at Camp Owl
  • Wolf - Cabins at Camp Wolf

Place smaller statue at the larger statue and get 15-20 kills with the Vlad crossbow directly in front of the smaller statue, recommend bringing a horde right before it's in front, pick back up the statue and you'll receive the upgrade.

Rave in the Redwoods Main Easter Egg
Main Easter Egg Quest:
To begin the quest, have Power and Pack completed. At Turtle Island, interacting with Kevin's boombox will start the first quest of three, which all involve collecting an item, bringing it to a ritual location and doing three ritual stages. Failing a quest will result in a nuke spawning and players losing a perk. Bring the restored picture scrap to Kevin to find the next.
  • Photo Scrap #1: Recreation Area – Go behind the giant rave neon statue and look on the walkway to spot this scrap.
    Ritual: Adventure Course – Take the scrap to the Adventure Course. Near the bonfire, there’s a white plastic chair next to a tree — look on the ground and place the photo scrap to begin a ritual.
    Ritual Stage #1: Shoot the arms of the infinite horde of zombies to collect their souls. Only arm-shots will work!
    Ritual Stage #2: Inspect the Blue Light after successfully completing the ritual. This will cause a Slasher to spawn — this is not the Rave Mode slasher, so watch out! He’s faster and stronger than normal.
    Ritual Stage #3: After defeating the Slasher, you can collect the cleansed photo part and return to the Turtle Island Boom Box to collect the next Photo Scrap.

  • Photo Scraps #2: Spawn Lodge – Tuff Nuff perk machine room on the second floor, across the exterior balcony.
    Ritual: Recreation Area – Put the scrap down on the ritual circle near the white canvas booth and center obstruction out front of the stage.
    Ritual Stage #1: Once again, an infinite army of zombies will spawn. Instead of aiming for the arms, aim for the legs this time.
    Ritual Stage #2: Interact with the blue light to summon a Slasher in Normal Mode (outside Rave Mode). Kill it to complete this stage.
    Ritual Stage #3: Collect the cleansing photo scrap and return to the Boom Box on Turtle Island.

  • Skull (Quest Item #3): Spawn, Power Room – In the Power Room, collect the skull in the pile of bones near the Magic Wheel.
    Ritual: Bear Lake – Put the skull on the ritual site on the beach near the Slappy Taffy machine.
    Ritual Stage #1: Just like before, only this time you’ll need to get headshots to collect the souls near the ritual circle.
    Ritual Stage #2: Interact with the blue light, defeat the Slasher that spawns — exactly the same as before.
    Ritual Stage #3: Grab the blue light get prepared for the boss fight.

After all these are completed, all players must go down into the Power room basement, depending on the amount of players, there will be lights that have to be activated at the same time. After doing so, head to the boat going to Turtle Island, the boss battle will begin once there.
Boss Fight:
There will be Max Ammos that spawn after every stage at the staircase to the cabin.
  • Stage #1:

    Phase #1: There are ritual circles and glowing blue lights all over Turtle Island beach. Kill zombies near the Soul Containers until they rise up high into the sky and give off bright beams of light. Continue to get kills — you’ll see the souls fly toward the blue lights.
    The Slasher will drop down and attack. Don’t shoot it yet — this is all about dealing with the zombies. You can’t hurt the Slasher at this stage.
    To hurt the Slasher, lead it into one of the ritual circles with a strange pattern around the edge. Wait until the Slasher stands / ground-pounds into that point and gets trapped. While trapped, the circle will change from blue to orange, and an orange spot will appear on the Slasher. Shoot that spot to actually damage the boss.
    Phase #2: Next, you’ll leave Rave Mode and fight the Slasher while zombies continue to spawn onto the beach. To damage the Slasher, target the parts of his body where neon ritual symbols appear. Those are the weak points — focus your fire where the glowing patterns appear.
    Eventually the neon ritual symbols will switch to different sections of the Slasher’s body.
    Phase #3: WARNING — When the Slasher jumps onto the cabin rooftop, dash into one of the green circles that appear on the beach.
    The Slasher will summon an instant-kill attack. If you’re not inside a green circle, you’ll die. This attack lasts awhile, and zombies will continue to attack, so be prepared and don’t leave the circle until the attack stops.
    The skeletons are tougher and more powerful than standard zombies.
    After completing all three steps, you’ll continue into the following stage. There are three stages total, with small twists on the formula as you progress. Instead of going through every phase (because the fundamental phases are all identical) we’ll describe how each stage adds new challenges to the battle.

    Boss Battle – Stage Changes:
    Stage #2: Elemental walls appears on the beach to block certain paths, forcing you to take longer routes to get around the area. The elemental walls disappear after Phase 1.
    Stage #3: Even more elemental walls appear on the beach.
    After dealing enough damage in Stage #3 – Phase #2, the Slasher will be highlighted, indicating that the you can now fire-at-will. Keep unloading bullets into the Slasher to finally defeat him. There’s nothing more complicated here. Continue to shoot, and shoot, and shoot — he soaks up a ton of damage.
Rave in the Redwoods Side Easter Eggs
Bracelet Charms Perma-Perks:

Binoculars:
  • On a bench outside the Mess Hall[i.imgur.com]
  • At the Rave Area next to a bunch of beer boxes[i.imgur.com]
    Place the binoculars on a bench near the Bait and Tackle building. A total of 8 eyeballs appear in the area(See Video). 5 at pack a punch island, 2 in the inaccessable area near the card refill guy, 1 above slappy taffy. You have to shoot the eyeballs from the spot where you buy the KBS(up the hill slightly) from where you placed them down. After you shoot all 8 eyes you then need to get ~ 10- 15 zombie headshots.
    Ability: Works like electric cherry between 2 players when you reload (You need to be close to your teammate when you reload)

    Shovel:
  • In the mines next to HVR wallbuy[i.imgur.com]
  • Near the target range in the Recreational Area[i.imgur.com]
    Take the shovel to the swamp area near the Mess Hall. Place it on a gravestone and 5 skeletons will spawn. Kill all the skeletons and you will be able to equip the shovel charm.
    Ability: After you revive a downed teammate it will kill all surrounding zombies in a explosion.

    Arrowhead:
  • On the ground to the left of the Mess Hall Sign[i.imgur.com]
  • As soon as you walk out of spawn going towards dock area, laying next to a lamp post to the right of the first barrier[i.imgur.com]
    Place the Arrowhead on the building next to the firing range in the Recreational Area. Enter Rave Mode and shoot the targets quickly.
    Ability: You auto lock onto the heads of zombies when aiming down sights.

    Ring:
  • Behind the Mess Hall on some some stairs on the ground[i.imgur.com]
  • Stairs Near Bang Bangs[i.imgur.com]
    Place the ring next to the TV near the fireplace at Spawn. Shine the 2 lamps surrounding the ring in the room on to the ring by hitting the interact button on them. When both lamps are directed at the ring you are able to pick it up.
    Ability: Increased melee damage/Regain health when getting a melee kill

    Bird Mask:
  • Against a post near the last dock as you approach Mess Hall area[i.imgur.com]
  • Drop down from the Archery Range and it will be in a dark corner[imgur.com]
    Take the Mask to the Mess Hall. There will be a blank painting next to some keys. Place the Bird Mask on the painting and shoot the keys. You will then be able to interact with the Mask.
    Ability: Makes your gun automatically refill ammo into the magazine when not in your hands

    8 Ball:
  • In the mines on the upper level[i.imgur.com]
  • Opposite side of the tent where the paddle for the boat is in the Recreational Rave Area[i.imgur.com]
    Take the 8-Ball to upper level of the Spawn area, place it on a pool table, and shoot all the blank white balls. You will then be able to interact with it.
    Ability: Makes your slides damage zombies.

    Fish:
  • Next to men's bathroom sign in the Camper Cabins underneath Racin' Stripes
  • In a sewer tunnel near the Mess Hall[i.imgur.com]
    Take the fish to the docks next to where the boat is. A blue spirit fish will spawn in the water outside the map. Throw a grenade at the fish to complete the quest and interact with Mr. Fish.
    Ability: Gives you the momentum perk from multiplayer.

    Frog:
  • In a trailer next to the Rave Recreational Area
  • Sitting on a chair inside the bait and tackle shop[i.imgur.com]
    Place the Golden Frog at the swamp area near the Mess Hall. Spirit Frogs will spawn in Rave Vision and then you must do a Floral Ground Pound (Jump from a high point in Rave Mode and melee) on all the frogs.
    Ability: Lets you sprint in water.

    Pacifier:
  • Near some rocks at the Docks near the Bait & Tackle[i.imgur.com] building
  • Shower room on the floor near Racin' Stripes[i.imgur.com]
    Take the Pacifier into the Mess Hall and place it on the countertop. You must then complete the round inside the Mess Hall. You are then able to interact with the Pacifier.
    Ability: Damages zombies that hit you.

    Boot:
  • Next to empty trash cans at the Docks[i.imgur.com]
  • In a dark corner in Thunderbird Amphitheater next to a pile of beer boxes[i.imgur.com]
    Place boots in a cabin at Camper Cabins. Follow the red footsteps and a Slasher Jumpscare will happen. Then, go to spawn and follow the red footsteps and another Slasher Jumpscare should happen. Then go to the docks near the boat area and follow those footsteps. Once complete you can go back to the cabin where you placed them and you can equip them as a charm.
    Ability: Headshots will cause zombies heads to explode in a miniature radius which will damage nearby zombies.

    Smiley Chainsaw Weapon:
    In order to use the Slasher's weapon (Smiley), you must first beat the Main Easter Egg/
    Return to the Power Room/Slasher's Lair.
    The Smiley will be available in the corner of the room next to the zombie knife throwing game /

    Secret Song:
    This can be started once power is turned on. Only seen in Rave mode, there are 10 glowing spots around the map you can shoot, shooting the spot enough will show a rune letting you know that spot is completed. Once completed, you'll gain 1000 XP and you'll be able to hear the song in the Recreational Area and the zombies main menu when Rave is selected.
    1: In the Spawn Room, look up from the fireplace and shoot the glowing spot until it turns into a rune. It’s located above the chandelier
    2: Go upstairs and shoot the leaning painting on the sofa to the right
    3: Still upstairs, go through the doorway and look under the table in the middle of the room. Shoot the glowing spot on the underside of the table
    4: To the right of the table, look behind the kitchen counters to spot another hidden glowing spot
    5: Go through the door to the balcony, to the left of the table from glowing spot #3. Look up above the door from the exterior to spot the fifth glowing spot
    6: Drop down from the balcony and look on the slanted roof to the left, while exiting the spawn room’s lobby. There’s a glowing spot on the corrugated metal, down the way from the quick revive machine
    7: Go inside the spawn room lobby and look under the front desk, below the old computer
    8: Go back upstairs and enter the second floor room with the Tuff Nuff machine. As you enter, look left to spot the glowing spot behind the cardboard boxes
    9: Starting from the Tuff Nuff room’s balcony entrance, from the door, go prone near the cubbies on the right. Near the floor, there’s a well-hidden glowing spot on the lowest shelf
    10: The last glowing spot is in the locker corner, opposite of the Tuff Nuff machine


Ghosts N' Skulls 2
Skull 1:
Get 1 kill with the log swing, 9 kills with the Woodchipper, 9 kills with the Rave trap, and 2 kills with the Waterfall. You have to get these in 1 activation and can't get more or less than the number provided.

Skull 2:
Go into Rave Mode and ADS at the green symbol on the Ghosts N' Skulls 2 machine. When it has disappeared you have to go around the map looking for the same symbol on the machine and ADS on it until it disappears. Locations are as follows:
  • Zombie spawn window next to Slappy Taffy
  • Archery Range
  • Window at Turtle Island in Kevin's Cabin
  • Cabins to the left of the Owl
  • Across from where you place the Frog Charm
  • Mess hall bathroom
  • Above the boat at the docks
  • On big tree in the middle of the Rave Area
  • Zombie barrier in power room
    Imgur Album with all locations[imgur.com]

    Skull 3:
    Go to the knife throwing game in the power room and throw knives at the skulls on the zombie.

    Skull 4:
    Find the same symbols as before and make them spell out SKULL. There is a symbol to letter grid here. Locations are as follows:
  • Zombie spawn window next to Slappy Taffy
  • Archery Range
  • Window at Turtle Island in Kevin's Cabin
  • Cabins to the left of the Owl
  • Across from where you place the Frog Charm
  • Mess hall bathroom
  • Above the boat at the docks
  • On big tree in the middle of the Rave Area
  • Inside a zombie spawn barrier in the Slasher room
    Imgur Album with all locations[imgur.com]

    Skull 5:
    Go on the boat and do a skull "shooting gallery". Be sure to shoot the red skulls first as they are going to escape the quickest and cause you to fail.

    Skull 6:
    Shoot the Ghost N' Skulls machine with the Ben Franklin Crossbow. You will then be transported into the game.

    The Game:
    Once inside the game you will see Blue Skulls, Yellow Skulls, Green Skulls, and Ghosts of the same color. You must only hit the skulls with the same color ghost. If you hit a Skull with a Ghost of the incorrect color it will turn red and come flying towards you making an escape. You can shoot this red Skull with a red Ghost in order to stop it.

    You will need to complete a few rounds of this in order to complete the game.

    For beating Ghosts N' Skulls 2 you receive every perk in the game and a Skull Token for the Afterlife Arcade.
Shaolin Shuffle
Layout:
Credit to u/FranktownDippers on Reddit.
Power:
We are back to multiple power switches sadly, here they are.
  • Right outside the train in Spawn on a support beam
  • On the roof of the Inferno Disco
  • Next to Deadeye Dewdrops
  • In the subway next to the Theater
Pack-A-Punch:
Pack will be located in The Pink Cat Club, it requires a Flyer, a Coin, and one Film Reel. The flyer is bright pink and shouldn't be missed if you know what to look for. Bring the flyer and the coin to The Pink Cat Club door, and then place the reel on the projector to activate it.
  • Flyer:
    • To right of Racin' Stripes on the rooftops
    • On the left side of the disco rooftop on a stool
    • On the ground next to the Pink Cat
    • To the left of the Dojo on a pile of garbage
  • Coin:
    Under the Tuff N Nuff perk machine.
  • Film Reel:
    • At the top of the stairs near Tuff 'Nuff
    • To the right of the Lockers in the Subway near The Pink Cat
    • Couch on the 2nd floor of the Inferno Disco
    • In The Pink Cat on right side on a chair
    • Go underground in the street section in front of The Pink Cat, sitting on a box in front of the powered door,

Double Pack-A-Punch:
  • Hit the button in the projection room and get to Racin' Stripes using the portal next to Blue Bolts
  • Pick up the Alien Fuses to the right of the door you come out of and bring them to the train tracks near Bang Bangs
  • Place fuses at the electricity on the train tracks and have the train run over them
  • Bring charged fuses to the Pack-a-Punch

Chi Fighting Powers:
Four new elemental powers can be unlocked that act similar to operator weapons from Black Ops 4 Zombies. After the first roller skater zombie round, talk to Pam Grier at the Black Cat Dojo, and pick the gourd/element of your choice, players can even have the same element. After collecting your gourd, activating your moves shows you your upgrade challenge, simply complete it, each element's challenges are extremely similar. Gourds can be found around the map to reactivate your chi.
  • 1: Melee 15 zombies using fighting style.

  • 2: Kill 25 zombies using the shurikens.

  • 3: Kill X amount of zombies using fighting style.

Mahjong Tile Traps:
Around the map you will find Mahjong Tiles with pictures of traps on them such as Sentry Guns and "Zom-B-Gone" you must bring 3 of the same Mahjong tiles to tables which have the same tiles on them. Placing 3 tiles at the correct location will reward you with the trap.
Toy Robot: (Place these on table next to the bus)
  • On top of the bus on the back-end
  • In the middle of the stairs from the Spawn Subway to the Dojo next to trash on the ground
  • To the left of Tuff 'Nuff in a crate

    Boom Box: (Place these behind the door near Racin' Stripes)
  • Up the ramp near the Dojo next to concrete bricks
  • Up the ramp near the Dojo on a spool of wire
  • On the ground in the staircase next to Racin' Stripes
  • On a paintbucket near the garbage chute on the roof

    Zom-B-Gone: (Place these next to Bombstoppers)
  • Opposite to the portal door near Mule Munchies to the left
  • On the burning pallet near Mule Munchies
  • On a white table in the private room of the Disco
  • On a red table in the Heebie Geebies next to a hookah
  • To the right of the buildable table in front of the fence

    Lava Lamp: (Place these next to the Mystery Wheel near Deadeye Dewdrops)
  • On a white table outside the Disco next to the R-VN wallbuy
  • Up the stairs near the previous location on a dirty sheet
  • Opposite to the Volk wallbuy on the ground
  • In the top part of the Alleyway to the right of the Mystery Wheel location

    Sentry Turret: (Place these on the table opposite to Blue Bolts)
  • In front of the entrance to the subway near the Disco
  • Next to the white van in front of The Pink Cat
  • Next to the Mystery Wheel outside the Inferno Disco
  • On the counter of the blue room inside the Inferno Disco
  • 2nd floor of the Inferno Disco on a counter on a support beam
  • On a wooden box next to the stairs near Tuff 'Nuff
Shaolin Shuffle Main Easter Egg
Main Easter Egg Quest:
1.Speak with Pam Grier again and it will spawn rat cages around the map. Using the Shuriken in one of the rat cages found around the map with a rat in it will unleash a rat that will lead you to all of the rat cages around the map. Every time the rat enters a cage you need to throw a shuriken at it to release it and follow it again. Once you have shuriken'd the final cage a large yellow circle will spawn near that cage. Kill zombies inside the circle. When the circle disappears Ninjas will spawn. Kill the ninjas and a key will spawn where the circle was.
Rat Cage locations:
Near bombstoppers
- Follow rat to greenery outside of Disco building, around the patio area.
- Follow rat to rooftops, past the new deadeye perk, and around that area.
- The rat will backtrack towards the disco building again.
- The rat should return to the first location.

Bring the key to the lockers in the subway near Bang Bangs and it will open a locker with symbols inside saying SOULKEY.

Go around the map and shoot the symbols around the map in order.

1. Outside Spawn to the right of the Dojo https://i.imgur.com/wIa9dSZ.jpg
2. Bathroom in the disco https://i.imgur.com/pQbIMMX.jpg
3. Near lion statue next to Deadeye Dewdrops https://i.imgur.com/twCAR5d.jpg
4. Next to 3 https://i.imgur.com/li8HeeI.jpg

Go and find circle in front of the Black Cat Dojo, then fight Rat King. He will drop an eye. Take that eye.

Talk to Pam. You need to find 6 orange Rat King symbols around the map. You press L1 to use the eye to reveal a symbol near you. Shoot the symbol when you see it. Only 1 symbol spawns at a time. These can spawn in any order

In the dojo above the door https://i.imgur.com/wl1jQyH.png
In the window of a Barber shop next to the dojo https://i.imgur.com/QCzcoBK.png
In the spawn area behind the train https://i.imgur.com/EUFuEti.jpg
Behind a speaker in the Heebie Geebies https://imgur.com/9VoFkxU
On a water tower at the roof of the Inferno Disco https://i.imgur.com/Ezsh2A7.jpg
In a window on the roof near the dojo https://i.imgur.com/y4leFxo.jpg
On a clothes line near the Magic Wheel near Deadeye https://i.imgur.com/nktGVsu.jpg
Ontop of an air duct in the Inferno Disco https://i.imgur.com/nggOk34.jpg
The right of the Ripper wallbuy on another building https://i.imgur.com/HlxFC0C.jpg
Behind Bombstoppers on a police car https://i.imgur.com/mwBH4Nc.png
In the left corner in the blue room near Trail Blazers (You need to jump to see it) https://i.imgur.com/Fz1M2e1.png
On the Inferno Disco sign across from the Theater https://i.imgur.com/3E5Pxeq.jpg
Behind the stairs on the side of the Bang Bangs. Requires you to jump a bit https://imgur.io/gallery/TaNqCuX

After collecting 6 symbols a phone will start ringing. It will play a morse code message. Go around the map and find the Nightmare Summer poster (NOTE:if you pick the wrong poster, you have to find the symbols again) with the number your morse code translates to on it. Every 5 beeps is a number (Short beep = .) (Long beep = -). Use this site to translate your beeps into numbers: http://rumkin.com/tools/cipher/morse.php

Easy Morse Code Cheat Sheet https://external-preview.redd.i

Take the Nightmare Summer poster up to the roof of Inferno. You need to place this poster onto the spot-light. An X will spawn on a window and you will need to use explosives on it. After that you are required to kill some Ninja Zombies. This will cause some symbols to appear in the area.You need to shoot these symbols to spell out a word from the following list. Start by looking at the white letter on the wall.

Language Key provided by Oxin8 & RayPoopertonIII https://i.imgur.com/JNb4U9x.jpg
Potential Words for this Step https://i.imgur.com/mpPT7Yz.jpg

After doing this, go to the RPR Evo wall-buy near Deadeye Dewdrops. There will be an option to start another boss fight with the Rat-King. Kill him, and pick up his brain.

Talk to Pam. After 3 rounds the game will skip ahead 3 rounds and lock you in the Dojo area. Fire will block off all of the exits. Surviving this will drop the turnstile gate piece in front of the Dojo.

Bring the turnstile piece to the broken turnstile gate in the spawn subway. You must interact with it to place it on the turnstile.

Go to the alleyway near Mule Munchies and climb a wooden ladder. then shoot the symbol in this window https://i.imgur.com/XBB0qVd.jpg

Glowing Yellow circles will appear around the map 1 at a time. Kill zombies inside them until you hear a gong.

Head to the Disco and hold Square on the DJ booth. A dancing Zombie will spawn on the dance floor in the Disco Inferno with a glowing Disco Ball above its head. You must group up normal Zombies and bring them on to the dance floor, only killing the Zombie with the Disco Ball above its head when another zombie is on the dance floor. The Disco Ball will transfer from Zombie to Zombie everytime you kill, you must repeat this multiple times until the Disco Zombie no longer spawns and you hear the gong noise.

A Rat King Symbol will now spawn outside of the Disco Inferno, activate it and fight the Rat King for a third time, rewarding you with his heart.

Speak to Pam in the Blackcat Dojo. After this once you enter the Rat King's lair at any moment the boss fight will start and you will be locked inside.

Rat King Fight:


The Rat King can throw his shield at you, send a ground strike in your direction, and can spawn Rat Ninja zombies. Occasionally he will defend himself using his shield, when this happens a yellow armor marker will appear on your screen when you shoot him, the more you shoot him while his shield is raised the longer he will hold it out. You are able to destroy his shield and staff by using Chi Shurikens.

When you first enter the fight you must deal damage to the Rat King using any weapon that isn't an explosive or melee. When you have done enough damage the Rat King will go up on the rafters around the room and the Eye, Brain, and Heart will appear around the lair.

You must now pick up one of the 3 organs and bring it to the middle of the lair. You must complete the challenge the organ gives you. After completing said challenge you will hear a gong sound and you must again damage the Rat King until he returns to the rafters. You can do these in any order.
Eye: The eye in the middle will scan the room revealing pink symbols around the arena (you can also manually scan using the eye you have). You must shoot all of these symbols to complete this tier.
Heart: Hold activate in the center of the Arena on the Rat King logo. Deadly acid will be dumped around the perimeter of the arena, the acid can damage you if you stand for it too long. Killing a zombie on a section of acid will cleanse that section for a short period of time, the goal is to clear the entire perimeter of acid before more acid is dumped into the arena.
Brain: Allow the blue eyed zombies to go to the Rat King's brain. The goal is to let the blue eyed zombies stay at the brain for a period of time. Destroying the Rat King's staff with a Shuriken can make this step go faster as he will be unable to quickly kill off the blue eyed zombies.

After completing your 3rd challenge you are able to kill the Rat King after dealing enough damage to him. Once you have killed him the ending cutscene will play (if you are not in Boss Mode) and the Soul Key will drop where you killed the Rat King.

Once you have completed the Easter Egg you can pick up the Katana off the wall in the dojo for free in that game and can buy it off the wall in any game after that for $10000.
Shaolin Shuffle Side Easter Eggs
Katana Weapon:
After completing the main easter egg, you can find the katana on the wall inside the Black Cat Dojo for free, it will be unlocked for every match after for 10,000 points.

Nunchuks:
Learn Kung-Fu, then open the door portals around the map

Activate the alarm clock inside the Disco https://i.imgur.com/qqVR3CQ.png

Head onto the street, and head to the top left hand corner of the road where the portal is next to Blue Bolts, and there will be an item there corresponding to your character. (Trophy for AJ, Mic for Andre, Newspaper for Sally and Comic for Poindexter).

Whilst in alarm clock vision, melee the item (as stated above) quickly head into the portal to your right, come out the portal, take a sharp left turn and melee the item on the stack of wood.

Next go to the Subway with Bang Bangs. Activate the clock there https://i.imgur.com/SI7DbLt.png , run through the portal next to it to Bombstoppers and melee the script laying on a dumpster under the stairs. https://i.imgur.com/aYSmhEA.png

You'll be brought back in time to the Subway, quickly run across the tracks and on the floor next to Bang Bangs you will need to melee another script. https://i.imgur.com/A8GN1Hg.png

Next you will need to run up to the roof of the Disco and interact with that clock. Drop down through the open hole in the roof and melee the book next to the Rack-9.

You've be sent back in time. Then melee the book next to the ledge you can jump down to on the roof. https://i.imgur.com/LR6Kh6A.png

Go around the map and find the TV your character can interact with. When you find the right one the TV will have color bars on the screen. Keep interacting with it until a cartoon image of your character appears. Here is a list of TV Locations:

Sally - In the Spawn Room in the Train car
Andre - Inside the Heebie Geebies
Poindexter - On the rooftop near the RPR Evo wallbuy
AJ - Next to the Blue Bolts perk machine

When your character appears on screen a whole bunch of Ninjas and Zombies will spawn. You need to kill them.

Go back up to the Disco roof and punch the clock, then head down the ledge and punch the one inside the Disco, then head down to the subway and punch that clock. A fire sale will spawn when you complete this. You must do this step quickly.

Pick up the fire sale and head to a Mystery Wheel. The Nunchakus should be the first thing you get from the Wheel.

Note: After doing this with any character once the Nunchakus will be obtainable in the Mystery Wheel every game. Even when playing as Pam Grier.

Secret Song:
There are 7 hidden radios hidden around the map that you must interact with. They can spawn in 16 different locations and once interacting with the 6th one in your game the song "Cats on the Boulevard" will play. Here are the locations:
  • In some trash to the right of the Robot build table
  • Behind a pallet left of the main entrance to the Heebie Geebies
  • In a tire on the right side of the roof of the Heebie Geebies
  • In a trash can up the stairs from Racin' Stripes next to a trash chute
  • On a red ledge after going down the trash chute near Racin' Stripes
  • Behind a speaker in the Heebie Geebies
  • In a red crate near the bathrooms in the Heebie Geebies
  • Behind a trash can in the alley between Deadeye Dewdrops and the Inferno Disco near the Mystery Wheel
  • Behind a trash can in the alley between Deadeye Dewdrops and the Inferno Disco, in the middle area
  • In a trash can in the Inferno Disco on the bottom floor near the service counter
  • On the roof of the Disco behind some bricks
  • In a vent on the roof of the Disco next to the Mystery Wheel
  • In a broken gas pipe going from the The Pink Cat to Tuff 'Nuff
  • To the left of Racin' Stripes, behind a stack of wood
  • Opposite to the Rpr Evo wallbuy near Deadeye Dewdrops on top of a green container
  • In the Tuff 'Nuff hallway between an oil barrel and a green container
  • Outside the Inferno Disco near the RV-N wallbuy underneath a white table

    Billionare's "Trolltastic" Treasure Hunt:
    There are 7 Radios that spawn around the map that are used to activate the Secret Song. You must find the radio that talks about the "eccentric billionaire David Savage".
    - Once you have found the specific radio head up to the roof of the Inferno Disco and look directly at the Savage Industries[i.imgur.com] clock. A Wyler Language cipher will appear signalling you have completed this step.
    - The next step is to go around in the Subway sections of the map and hold the interact button on all 12 standing trash cans within the Subways, they will make a whooshing sound when you interact with them. Once you have interacted with all of the trash cans head over to the dumpsters near Mule Munchies, aim directly at the dumpster closest[i.imgur.com] to Mule Munchies and another cipher will appear.
    - The next cipher appears on a stop sign near Racin' Stripes. You will need to look down from the bridge where the Electric Barbed Wire trap is located. Aim directly at the stop sign[i.imgur.com] and another cipher will spawn.
    - Next cipher appears inside the Inferno Disco in an inaccessible staircase on the 2nd floor. Look directly at the roof of the staircase[i.imgur.com] and the cipher will appear.
    - Next cipher appears in the Spawn Subway to the right of the bank behind a gated door. Aim directly at the wall[i.imgur.com] and the cipher will appear.
    - Now this next cipher will only spawn in between 12am and 1am Eastern US Time/9pm and 10pm Pacific Time. You cannot try and change your computer date or anything or else it will not let you complete the hunt. The cipher will be located on the wall to the left of Tuff 'Nuff.[i.imgur.com] Look directly at the wall and the cipher will spawn.
    - The last and final cipher is on the Rat King's chair[i.imgur.com] within his room. Aim at it and at the end of the cipher a picture of David Savage and his treasure will pop up giving you the Trolltastic calling card.

Skull Buster
Skull 1:
Bring these to the Skullbuster Machine and it will clean the blood off it and give you the 1st Skull.
Glass Cleaner:
  • In the Disco on the top floor next to a pole near the bar
  • Next to the lockers in the Subway station near the Pink Cat Theater
  • To the left of the stage in the Heebie Geebies

    Rags:
  • On the roof of the Disco, next to the Magic Wheel on some pallets
  • To the left of the Rat King's throne
  • In the alleyway, up the wooden ladder, sitting on the floor

    Skull 2:
    Mahjong tiles spawn up near Quickies on the roof. You must collect Mahjong tiles around the map with numbers and symbols on them. The objective is to make it so it displays what would give you a winning hand in a real game of Mahjong, calculate your winning hand here: http://mahjong.onevis.net/

    Mahjong tile Spawns:
  • On a pallet next to Blue Bolts
  • Outside the Disco on a barrel table
  • Inside the Disco on a bar counter
  • On the Disco roof on a red table
  • In the same room as Tuff 'Nuff in the opposite corner
  • On a red crate next to Racin' Stripes
  • On a red crate in the Heebie Geebies
  • On a bar counter in the Heebie Geebies
  • On a bench in the Subway near the Theater
  • On a red table in the Disco (door near Bombstoppers)
  • On a ledge/counter in the Disco
  • On a Car near the Dojo

    Skull 3:
    Candles will spawn on a window to the right of the Inferno Disco sign near the Black cat. You must shoot a digital 1 into it.
    Next, go to Racin' Stripes and on another building you should see the candles in front of a new window. Shoot a digital 9 into it.
    Next, go to Trail Blazers and once again theres another window. Shoot a digital 7 into this one.
    Finally, go to the left of the Dojo and shoot a digital 2 into this window.
    If you take too long to shoot or shoot a wrong tile you will fail and have to wait 1 round. You cannot do this on a Rollerskate round.

    Skull 4:
    When a round starts you must go to the RPR Evo wallbuy location near Deadeye Dewdrops and do a jumping puzzle on white symbols that appear. When you get to the end you must jump into the Skull to collect it. If you fall off you must wait another round.

    Skull 5:
    You have to jump in front of the train to grab the Skull off the front of it. As long as you touch the skull you're fine, even if you go down.

    Skull 6:
    You have to insert 555-0152 on a phone around the map. Stay on the phone until you hear the completion noise.
    NOTE: You have to repeat this step if you fail the actual Skullbuster game.

    The Game:
    Once inside the Skullbuster machine you must shoot question blocks with the colored cubes in order to connect them to the colored Skulls. Skulls will dissappear if there is 3 of the same colored skull connected. Do 3 rounds of this and you will win, rewarding you with every perk that you won't lose when you down (besides Up 'N Atoms) and every gun in the Mystery Wheel is Pack-a-Punched.
Attack of the Radioactive Thing!
Layout:

Power:
Back to one power switch. To turn on power you must find the power lever on the beach next to the OSA in a zombie hand sticking out of the ground. You must put it into the power switch in the Power Station.
Pack-A-Punch:
Obtain Elvira's book from the safe near the Skullhop machine. Give the book to Elvira and she will give you a blood vial. Get kills using the cleaver melee weapon (found inside the grocery store, inside a shark) to fill up the vial, give it back to her. She will get up and follow you, take her outside to near the Mystery Wheel nearby and she will open the portal to Pack. After that, it will periodically teleport around the map.Look up to the sky to see a big cloud to figure out where it is. Locations are the TV studio where it's activated, the RV Park, and the Ice Cream shop by Spawn.

Double Pack-A-Punch:
Fill up Elvira's blood vial again with Cleaver melee kills, you can do this before you start the rest. Grab the crowbar from the Motel, head inside the Projection Room and activate the red button on the wall, it will turn blue. Head out through the portal and it will place you in a RV, you have a very limited amount of time, look above you for a cabinet that's cracked open and melee it with the crowbar, it will drop the alien fuses. Bring these back to the Power Station and place them where the Power Trap (must be crafted) activates and turn on the trap, once finished, pick them back up and place them into Pack-A-Punch.

Traps:
There are 5 traps total in the map but 4 need to be crafted before use.
  • The electric power plant trap can be repaired by picking up the terminal piece in a trash can, against the building across from power.
  • The RV park fire trap can be repaired by finding a fuel can sitting on a picnic bench within the park.
  • The Motel pool trap can be repaired by picking up a piece in a white truck, between the Motel and TV Studio.
  • The freezer trap in the market can be repaired by picking up a power box on the left side of the gas station.

    Melee Weapons:
    There's two melee weapons you can pick up inside the map, the cleaver inside the grocery store in the shark, and the crowbat inside a Motel room. They both kill in one-shot till round 9 without Slappy Taffy.

    M.A.D. Wonder Weapon Upgrade Parts:
    Get the Modular Atomic Disintegrator out of the Mystery Wheel.
    Grab 3 pieces around the map located in power boxes and interact with them to add them to the M.A.D. You can open them by meleeing them with a Crowbar. Locations:
    • Outside the bathroom in the RV Park
    • Outside the TV Studio
    • Behind the Gas Station

    Trap Buildables:
    Seismic Wave Generator:
    Blueprint:
  • Outside the Ice Cream Parlor next to the backdoor

    Part 1:
  • Outside the Ice Cream Parlor on a corner of the store

    Part 2:
  • On a bench outside the Ice Cream Parlor

    Part 3:
  • Next to porta-potties in the playground

    Violet Ray Device:
    Blueprint:
  • On a bench near the Power Station

    Part 1:
  • At the end of the roof above where the Blueprint is

    Part 2:
  • Next to a shopping cart near the Power Switch

    Part 3:
  • Behind a trash can near the backdoor of the market

    Hypnosis Device:
    Blueprint:
  • On a shelf near the safe in the back of the market

    Part 1:
  • In a red crate in the backroom of the market

    Part 2:
  • Next to the vodka shelf in the market

    Part 3:
  • To the right of the Green Eggs in the market

    Mind Control Device:
    Blueprint:
  • Outside the Motel room with the Crowbar/Build Table

    Part 1:
  • To the right of the TF-141 wallbuy

    Part 2:
  • Next to a pile of chairs next to the pool

    Part 3:
  • To the left of the stairs to go down from the Motel to the Studio

Attack of the Radioactive Thing! Side Easter Eggs
Secret Song:
Find all the vinyl records around the map. Locations:
  • Next to the Power Switch behind a wooden board
  • Underneath a cash register in the Beachside Market
  • Underneath the table in the open RV
  • Underneath a blue tarp near the Snack Shack
  • In a trash can at the Motel

Message Rerouted (Secret Calling Card):
Shoot a rod sticking out of a rock to the left of the Mason's sign with a sniper rifle.

Make 'Em Squeal (Secret Calling Card):
  • Melee the left most pig body inside the freezer on the market with a Cleaver to obtain Fat.
  • Go to the bathrooms in the RV Park, in the middle stall that is closed, go prone and you will see a zombie head pop out of it. Hold square once hes fully raised out of the toilet with the Fat in your inventory and it will give the fat to the zombie.
Attack of the Radioactive Thing! Main Easter Egg
Main Easter Egg Quest:
Activate Power and obtain Elvira's Book from within the Safe in the Ice Cream Parlour.
- Build the Zombie Body in Spawn with the following pieces, each piece will need to be placed on the tables within Spawn.
Head - Navigate to Pack-a-Punch, activate the Button on the wall and exit the room immediately, you will be teleported within an RV where the Head can be obtained.
https://gfycat.com/harmfulancientaegeancat
Torso - Obtain the Crowbar. Repair and activate the Deep Freeze Trap, melee the Pig in front of the Torso, it will explode allowing the player to obtain the Torso. https://i.imgur.com/x9SrWfU.jpg
Left Arm - Obtain via a Firepit in the RV Park. https://i.imgur.com/Be9Z0VP.jpg
Right Arm - Build and obtain the Seismic Wave Generator, navigate to the Beach and place the Seismic Wave Generator near the Arm raising out of the ground (the one that held the power switch).
Left Leg - Obtain the Cleaver, melee and kill a Radioactive Zombie, the Leg will drop and can be obtained.
Right Leg - Navigate to the back of the TV Station, the Leg can be found hanging in a tree, cook and throw a Grenade to knock down and obtain it. https://gfycat.com/inbornfirsteyas
Glass Shard - Navigate to the restroom in the RV Park, melee the unbroken mirror with a Crowbar to break it and obtain the glass. https://i.imgur.com/UCsS0d9.jpg
Car Mirror - Obtain the Crowbar, navigate to the white car in front of the Gas Station, melee the passenger-side mirror to knock down and obtain it. https://i.imgur.com/MMK414G.jpg
Hand Mirror - Summon Elvira, while she is away from her seat the Hand Mirror can be obtain from where she was sitting. (You can pick it up when it says "Elvira is not here right now" on your screen when you go up to it)

- Place the zombie parts on the upright bed at spawn, place the broken mirror to the left of the bed, place Elvira's mirror on crates in the room, and place the car mirror on shipping crates.

Obtain the Punch Card from the Ice Cream Shop[i.imgur.com] , place it in the machine in Spawn. Interact with the machine and you will be able to input numbers into it. It will scroll from 0 to 9 and you must input 5 numbers in the correct order. Mess up 3 times and you will have to restart the machine. The only numbers that will work are 3, 4, 5, 6, and 8 in any order. Once all 5 numbers have be input in the correct order, interact with the Life Ray next to the machine and it will make the zombie come to life.

Input the number received in Step 3 again except this time you must input it backwards. Activate the Death Ray to kill the Zombie and dropping a Key for the player to obtain.

-Obtain the parts to put on the Nuke
  • Under a red car between the Motel and the Studio https://i.imgur.com/XNeDThM.jpg
  • At the end of the stream below the bridge https://i.imgur.com/Bj7blT8.jpg
  • Behind a gate outside Elvira's Studio https://i.imgur.com/27sjBX9.jpg

    Obtain a Crowbar and look under the desk in the back of the Beachside Market[i.imgur.com] and it will give you 4 numbers. You must place 4 pressure gauges around the map onto these numbers using the crowbar. The locations of the pressure gauges are as follows:
  • Behind the Gas Station https://i.imgur.com/Zck2RrD.jpg
  • On the right side of the Snack Shack https://i.imgur.com/Tr6SvtA.jpg
  • Behind a shack at the Power Station https://i.imgur.com/TC7BljT.jpg
  • In the Motel room where you picked up the Crowbar https://i.imgur.com/GNO98XR.jpg

    - Once you have inputted the proper numbers the safe in the back of the Beachside Market[i.imgur.com] will open. Pick up the Nuclear Bomb Codes in the safe.

    NOTE: Write down the code on a sheet of paper or on your phone, you wont be able to check your inventory during the code input process.

    Navigate to the Gas Station and interact with the right-side Garage door, the door will open up giving the player access to the Chemical Station. Place the chemistry lab pieces inside the gas station. Locations of pieces are as follows:
  • On a picnic table between the beach and RV Park https://i.imgur.com/9CkHL5h.jpg
  • On a picnic table in the RV Park https://i.imgur.com/qv21SAB.jpg
  • On a couch in the back of the market https://i.imgur.com/7luwpTu.jpg

    Find what your m looking symbol's number equivalent is in the office of the Motel, it should be above the radio in there. https://i.imgur.com/r2TWuBh.jpg

    NOTE: Your number will be different every game

    Find what your O looking symbol's number equivalent is by finding them around the map. You need to do is you must change the color of the map by going to Elvira's studio and changing it using the machine there. Then go to all the symbols around the map and see which ones have a ≠ on that color setting. The symbol that never has a ≠ sign is what your number is. The symbols are in the following locations:
  • On the door of the Gas Station https://i.imgur.com/JqtK0Bz.jpg
  • In the back of the Beachside Market next to the fridge https://i.imgur.com/diFD3ld.jpg
  • In the Pack-a-Punch RV on the fridge https://i.imgur.com/Zv2iYNS.jpg
  • Underside of the bridge https://i.imgur.com/NrnuGtO.jpg

    Multiply what your O is by what your m is and whatever it is check Elvira's TV. Change the maps color to what the TV says and what your equation equaled to.

    Example: Your equation was 11 x 10, then your number is 110, Elvira's TV is this[i.imgur.com] then you set your color of the map to Green.

    STAY ON THE COLOR SETTING UNTIL YOU HAVE COMPLETED THE CHEMICAL STEP

    Obtain batteries from zombie item drops and place them in radios at the Power Station and in the Motel Office.

    Listen to both radios. One of them will contain Dr. Bright explaining what chemicals work with the Nuke. You will be told which one he knows will be able to destroy the Radioactive Thing.

    You must create the chemical Dr. Bright told you will destroy the Radioactive Thing. Here is a list[preview.redd.it] of formulas you may need. When you place down the proper ingredients you must input a number. This[i.imgur.com] number is found by adding together all of the top and left number of each ingredient's chemical diamond and subtracting whatever your O symbol was. Chemical Locations[segmentnext.com]

    Example: You must combine Quarters and Racing Fuel in order to make Formaldehyde. You look around the map for the chalk boards containing Quarters and Racing Fuel. Quarters has 6 and 2 as the top and left numbers of the diamond. Racing Fuel has 3 and 4 as the numbers. You add them together to make 15 and subtract your O symbol's number which in this case is 4. You must input the number 11 onto the machine inside the gas station in order to complete the chemical reaction.

    NOTE: Your numbers on the diamonds will change in the different color settings and will change every time you play the map.
    Chalk Board Locations:
  • Spawn next to the Insect Repellent
  • Outside the Studio next to Bang Bangs
  • On the beach next to the water
  • In the RV park
  • Inside the Gas Station
  • Behind the Beachside Market

    Once you've created your super formula put the parts you picked up previously onto the Nuke and then pick up the super formula and add it to the Nuke. Gear up for the fight ahead and then have all players in the game interact with the Nuke at the same time. Wait for it to charge up and have everyone interact with it again. You will then be teleported into the boss fight.
Crog-Zilla Boss Fight
- Push the Nuke down from the top of the stream to the water's edge. During this Crog-Zilla will launch Crogs and Fireballs down on you when you first touch the nuke, when you go out from under the bridge, and whenever the nuke stops moving and you move it again. Zombies will also be chasing you around during this time.

- Once the Nuke is at the edge it will launch into Crog-Zilla's mouth. Crog-Zilla will now be able to use her attacks such as her insta-kill ground slam and laser beam. If you are behind or on top of the bridge she can launch Crogs or Fireballs at you. You can tell which attack she will be using by her animations.

- During this phase you must shoot Crog-Zilla's green core on her chest with one of the Death Rays around the beach. The core will open up as she goes for a slam or laser beam. Time the shot correctly and after you land 1 shot the core will be open all the time. You are now able to shoot the core with either the Death Rays or the Spartan SA3.

- Once you do enough damage to Crog-Zilla's core she will stop attacking you. Have all the players interact on the Nuke launcher at the water's edge and radiation will crawl up the beach. Have all players make their way up the beach until you reach the bridge. You must defend yourself there against zombies and Crogs until the radiation makes it's way up to you. After a certain amount of time Crog-Zilla will launch a laser beam and create an obstacle course that you must jump and slide through. Avoid the lasers and the fireballs Crog-Zilla launches at you or else you will take massive damage. Go throughout the obstacle course until you reach the Nuke launcher at the water's edge and have every player interact with it (there is a timer so go through the obstacle course quickly).

- When all players have interacted with the Nuke you will be brought into Crog-Zilla's belly. All players must input the code that you got from the sheet in the safe (You have 45 seconds) by pressing the interact button (or Left Click on PC) at the correct time to select the numbers you need. Each player gets 3 strikes per attempt and 3 full attempts to input the code. If you successfully input your code but a partner in co-op cannot you can go over to their inputter and do it for them. If you fail you must interact with the nuke launcher and redo the obstacle course again, except the defense step will go much faster. When all players have input the code correctly you will have defeated Crog-Zilla.
Skull Hop
Skull 1:
Find 5 Skull Tokens around the map and shoot them. The locations are as follows:
  • Inside the Shack next to Power Switch
  • Underneath bus on the bridge
  • In a zombie barrier in the Studio
  • Behind a dumpster near the Power Station
  • On the Mason's Sign outside the map in the Town
  • Underneath a shelf in the Beachside Market
  • Behind the Snack Shack in the bathroom
    Use a Sniper to see the following:
  • Behind the Change Chews machine near a dumpster
  • On a giant rock to the left of the Radioactive Thing
  • On the top right room of the Motel (looking from the bridge)

    Skull 2:
    Pick up the container full of green slime outside the Gas Station, then place it down at the radiation puddle near the Ice Cream Parlor. You must now stand next to the puddle for 5 minutes until it is done. After 5 minutes you'll hear an audio queue and you can now go and pick it back up.

    Skull 3:
    Place the container in the Pool at the motel. Now you must get exactly 16 kills within 1 use of the Pool Trap. Once the trap ends and you got exactly 16 kills you will earn the 3rd skull.

    Skull 4:
    Head over to the playground near the Ice Cream Parlor. You will see 4 symbols lying on the ground in front of swings.
    What you need to do is interact with the symbols and you will see symbols on the movie projection screen above you. The top symbols are for spelling out the word you see on the front of the Ice Cream Parlor (Your word will change every game). The bottom row is the current combination of letters you're using to get the top letter. Use this calculator to figure out how to input the letters for your word (this calculator is a bit hard to understand and an easier to follow one may be added in the future.
    Word/Wyler Language Key - https://i.imgur.com/QrGOMCa.jpg

    Skull 5:
    Go to the picnic table nearest to the Fuel Tank, there will be a Don't Blink note on the picnic table that you need to melee.
    Grab another slime container and head to 1 of the 4 Wyler portraits around the map. Interact with them and a bubble will spawn around you. You will be invincible in the bubble and zombies will move super slow. Once the bubble is there you must place the slime container on the ground and melee it. Ghostly spirits will now circle you. You now need to shoot 7 ghosts before the bubble disappears to complete it. You must do this at all the Wyler portraits around the map. Locations are as follows:
  • Behind the Gas Station
  • In the backroom of the market with the safe
  • In the Ice Cream Parlor
  • In the office of the motel

    Skull 6
    Shoot the Skullhop machine with an Upgraded M.A.D.
    NOTE: You have to repeat this step if you fail the actual Skullhop game.

    The Game:
    To destroy Skulls, you need to stand on the same color of platform you see to the left and right of the skull wall. Falling off the platforms and shoot the wrong color cube at the skulls will result in a skull leaving the wall and escaping. If 3 skulls escape you will lose. You must destroy 3 skull walls in order to win.

    Once you win you are rewarded with all the perks on the map and Trail Blazers permanently (unless you're in solo and you will lose Up 'N Atoms upon death). As well as unlimited Fate & Fortune deck refills.
Beast From Beyond
Layout:

Power:
If you can survive the infinite Scouts till you get the power on, here's what you do and the best route. Take the door to the right next to the computer terminal, you need to get N3Il's head and bring it back here later. Go past this kitchen type area with the hanging meat and go up the stairs, buy the door that's straight ahead. In the big room, jump down the hole in the ground and land on the ledge with the green flare. In the next room with the water, his head is sitting on the end of the catwalk. Buy your way out of this room and bring it back to that terminal from in spawn and power will be on.
Pack-A-Punch:
Outside on the Ice Planet, the portal is out there across a bridge that needs to be repaired using sattelite parts, they're fairly big and won't be hard to miss if you know what you're looking for. Before you start collecting the parts, go into the Cargo Bay and press the button to the left of the entrance on a red pillar, to blow open the door to the Theater.
  • Hop down to the bottom floor off the Cargo Bay, it will be sitting between the stairs and a crate.
  • Sitting to the right of the Blue Bolts perk machine.
  • Outside on the streets in the Theater section, sitting on top of the car by the KBS Longbow wallbuy.

Double Pack-A-Punch:
  • Shoot open the Electrical Box across from the Proteus Wallbuy, hold square to obtain the Alien Fuses
  • Place the Alien Fuses on the Sasquatch Cutout in the Theater.
  • Obtain the Lost Reel from the counter of the Concession Stand in the Theater.
  • Navigate to Pack-a-Punch and place the Lost Reel in the Projector. If done correctly clips of Zombies in Spaceland will begin to play.
  • Obtain the Entangler and navigate to the Theater Screen, activate the Theater Screen Trap and shoot the Entangler at the Screen to pull a Brute Helmet out of the portal. Once the Trap is finished the Helmet will fall on the ground and can now be carried using the Entangler.
  • Drop the Brute Helmet on the ground and interact with it to pick it up. Place the Brute Helmet on the Cutout and activate it. If done successfully the Brute Helmet will zap the Alien Fuses on the Sasquatch Cutout. You will now be able to obtain the Charged Fuses.
  • Navigate to the Pack-a-Punch Machine and install the Alien Fuses. Once complete you will be allowed to Double Pack-a-Punch your weapons.
Entagler Weapon:
Obtain the first Skull for Skullbreaker by using an explosive to open up a fusebox containing a pixel skull that you must shoot. The fuse box can be in any of these locations:
  • Water Treatment Room above the door to Blue Bolts
  • Above Bombstoppers
  • In the Cargo Bay, above the stairs going down from the P-LAW
Navigate to the Cargo Bay and locate small Red Xs on the ground, 4 total will spawn, one for each player. Every player must stand on an X and defend them from Zombies until the Red Skull reaches the ceiling. Once complete you must run and jump off a ledge around the room and collect the Skull before it disappears, the Entangler will spawn in the center of the Cargo Bay. If failed you must go to the next round and redo the step. Red X's: https://imgur.com/a/sEQT5

Venom-X:
https://sneekee.github.io/DLC4-Tools/tools.html
Grab a Phantom/Blue Cryptid to the water treatment area and activate the trap while it's in the water, this will open a box in the Ops area, across from Bang Bang's. This box will have a random set of colored buttons, the game wants you to do equations to figure out which button to press. After that, upstairs in the room above Bombstoppers are three terminals, active the lockdown tube downstairs to trap a zombie, you'll have a timer. Activate the middle terminal upstairs to activate the mazes on the adjacent terminals to the left and right, use your D-Pad (I don't think arrow keys work on keyboard) to move the red square to the blue diamond. The link above is a helpful tool to solve the button puzzle, and mazes. After all five mazes are completed, the vault downstairs will open the Venom-X.

Venom-Y:
https://sneekee.github.io/DLC4-Tools/tools.html (The tool also explains how to do the morse, if you already have Director's Cut, you don't have to do these steps)
Activate the Terminal up-top near Bang Bangs, Morse Code will play, note it down, this is your Keyphrase. Your keyphrase will either be Archer which will end in a short-long-short .- .-. -.-. .... . .-. or Cross which will end in 6 shorts -.-. .-. --- ... ....

Activate the Terminal down-low near Bang Bangs, Morse Code will play and there is a computer in the room next to Bombstoppers. The left button will play shorts and the right button will play longs.

Cross

If your key was Cross your message will always start with

-- --.. --.. -.. --. -..- ...- ..-.

Follow along to the beeps and listen for the first 2 letters that follow it will be one of the following

Fifteen - -..- .-

Go up to the terminal and enter fifteen

..-. .. ..-. - . . -. .-.-..

Twenty or TwentyFive - .-.. ---

Your number is either 20 or 25 go to the terminal and enter twenty

-.-- . -. - -.--

If you don't get the activation sound enter five

..-. .. ...- .

Thirty - .-.. --..

Go up to the terminal and enter thirty

-.... .. .-. - -.--

Eighteen - .-- .-

Go up to the terminal and enter eighteen

. .. --. .... - . . -.

Archer

If your key was Archer your message will always start with

-.- --.. -. ... ... -- . ..

Follow along to the beeps and listen for the first 2 letters that follow it will be one of the following

Fifteen - .... .--.

Go up to the terminal and enter fifteen

..-. .. ..-. - . . -. .-.-..

Twenty or TwentyFive - ...- -..

Your number is either 20 or 25 go to the terminal and enter twenty

- .-- . -. - -.--

If you dont get the activation sound enter five

..-. .. ...- .

Thirty - ...- ---

Go up to the terminal and enter thirty

- .... .. .-. - -.--

Eighteen - --. .--.

Go up to the terminal and enter eighteen

. .. --. .... - . . -.

Kill X amount of cryptids the morse gives you. This will raise the Venom-Y Percentage in your Inventory. Once at 100% you may Pack-a-Punch the Venom-X and turn it into the Venom-Y.

Venom-Z:
https://sneekee.github.io/DLC4-Tools/tools.htm
Exact same morse steps as above except instead if your first keyphrase was Cross, it's now Archer, and vice versa.
To kill over X amount of special enemies you must simply kill that amount of any non-regular zombie. This can include Scouts, Phantoms, Ninjas, Clowns, and the Slasher.

To shoot hidden figures you must go over to the time machine near Pack-a-Punch and set the date to 1950's. Then these hidden figures from the Skullhop Easter Egg in Attack of the Radioactive Thing will appear. Head over in front of the Pack-a-Punch portal and start shooting them. You must shoot at least the amount that your cipher told you to shoot in 1 round otherwise you fail.

Once complete you may 2x Pack-a-Punch the Venom-Y to upgrade it to the Venom-Z if the Alien Fuses are placed in the Pack-a-Punch Machine.

Beast From Beyond Main Easter Egg
Main Easter Egg:

1.Activate Power, obtain the first Floppy Disk by opening and navigating to Pack-a-Punch. Once there you must enter the Projection Room and wait for the timer to run out. Once the timer has run out a Phantom Cryptid will spawn, kill this Phantom and it will drop a Floppy Disk in the area where you killed it.
Obtain the second Floppy Disk by picking it up off of the ground to the left of the Pack-a-Punch Portal next to a giant power pole.

2.Obtain the third Floppy Disk by navigating to the Red-lit Hallway near Bang Bangs, Entangling the Floppy Disk behind the bars and shooting it toward the grate in the back[gfycat.com]. The Floppy Disk can be found in any of the following vent locations:
Left of the Magic Wheel in the Hallway https://i.imgur.com/zQIBr0w.png
Up the stairs near the Proteus Wallbuy https://i.imgur.com/fMYkwGi.png
In the Mess Hall https://i.imgur.com/nLPU4E7.png
Left of Magic Wheel in Spawn https://i.imgur.com/AsW0ml9.png
To the left of the door going to the Ops Center from the Hallway
To the right of the door going into the Cargo Bay
3.Obtain the fourth and final Floppy Disk by obtaining the Entangler, Entangling any Space Helmet found around the map, navigating to the Med Bay, and launching the Space Helmet at the Green Monitor in the Forcefield Room. The Forcefield Room will now be opened, the fourth and final Floppy Disk can be found on the tabletop. https://gfycat.com/terrificorderlyaxisdeer

3. Link to picture of lines[i.imgur.com] that match the Symbols on your 4 Floppy Disks, you must use the line that has all 4 of your symbols on it. Once located the order in which you need to insert the Floppy Disks into N31L is listed right to left on the line. Once entered correctly N31L will become Angry, activating Traps and Doors located around the map.

4.Obtain the Entangler, navigate to the Theater near the Brute Cutout and Entangle the Button on the wall behind. Carry the Button to the 'The Beast From Beyond' Poster in the Theater Arcade to the left of the Cryptid Attack arcade machine. If done correctly the Button will teleport and no longer be on the original wall.

5.The Button will now be located on the bottom-side of the Desk in the Force-Field Room near Med Bay. Activate it. This will open a 4x4 Grid of Dials in the Med Bay. Note down the initial orientations of each Lever. You must turn each that were initially vertical until all Levers are horizontal. (Note: This method will rarely not work, in this case just write down the current vertical ones and turn them all.)

6.Upon completion of the Step 4 Puzzle N31L will be temporarily Hacked, you are now on a timer to Entangle his head using the Entangler, take it to the Pack-a-Punch Room, and place N31L's Head in the computer on a desk on the right side of the room. If failed or the N31L Head is dropped, a Nuke will go off, ending the Round, and the Puzzle from Step 4 must be completed again to obtain N31L's Head again. You will be unable to open doors during this so you must follow where N31L's head is pointing until you make it to the exterior. (You can also just wait at the door that you want to go out of but it may take a while and you can become overwhelmed by zombies)

If done correctly, all players are now able to Hold Activate on the Computer to enter the Boss Fight.
Cryptid Boss Fight:
Recommended Weapons: Kendall-44, Type-2 (Butcher Epic Variant), FHR-40, Mauler (Epic Sentinel Variant Recommended), VPR, Venom-Z

The Boss Fight will start with 4 Rhinos spawning in as a laser hits the crate they are located in. Keep in mind that there is an ammo crate in a shipping container in the middle.

The 2nd phase of this fight has you fighting regular scout Cryptids on one side of the room. Kill all the scouts to progress.

The 3rd phase will have Phantoms and Scouts spawning on the opposite side of the room. Kill them all to initiate the next phase.

The 4th phase will open up all the portals around the room, making Phantom & Scout Cryptids spawn from all sides. During this 2 Rhinos will also spawn. You need to survive until 3 computer terminals light up around the room. Once all 3 are on hold Square to turn them off (you need to turn them off in quick succession).

The 5th phase of this fight will open a shipping container containing a larger computer terminal that will start a countdown from 99 seconds (The timer is actually longer than 99 real seconds) . You must survive those "99" seconds with all cryptid types chasing you around the arena. Run around the outside of the arena while keeping the majority of the cryptids behind you, killing only the ones that spawn directly ahead of you. When the 99 seconds are up you must head over to the terminal and hold Square.

Lights will dim within the arena and all the remaining Cryptids will die off. Now, 2 Mammoth Cryptids (Blue Rhinos) will spawn. The Mammoths have a ton of health so you must damage them with anything that isn't an explosive or melee. Shooting the Mammoths will cause them to drop a blue fire on the ground which when ran over will deal 1 hit of health to you. Make sure to only shoot them in areas you can route around so you don't block off areas you need to run in. Shooting the Mammoths in the mouth will deal the most damage.

Keep avoiding the fire, the attacks of the Mammoths, and the random Phantoms/Scouts that spawn while also taking down the Mammoth's massive health bars to take them out. After they're defeated you'll be brought back to the map along with the achievement, if this is your last easter egg, interact with the soul jar inside the Pack Portal to unlock Director's Cut.
Beast From Beyond Side Easter Eggs
Secret Song:
To activate this song you need to find and shoot 15 Astronauts around the map:
  • Down Pit, near 'Tuff 'Nuff
  • Outside map by pole near Change Chews
  • Under Staircase left of Bomb Stoppers
  • Barrier near Racin’ Stripes
  • Ticket Booth on front of Theater
  • Bathroom Garbage Can
  • Inside Barrier near N31L’s head
  • Outside map behind Pack-a-Punch
  • Top-left of Cargo Room Ceiling
  • Top Balcony outside Theater
  • Window across from Pack-a-Punch
  • Water Treatment under stairs opposite to Karma-45 wall buy
  • End of Ship Hall near Acid Trap
  • Top of Glacier to the left of the Pack-a-Punch Portal
  • Grate above Red Hallway near Floppy Disk spawn

    Message Sent:
    - Navigate to the Terminal outside of the Pack-a-Punch Machine, set the Date to 1970s. If done correctly a Portal will spawn in the air.
    - Obtain the Entangler, navigate to the front of the Theater and Entangle the Turnstile laying in the Red Dumpster.
    - While Entangling the Turnstile, bring it to the Terminal outside of Pack-a-Punch, launch it into the Portal that is spawned. Once complete the Portal will disappear and you will be rewarded the Trophy.
Skull Breaker
Skull 1:
Use a grenade to open a Fuse Box containing a Skull, locations below. Shoot the Skull inside for Skull 1.
  • Water Treatment Room above the door to Blue Bolts
  • Above Bombstoppers
  • In the Cargo Bay, above the stairs going down from the P-LAW

    Skull 2:
    Navigate to the Cargo Bay and locate small Red Xs on the ground, 4 total will spawn, one for each player. Every player must stand on an X and defend them from Zombies until the Red Skull reaches the ceiling. Once complete you must run and jump off a Catwalk or higher up area and collect the Skull before it disappears, the Entangler will spawn in the center of the Cargo Bay. If failed you must go to the next round and redo the step.
    Album of all 4 red X Locations[imgur.com]

    Skull 3:
    There are 2 lines of letters as shown in this What you have to do is find all 4 symbols around the map. 3 of the symbols will be from the same line and 1 will be from the other line. You must ADS on the 1 that is on the different line from the others. Here are the the location the symbols can be:[i.imgur.com]
  • Under Cryptid on table in Med Bay
  • Container in Cargo Bay across from Trailblazers
  • Barrier right of Racin' Stripes
  • Theater Ticket Booth Entrance (Looking in from the Arcade)
  • Barrier beside N31L in Spawn
  • Barrier inside Mess Hall
  • Behind where you jump down to Tuff 'Nuff
  • Left of the Mystery Wheel in front of the Theater

    Skull 4:
    Navigate to Spawn by jumping down and locate a small Red X on the ground, stand on this X until a Colored Skull spawns in the room. There will now be paths of symbols on the ground, find the one which matches the color of your Skull, you must walk and not run along the path without stopping or leaving, until you reach the 4th Skull.

    Skull 5:A Chess Piece will now spawn on the Chess Board in the Break Room. You must obtain 7 Chess Pieces located around then map, locations below, then complete the 8-Queen's puzzle.
  • Scale on Med Bay Counter
  • Right of Couch in Break Room
  • Bottom of Staircase near Spawn
  • To the left of the chess board on a counter
  • Up the ladder at Spawn
  • Under the table with the Cryptid laying on it in the Med Bay
  • To the right of the exit of the Exterior near the Proteus wallbuy
  • In the Cargo Bay to the left of where the sheet metal for the PaP bridge would be
  • In the Ops Center next to a giant pillar
  • In a corner near Bombstoppers
  • To the right of the morse code terminal in the corner
  • In the hallway with the Proteus on the top level on the side opposite to the zombie barrier

    Skull 6:
    Find 3 paper scraps in your game, align them up so you can see a code of inputs you must do. Paper locations:
  • On a table in the Lunch Room
  • In the theater washroom in a sink
  • In the theater on left side of the concession booth
  • In the Projection Room on a red tool bench
  • In the Med Bay lying under green monitors lying on top of an open notebook.
  • In the Med Bay next to the floppy disk on the table

    Stand in front of the Skullbreaker machine and aim at the screen. Input the code from your papers using your d-pad and the arcade machine will activate. If your code doesn't work try drawing the inputs on a sheet of paper and then rotating the paper in different ways to try all possible combinations.
    Example on how to put the papers together[imgur.com]
    Example: You have the three sheets of paper located. You must now connect them correctly based on the tears on each paper
    Note: You have to repeat this step if you fail the actual Skullbreaker game.

    The Game:
    Shoot the same colored cube at all the skulls in a line to make them connect. When you've connected a line of skulls with the same color, grab a nuke of that color and shoot it at the line of skulls to make them explode. You must complete 3 rounds of this in order to win the game.
Director's Cut Secrets
Hidden Lobby Music:
Video guide if needed
All of these can only be completed on Round 1.

Zombies In Spaceland:
  • Obtain sunglasses. Ride the Rollercoaster with the sunglasses on and once you are going down the steep hill section of the Rollercoaster and the next door opens, shoot the yeti animatronic on the right between the eyes.

    Rave in the Redwoods:
  • Make your way to the Slasher's Lair containing the Zombie Wheel Knife Game. The zombie on the wheel will have a white Talisman mask on his head. Throw a throwing knife at it before it disappears.

    Shaolin Shuffle:
  • Make your way to the Rat King's lair and on the right of his throne the white Talisman mask will be sitting on a painting, shoot it.

    Attack of the Radioactive Thing:
  • Make your way to Elvira's studio and in one of the green cameras next to the MacTav wallbuy the white Talisman mask will be sitting inside it, shoot it .

    Beast From Beyond:
  • Head to the Arcade within the Theater. Hold interact when you're standing at the broken down Octonian Hunter shooting gallery. A white talisman mask will fly in the very back of the game area (it will be hard to notice). You must shoot it in order to complete the challenge.
Mephistopheles Boss Fight
Recommended Weapons: Kendall-44, FHR-40, Mauler (Sentinel Variant Recommended), VPR, Venom-X, Type-2 (Butcher Variant), Reaver
- Obtain all 5 Pieces to the Soul Key, activate Director's Cut and obtain all 5 Talismans.
- Defeat the Cryptid boss fight in The Beast From Beyond and you will earn the outro cutscene and afterwards you will be teleported into an Afterlife Arcade with a magic wheel and the Fate & Fortune Card Teller
- Prepare for the fight ahead by using the Magic Wheel to obtain any Double Pack-a-Punched weapon from The Beast From Beyond and by refilling your card deck. If you lost your Up 'N Atoms in the previous fight hold square on the perk bundle in the middle of the concession booth.

- Once the 5 minute timer has run out or you have held interact on it a cutscene will play, starting the battle.

In this battle Mephistopheles will have a series of attacks that will insta-down you. He will start with his Black Hole, Fireballs, and Fire breath. After each Talisman charge he will gain more attacks such as his Super Slam, Lava Wall and Meteor Strike. He also has a Fire Twister attack but will only gain the ability to use it after you have charged 4 Talismans.
- To beat him you must charge up every Talisman by placing it in a symbol on the ground and standing in the blue circle around it. it until blue souls come up out of it, the more people that stand in the circle the faster it will charge. When the souls appear shoot them at Mephistopheles by using the Entangler. When you've hit him with enough souls he will get down on one knee in the middle of the arena. You must shoot the glowing symbol on his body in order to fully charge the Talisman.
- Between Talisman charges, Mephistopheles will spawn a number of enemies from previous maps including clowns, Cryptids (Scouts, Phantoms, and Mammoths), Ninjas, and the Slasher. First Round has clowns, second round has Slasher, third round has ninjas, and fourth round has Mammoths (with normal Rhino health).
- You must charge up all 5 Talisman in order to get to the final phase. Keep in mind that as after each Talisman is charged he will gain a new attack. stronger enemies will spawn during the middle stages.
- In this final phase you must shoot Mephistopheles with high damage weapons until all 5 Talisman's are raised out of the ground. During this phase Mephistopheles will unleash all his super attacks and will spawn in Slashers, Mammoths, etc. while you are trying to take him out. If you manage to do enough damage and charge up every Talisman you will be able to activate all the Talisman by interacting with them. Once all have been activated they will shoot lasers, despawn all the enemies, and bring Mephistopheles to his knees. Once he is on the ground you will need to shoot him as he reaches for the portal. Once this is done you will have defeated Mephistopheles, congratulations!
4 Comments
Pure 5 Jun, 2023 @ 4:56am 
awesome guide, me and my friend have been using it for the easter eggs. Thanks!
The NDL System 7 Jan, 2023 @ 11:30am 
qwq bruhhh any time i do the beast from beyond ee anytime i get to the activate the security to take neil pap, it dosnt work the method you gave qwq
_subliminal_ 29 Dec, 2022 @ 4:46pm 
do you know anything about how many lobby music songs there are and how to unlock them?
PEKKABEAST 14 Nov, 2022 @ 6:16pm 
your guide is amazing :steamthumbsup: