Warface: Clutch

Warface: Clutch

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HOW TO MASTER THE MEDIC
By BBQ
   
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pcode]Preface
As arguably the most important and versatile class in the game, I believe every Warface player should know how to play as a medic. A good medic can make all the difference between a win or loss, and this guide is here to help you master the art of the Warface medic.


Co-Op
NOTE: Due to the equipment that medics have at their disposal, the class can be played both offensively or supportively. For PvE I recommend playing supportively, especially as a new player. Once you get into the higher difficulties you'll see why.

Self-preservation is huge; as the most important member of your team, once you go down everyone else starts dropping like flies. Do not risk yourself unneccesarily. If a team member dies in the open and his body is being covered by an MG turret, it's probably not a good idea to revive him unless you want to end up just like him.

Pulling up the leaderboard shows everyone's health. Use this to keep track of players that need healing.

The medkit/defib share the same charge, and only recharge when equipped. Additionally the defib must be at 100/100 charge in order to revive someone. Keep this in mind when multiple teammates go down at the same time. If one of them is a medic, revive them first so they can help revive the rest of the fallen, and there is a lower chance that you will lose a player as a result of the defib's cooldown.

The defibrillator will damage the Heavy Gunner from any angle, but deals the most damage when you shock his power core. If the Heavy Gunner has only a sliver of health left, you can quickly dispatch him by running up to him and zapping him.

Unless you are using one of the special defibrillators, all players are revived with no armor and 50% health. Once you revive a downed player, let your medkit recharge and replenish the rest of their health. If the player in question is too dumb to realize that they come back with only 50% health, and continues fighting and getting killed, then your team may be better off with them dead.

You do not need a fancy shotgun for PvE. Especially when playing supportively and at higher levels, I find myself equipping the medkit 90% of the time. I use the shotgun defensively, and pull it out only when there is an immediate threat and none of my teammates are aware of it. Don't be surprised if you have less than 20 kills at the end of the match...during my most recent game on Insane as a medic, I only got 2 kills total, but also 7 revives and the highest points restored.


Versus
The small size of many maps means the medic is the bread-and-butter class of PvP. The medic is equipped with a shotgun, and a medkit which they can self-heal with, making the class extremely overpowered if played right.

Every shotgun in the game can kill a player in a single shot from close range, regardless of the type of armor they are wearing. The range at which a one-shot kill can be achieved depends on the shotgun, but generally the greater the shotgun's range, the greater the chances of a one-shot kill.
EDIT: The only exceptions to this are the Titan II and Anti-Sniper vests. If you know your enemy is wearing either of these vests, do not aim for his torso or the vest will absorb all of the damage!

In objective games such as Capture or PtB where all players have only one life, the medic is a huge force multiplier. If done right, that is...so make sure you know how to use a defib if you ever decide to run this class in PvP.

Stick to confined areas out of the open. Outside the range of the medic's shotgun, the medic is dead; within the range of the medic's shotgun, all other classes are dead...unless your opponent's ping is crap and he tanks all of your hits.

Sliding does wonders for the medic. Not only for avoiding grenades, but also getting your shotgun into your opponent's face quickly.