DARK SOULS™ II

DARK SOULS™ II

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Detailed Guide for Covenants
By Exist and 1 collaborators
Covenants return in Dark Souls II and they are being focused on to a greater degree. They will be available early on and provide the player with multiple new ways to interact with their world and other players'. Some offer assistance and protection from invaders, others bring new goals such as defending areas, and some demand the blood of other players.

Covenants are factions within Dark Souls. To join a covenant the player must make oaths to specific NPCs. There is rewards for following the guidelines set by specific NPCs that lead each covenant and there are penalties for breaking them. Covenants may also have an effect on the player's online interactions. Most covenants have a unique multiplayer item usable only by members of that covenant, and even the ones that do not will have items or spells that can affect other players in some way, and as such what covenant the player has joined will have an effect on the player's online experience. Generally speaking, each covenant will focus on either cooperation (summoning/being summoned) or competition (invading/being invaded), but even then how the player chooses to play the game is still their choice.


DISCLAIMER* I didn't like how the other covenant guide didnt go into to detail on where and how and what not. So I'm going to make it easier for you guys then to load up a browser and search. All credit goes to http://darksouls2.wiki.fextralife.com/

Please Rate!
Also please let me know if there is anything on the list that is wrong or typos so I may adjust/fix them. Thank you!

-Exist
   
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[Co-op] Heirs of the Sun
  • Covenant Leader: The Sun
  • Where to Join: Harvest Valley
  • How to Join: In Harvest Valley, after the 2nd bonfire (The Mines) Take a right after you leave said bonfire beyond the wooden bridge, kill the monster with a big hammer. Before entering the keep, you can turn left and get into a small cave, but beware the sickle holder. There is a broken statue similar to Dark Souls 1. Pray to it and you can join.

Heirs to the Sun is solely focused on Co-Op; Sunlight Medals are awarded once for defeating a boss while either you or another summoned player is within Heirs to the Sun. They can also drop from Falconer Knights in Things Betwix in NG+ and, the large giants that are ridden by hollows in Harvest Valley and are required to rank up in this covenant. This makes obtaining the medals before you join the covenant easy.

Farming the guardian dragon is especially fruitful. Frequent summons and the dragon's weakness to lightning make this an easy fight for any up and coming Heir of the Sun.
This covenant will make your white soapstone inscription glow golden, as well as give your character a brilliant golden look when you are summoned for co-op. If you are summoned to another world while hollowed, you will return to your world fully human should you succeed (as of 1.03 update).
Spending a full session worth of time with a host will revive a player to human and result in gaining a Sunlight Medal.


Rank: 0
  • Requirement: Inital
  • Reward: Sun Seal

Rank: 1
  • Requirement: 10 Sunlight Medals
  • Reward: Sunlight Parma

Rank: 2
  • Requirement: 20 Sunlight Medals
  • Reward: Sun Sword

Rank: 3
  • Requirement: 30 Sunlight Medals
  • Reward: Sunlight Spear

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Sunlight Medal

A medal depicting the sun. Offer it to the altar to strengthen bond with your covenant.
The slight warmth of the medal makes valor brim within one's bosom. The brave fighters who bore these medals are gone, but the sun never sets. On this day begins the contest to find the Sun's truest son.

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Sun Seal

"Ring of the Heirs to the Sun covenant. Slightly increases miracle attack power.

Worship of the sun, now a lost belief, was once widespread amongst great warriors.

Members of this covenant can leave their golden signs to be more easily summoned to join their brethren in jolly cooperation."
Praise the sun.

Effect
Increases miracle damage by 5%*
Durability: 100
Weight: 0.2

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Sunlight Parma

Equipment >> Shield
A small shield depicting a hero of yore.
Perhaps these famed champions are no more, or perhaps they have no desire appear in public view.
But their very absence has made tales of their brave deeds all the more alluring, and this shield memorializes one of their brethren.

Weapon Type: Small Shield
Counter: N/A
Weight: 1.5
Attack Type: Strike/Parry
Auxiliary: N/A
Durability:50
Left Hand: N/A
Enchantable: Yes/No
Special Attack: No

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Sun Sword

Equipment >> Weapons

"A well-forged long sword. Of unknown origin, and exhibiting no special power, but sturdily crafted."
"Perhaps it does not live up to its name, but nevertheless, merely wielding this sword seems to cause warmth to well up within one's bosom."

Weapon Type: Straight Sword
Counter: N/A
Weight: 3
Attack Type: Slash/Thrust
Auxiliary: N/A
Durability: 60
Left Hand: N/A
Enchantable: Yes
Special Attack: No

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Sunlight Spear

Spell Type: Miracle
Spell Uses: 3-6
Slots Used: 2
Requirements: 55 faith

Description
"A miracle that launches a spear of sunlight.
Powered with immense wondrous souls.
One of the ancient original miracles, said to have existed from infancy of the very world."
[Co-op] Way of the Blue
Covenant Overview: A covenant of the meek, you will receive the blue seal that Increases your hp slightly and summons Blue Sentinels to help when invaded.
Saulden will tell you how if you want to get anything done, you need to be under the protection of the Sentinels.

  • Covenant Leader: Crestfallen Saulden
  • Where to Join: Majula
  • How to Join: As soon as you reach Majula, you can head up the hill towards a monument structure. Crestfallen Saulden is there and if you use the "talk" option enough he will invite you to enter the covenant.
  • Requirements: There are no requirements in order to be assisted by a Blue Sentinel. A sentinel can be summoned without the ring on.

Rank: 0
  • Requirement: Inital
  • Reward: Blue Seal

Rank: 1
  • Requirement: Defeat one invading phantom
  • Reward: Bloodbite Ring

Rank: 2
  • Requirement: Defeat 5 invading phantoms
  • Reward: Hush

Rank: 3
  • Requirement: Defeat 10 invading phantoms
  • Reward: Blue Tearstone Ring

Notes:
  • Defeating invading NPC phantoms counts toward rank requirements.
  • Killing red phantoms that occur in various locations but do not have an invasion message accompanying them do not count.
  • Summoning an invader via a red soapstone sign or dragon eye and defeating them does not count.
  • Do not need to wear the ring to acquire rank
  • Blue invaders, aka Arbiter invaders, do not count towards rank
  • Bell keepers, also known as grey phantoms, do not count towards rank
  • After 100 deaths Saulden will give you the ring of steel protection.
    the HOST needs to get the killing blow on the invading red phantom or it won't count.
  • After patch 1.0.4 you do not need to wear the Blue seal to summon blue guardians. (Needs to be confirmed.) [Confirmed. I was invaded in NG+ and a Sentinel came to help, without wearing the Blue seal - 29 April 2014]

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    Blue Seal

    "Ring of the Way of Blue covenant.
    Increases HP slightly.
    The Way of Blue is not a developed religion. It is a humble prayer that spread naturally amongst those seeking help.
    When apostles of Blue are invaded by dark spirits, they can receive assistance from masters of other worlds."

    Effect: Slightly Increases wearer HP.
    Summons a player of the Blue Sentinels covenant to protect the wearer when this one is invaded by a dark spirit.

    Durability: 110
    Weight: 0.2

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    Bloodbite Ring

    "Description"
    One of several "bite" rings, known for their peculiar design. Increases bleeding resistance.
    The similar, oddly disturbing design of these rings suggests a common source. Whoever the master craftsman was, he clearly knew his trade.

    Effect: Increases bleed resistance by 400%.
    Durability: 140
    Weight: 0.5

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    Hush

    Spell Type: Sorcery
    Spell Uses: 11
    Slots Used: 1
    Requirements: 14 Intelligence

    Description
    A sorcery that facilitates surreptitious activity. Reduces the sound made by its caster.
    The eastern land of Mirrah is not only the home of proud knights.There is also a traditional order of shadow knights, who quietly carry out unspeakable tasks.

    Type: Self Buff
    Notes: Good sorcery for sneak attacks.

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    Blue Tearstone Ring

    >> Rings
    "A ring set with a rare tearstone.
    Reacts when the wearer is in danger, temporarily increasing its wearer's physical defense.
    Caitha, goddess of tears, mourns those who have lost loved ones by shedding pure tears of blue. It is said that the stone set in this ring is one such tear"

    Effect: Increases physical defense by 35% when health is below 30%
    Durability: 110
    Weight: 1.0
[PvP Invading] Brotherhood of Blood
  • Covenant Leader: Titchy Gren
  • Where to Join: Undead purgatory
  • How to Join: You can access Titchy Gren in a small area after the Executioner's Chariot boss fight. A player must have a Token of Spite before he offers an invitation to the covenant. You can find a Token of Spite in a chest on the way down to The Gutter; get one by invading another player (using a Cracked Red Eye Orb); or, get one by killing a player who has invaded you.

Dueling: Upon joining the covenant, players can approach the three statues near Gren, and if they have a Token of Spite in their possession (note that it does not cost the Token of Spite to duel, one must merely have it in his/her possession), the player can enter into a duel in the arena with other Brotherhood of Blood members. Reward for victory is a Cracked Red Eye Orb.
Cracked Red Eyed Orb invasions and Red Sign Soapstone duels do count towards your covenant rank. In addition, losses work against your kill count according to the Official Guide and tests by players.

There are 3 dueling stages: Which stage you get is based on which statue you "Join duel" at. If no one is available at the statue/stage you select, you may get put into a different stage.
Left Statue: A long bridge that connects one side to another. Rolling off will result in falling to your death.

Middles Statue: An arena with 2 levels. The top level has no walls and you can simply drop down to the ground level.

Right Statue: A big round circle stage with a tall wood building in the center. There are steps to go to the top of the structure and fight on it

Also if the game cannot find players by the same statue, it will put you in another arena with a player.

Requirement: You DO NOT need the ring on.

Rank: 0
  • Requirement: Initial
  • Reward: Crest of Blood

Rank: 1
  • Requirement: 50 Player kills
  • Reward: Curved Twinblade

Rank: 2
  • Requirement: 150 players killed
  • Reward: Crescent Sickle

Rank: 3
  • Requirement: 500 Players killed
  • Reward: Great Chaos Fireball


Covenant Items:
  • Crest of Blood: Ring given to members of a bloodthirsty covenant. Raises bleed bonus on weapons.
  • Tokens of Spite: Token recognizing that the owner has traveled worlds to defeat others. When used it increases the likelihood that you will see red summon signs.

Notes:
  • You DO NOT need to wear the crest ring to rank up.
  • Invasions count towards your BoB rank.
  • In addition the the rewards above, there is also a physical change representing your rank when you are invading/dueling as a red. Rank 1 gets a red aura surrounding the player, Rank 2 has the aura as well as you are notably more of a "bright neon" red. Upon rank 3, you do not recieve any extra aesthetics to your aura. All of which make you more intimidating.
  • You must talk to Titchy Gren to rank up. However, once you reach a landmark for a rank, you will obtain the physical change.
  • Like all other covenants, if you leave the covenant after obtaining progression, it stays with you and DOES NOT reset upon rejoining.
  • Losing a duel can result in a point being subtracted from your currently player kill count.
  • If both players have a full HP bar when time's out, the duel ends in a draw with the message "STALEMATE" popping up.
  • Being summoned by the Looking Glass Knight DOES NOT count towards ranking up.
  • You can`t have negative points (so if you lose a duel with 0 points it stays 0 not -1), therefore you can start dueling whenever you want to without being afraid of further consequences.

Things that need concrete confirmation follow:
There is a possibility that invasion kills from poison, falls, mobs, or anything that's not a weapon or spell used by the player do not count toward your total. Some people are wondering if this actually counts as a negative.

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Crest of Blood

"Ring of the Brotherhood of Blood Covenant.
No notable effect.

This is nothing special. Perhaps, in the end, an oath is but a window into the ambitions of the oath taker.

If you have taken this oath, then you know what you want. To be soaked in the blood of your kind."

Effect: Raises bleed bonus on weapons.
Durability: 100
Weight: 0.2

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Curved Twinblade

Equipment >> Weapons

"A twinblade imported from a foreign land. The razor-sharp blades cause bleeding, but as a result, are easily worn and dulled. When wielded by a master, this dual-tipped blade is an unparalleled weapon that hardly allows a foe any opportunity to retaliate..."
More description"

Weapon Type: Twinblade
Counter: 110
Weight: 10.0
Attack Type: Slash/Thrust
Auxiliary: Bleeding
Durability: 125
Left Hand: N/A
Enchantable: Yes
Special Attack: No

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Crescent Sickle

"A sickle with a crescent-shaped blade.
This sickle, enchanted by magic, is not intended as a weapon, but rather a ceremonial instrument."

Type: N/A
Attack Type: N/A
Weight: N/A
Durability: N/A

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Great Chaos Fireball

Spell Type: Pyromancy
Spell Uses: 2-5
Slots Used: Uses 2 slots
Requirements: No Requirements needed.

Description: The Chaos Flame is said to have devoured the mother of pyromancy.

Type: Medium Range

Notes: After throwing a great chaos fire ball a pool of lava lingers on the spot of impact doing massive fire damage to enemy's who decide to stick around too long.
[PvP Invading] Blue Sentinels
The Blue Sentinels protect the weak, by wearing the Guardian's Seal ring that allows them to be summoned to members of the Way of the Blue when they are invaded. Sentinels cannot attack or interact with regular enemies in the host's world, as their objective is to defeat the invader and punish the guilty. Sentinels get a red eye indicator that floats above their head upon being summoned and proceeds to guide them to the invader no matter where they might be. Upon defeating the host's invader the Sentinel will receive 1 Token of Fidelity.

  • You must be human to protect Way of the Blue members. (It seems soul level plays a role in being summoned, but that could also use confirmation.)
  • Blue Sentinels are the only covenant that can use Cracked Blue Eye Orbs, which allow them to invade worlds of the guilty. A player becomes guilty if he has killed other players online with invasions and if one kills the NPCs. You must also be human to use that item. Blue phantoms, when using the Cracked Blue Eye Orb, can not use healing items as the Estus Flask, but they can heal themselves only with spells. You can farm Cracked Blue Eye Orbs in many ways:
  • Drop often from giant knights near Heide's tower
  • Drop from other enemies in the world
  • Exchanged randomly for Little Smooth and Silky stones
  • Can be attained from winning a sparring match in Cathedral of Blue
  • You can buy unlimited from Blue Sentinel Targray for 10.000 souls (NG+ only, using bonfire ascetics does not work. Must progress to NG+).

Blue Sentinels can also pray at the statues next to the Cathedral of Blue bonfire and duel with other members of their covenant to gain rank. You must have a Token of Fidelity to do this and it will be consumed whether you win or lose (if you do not duel anyone, your token will not be consumed). You will be summoned in a little Arena, and after few seconds the match will start. Estus Flasks and healing items can be used in the arena.
You don't need to equip the ring for play in the Arena with other blue sentinels or invade guilty worlds. The ring will only allow you to protect members of the Way of Blue when they're invaded by Black Phantoms.

  • Covenant Leader: Blue Sentinel Targray
  • Where to Join: Cathedral of Blue, after defeating Old Dragonslayer
  • How to Join: You must have obtained a Token of Fidelity either through helping another player defeat a boss as a white phantom or by finding the one on the corpse beneath the rope bridge in Huntsman's Copse


Rank: 0
  • Requirement: Initial
  • Reward: Guardian's Seal

Rank: 1
  • Requirement: 50 victories (a victory means a duel win in the Cathedral basement, an invader defeated as a Blue phantom or a host defeated when you invade using a Cracked Blue Eye Orb)
  • Reward: Spirit Tree Shield

Rank: 2
  • Requirement: 150 victories
  • Reward: Wrath of the Gods

Rank: 3
  • Requirement: 500 victories
  • Reward: Bountiful Sunlight

Notes
  • Talking to Blue Sentinel Targray after reaching rank 3 will cause him to give you his armour set.
  • Even if you are a Blue Sentinel you still can be invaded by an Arbiter Spirit (Blue Phantom) which seems odd
  • As your rank increases the blue aura that surrounds you when you invade will grow.
  • You can be summoned as a Blue Sentinel defender while your white summon sign is down.
  • Also, you can be summoned if you're wearing the ring while you're resting in a bonfire, so remove the ring if you are going to afk.
  • The Guardian's Seal appears to work inside the basement of the Blue Cathedral, where you join the arena and are safe from invasions, as well as the Brotherhood of Blood's covenant room in the Undead Purgatory. (Need confirmation. I haven't been summoned yet, but the covenant icon glows as if its working.)
  • A way to get more frequent summons with the Guardian's Seal is removing the ring and putting it back on in about one minute intervals. Each minute just remove and put back on. (I've gotten 2 summons in about an hour by doing this, though it may just be a fluke so needs further testing. But so far it's worked.)
  • Blue sentinels can use Cracked blue eye orbs to invade a sinner in a different location. (Maybe summoned to different areas. Needs confirmation.)(Confirmed-5/2/2014. Summoned from Aldia's keep to Huntsman's copse.)

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Guardian's Seal

Ring of the Blue Sentinel covenant.

Join this covenant and wear this ring
to be automatically summoned
to the worlds of blue apostles
who have been invaded by dark spirits.

The ring is engraved with the crest of the
Way of Blue, symbolizing the dignified oath to
protect each world's master from dark spirits."

Effect: N/A
Durability: 120
Weight: 0.2

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Spirit Tree Shield

Equipment >> Shields
"A shield with a blue relief of a spirit tree.
A rather well-built shields* decorated by the spirit tree that appears in the allegory of Quella, god of dream.

Has a faint residue of magic, and can deflect spells by parrying."

Weapon Type: Shield
Counter: N/A
Weight: 5.0
Attack Type: Strike/Parry
Auxiliary: N/A
Durability: 60
Left Hand: N/A
Enchantable: Yes/No
Special Attack: No

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Wrath of the Gods

Spell Type: Miracle
Spell Uses: 1 (Increases with certain equipment and/or attunement.)
Slots Used: 1

Type: Short Range, Damaging AOE
Notes: The damage from this spell is 100% lightning.

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Bountiful Sunlight

Spell Type: Miracle
Spell Uses: 2-5
Slots Used: 3
Requirements: Faith 38
Description: Heals you and nearby allies for 840 hp over 120 seconds.

Type: Large Range, Healing AOE
Notes: Holding down the cast button will allow you to "hold" the spell for any amount of time, unless interrupted by an attack. Releasing the button will cast it.
The Casting range and aoe is massive, but the health restored is only 7/sec (as comparted to 14/sec for resplendent life).
[PvP Invading] Bell Keepers
Upon joining the covenant (activated by exhausting dialogue with the short/dwarf-like man sitting on the dresser in the bottom of the bell tower), You will be given a ring which will summon you to the top of the bell tower.
Your objective is to kill the trespasser before they enter the boss fog wall.
You usually spawn at the very top right before the door to fight the gargoyles, in Belfry Luna. Spawn point(s) for Belfry Sol are usually one of 3 locations (near the ballista, near the bell switch, or near the exit/roof side).
Upon successfully vanquishing your opponent you will be rewarded with a Titanite Chunk. This is a great and fast way to stockpile these early on in the game.

  • Covenant Leader: Belfry Luna/Belfry Sol Dwarf.
  • Where to Join: Belfry Luna/Belfry Sol
  • How to Join for Belfry Luna: After defeating the Ruin Sentinels Yahim, Ricce and Alessia, you will reach the Servants' Quarters bonfire. Bring a Pharros Lockstone and head down the ladder near the bonfire, dispatch the dog, and use the contraption to show a face on the wall. Hit the wall to reveal a path behind it. Open the door and talk to the Belfry Luna Dwarf sitting on the dresser and exhaust his dialogue.
  • How to Join for Belfry Sol: After heading past or defeating the Ironclad Knights, you will reach a door. Open the door and open it, revealing a Pharros Contraption. Activate the contraption and break the wall to reveal a ladder. Climb up the ladder and up another ladder to reach the Belfry Sol Dwarf. Exhaust his dialogue and he will give you the option to join the Bell Keeper Covenant.

The covenant icon of the Bell Keepers will pulse with light when you are within summoning range of the Bell Towers. (Ring Must be equipped)
    Note:
  • You cannot take off your covenant ring while in the invaded world.
  • You can be invaded by up to 2 Bell Keepers.
  • Being a Bell Keeper does not stop you from being invaded by other Bell Keepers or stop Dwarf Bell Keepers from becoming Hostile.
  • For the Belfry Luna, you can be summoned from anywhere in The Lost Bastille.
  • You can also be summoned to both Belfry Sol and Belfry Luna while inside Heide's Tower, No-Man's Wharf, Harvest Valley, Earthen Peak, Shaded Woods, and the Iron Keep using the ring as well. Additionally, you can be summoned from certain locations within Drangleic Castle, Undead Crypt, and Aldia's Keep.
  • Every time you kill the Target as grey Phantom you will get 1 Titanite Chunk.

Rank: 0
  • Requirement: Initial
  • Reward: Bell Keeper's Seal, 5 Rusted coins

Rank: 1
  • Requirement: Defeat 10 Hosts when invading as a Grey Phantom or 10 Black Phantoms (AKA Red Phantoms) that invade the Belfries (Can be a combination of both)
  • Reward: 1 Titanite Slab

Rank: 2
  • Requirement: Defeat 30 Hosts when invading as a Grey Phantom or 30 Black Phantoms that invade the Belfries (Can also be any combination of both).
  • Reward: Hidden Weapon

Rank: 3
  • Requirement: Defeat 100 Hosts when invading as a Grey Phantom or 100 Black Phantoms that invade the Belfries (Can be a combination of both)
  • Reward: Bell Keeper Helmet, Bell Keeper Bellyband, Bell Keeper Cuffs, Bell Keeper Trousers.

Side Note: In Belfry Sol, The randomly spawning "Mad Warrior" red phantom can be killed in order to rank up, in online or offline mode. He sits at the foot of the tower with the ladder inside, and also drops his armor set, as well as the Berserker Blade. (all rare drops)

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Bell Keeper's Seal

Join this covenant and wear this ring to be automatically summoned to the world of an invader of the bell keepers domain.
The twin bells symbolize the love between two lovers who could never be united. The bell keepers are their eternal guardians. For that is their love, that is their curse."

Effect: Allows you to be summoned to defend one of the two Bell Towers.

Durability: 120/120
Weight: 0.2

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Rusted Coin

"An old rusted coin. Crushing the coin temporarily boosts luck.
This rusted coin gives you that little extra bit of luck, making items and the like easier to find.
The coin is engraved with the image of a god that was worshipped in ancient times, but no one knows its true origin."

Usage: Using this item increases drop-rates for 300 seconds.
Will also increase the chances of gaining a rarer item from Dyna and Tillo

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Titanite Slab

Items >> Ores >>

Titanite Slab used to reinforce equipment. Reinforces equipment up to +10.

Titanite was discovered in an ancient layer of earth, and is said to be a gift of the gods. One of the original slabs that provided the world with all forms of titanite.

Titanite slabs were created to smith the weapons of the gods, or so the legends say.

Usage: Reinforce standard equipment up to +10 (Only one is required)

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Hidden Weapon

Spell Type: Sorcery
Spell Uses: 10
Slots Used: 1 slot
Requirements: 14 Intelligence
Description: A sorcery that dates farther back than recollection. Makes weapon in other hand invisible.
Effective use of this, like any tool, perhaps, is reliant upon the ingenuity of its caster.
Type: Spell
Notes: Makes weapon invisible. This is amazing in pvp, especially when summoning invaders to your own world (so you can prepare and they don't see you casting this spell on your weapon). This gives you the element of surprise.

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Bell Keeper Helmet

"An old helmet that is oddly comfortable. Belonged to a Bell Keeper.
To this day, the forbidden love of the Prince of Alken and the Princess of Venn manipulates these marionettes.
Surely they never imagined that their dolls would outlast their own kingdoms."

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Bell Keeper Bellyband

"An old bellyband that are oddly comfortable. Belonged to a Bell Keeper.
To this day, the forbidden love of the Prince of Alken and the Princess of Venn manipulates these marionettes.
Surely they never imagined that their dolls would outlast their own kingdoms."

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Bell Keeper Cuffs

"An old pair of cuffs that are oddly comfortable. Belonged to a Bell Keeper.
To this day, the forbidden love of the Prince of Alken and the Princess of Venn manipulates these marionettes.
Surely they never imagined that their dolls would outlast their own kingdoms."

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Bell Keeper Trousers

"Old trousers that are oddly comfortable. Belonged to a Bell Keeper.
To this day, the forbidden love of the Prince of Alken and the Princess of Venn manipulates these marionettes.
Surely they never imagined that their dolls would outlast their own kingdoms."
[PvP Summoned] Rat King
  • Covenant Leader: The Rat King
  • Where to Join: Grave of Saints, Doors of Pharros
  • How to Join: After defeating the boss Royal Rat Vanguard, the Rat King will be accessible directly after. Speaking to him (he looks like a normal rat on a pile of bones immediately after the fight) indicates that, although he hates humans, he has gained respect for you. Seemingly, murdering a large number of his followers is a good thing in his eyes. He can also be found at the end of the other dungeon in the Doors of Pharros area after defeating the boss there. You may also join the covenant just after killing the Royal Rat Authority inside of the Doors of Pharros


    The Rat covenant is dedicated to protecting the sanctity of the Grave of Saints and Doors of Pharros location. The scourge of human trespassers to this location is handled by Rats and honorary Rats (players who've joined the covenant). This covenant is PvP based but with an emphasis on protecting "your turf." This is accomplished through a summoning mechanic specific to this covenant. The player character, while in the covenant needs to wear the ring Crest of the Rat while in the Grave of Saints location (the bonfire near the boss fight, Royal Rat Vanguard room and Rat King room do not count as viable summoning areas) or the Doors of Pharros location (specific summoning areas unknown). If another player enters the summoning zones in THEIR world, they have a chance to be automatically summoned to the world of a covenant member for battle. What this means is that the trespasser (non covenant player) must do battle in the home turf of the covenant member. This yields numerous potential bonuses to covenant members. The covenant member can summon enemy players while they are hollow.

    Firstly, covenant members benefit by all mobs (several hollows and numerous large rats) becoming allies at all times. A covenant member will NEVER be attacked by mobs while in the Grave of Saints. However, trespassers must face all mobs that aggro in addition to the covenant member. Mobs do still follow the respawn rules so covenant members can find themselves without backup if their buddies are killed too many times. Additionally, the Grave of Saints is littered with Pharros' Lockstone faces which may be used to alter the environment. Once placed, a stone cannot be removed, however placing stones allows the covenant member to alter their turf and lay traps for invaders.

    A trespasser will be summoned as a "Gray Spirit" and will always spawn at the entrance of the Grave of Saints. This means that they will encounter the large group of rats and several hollows at the beginning of the level (until they stop spawning) and of course the Rat King covenant member if they feel like being mean. If a trespasser kills mobs they remain dead until the covenant member rests at a bonfire (there are two easily accessed in this area). Trespassers CAN use a Black Separation Crystal to separate themselves from the world. This is dependent on being given enough time to use this however as the covenant member is given a warning that a trespasser is being summoned well before they arrive. In other words, there is no reason that the covenant member can't be waiting for the trespasser if they choose. If the covenant member loses they must find their blood stain and suffer the normal penalties of dying.

    There is also a 10-minute time limit to killing the summoned player, if it runs out, they will return to their own world.

    If you are in the Rat Covenant and win you will receive: 1 Pharros' Lockstone, 1 Rat Tail

    If the 'trespasser' manages to make it to the end of the area they are given 1 Pharros' Lockstone, as well as returning to their world in front of the bonfire at the end of the labyrinth.

    Rank: 0
    • Requirement: Initial
    • Reward: Crest of the Rat

    Rank: 1
    • Requirement: 10 Rat Tails
    • Reward: 10 Small Smooth & Silky Stone

    Rank: 2
    • Requirement: 20 Rat Tails
    • Reward: 10 Smooth & Silky Stone

    Rank: 3
    • Requirement: 35 Rat Tails
    • Reward: Slumbering Dragoncrest Ring

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    Crest of the Rat

    Join this covenant and wear this ring to lure trespassers of the Rat King's territory into your world.
    If you receive this ring, rejoice in the opportunity to demonstrate your allegiance to an eminently noble being.

    Effect: Draws trespassers of the Rat King's territory into your world.
    Also raises added poison bonus on weapons.
    Durability: 100/100
    Weight: 0.2

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    Small Smooth & Silky Stone

    A smooth and silky stone
    Use to slightly restore HP

    The shine of this stone is no ordinary polish,
    and can only be achieved over a long period.
    Some in this land are in search of such stones.

    Usage: These are given as prizes when playing in someone's world as a shade using the small soapstone. When consumed, they provide a small amount of HP.
    Can be traded with Dyna and Tillo for a random low-mid tier item.

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    Smooth & Silky Stone

    "A perfectly smooth and silky stone.
    Use to restore HP.
    The shine of this stone is no ordinary polish, and can only be achieved over a long period. Some in this land are in search of such mystical stones."

    Usage: Restores HP.
    Can be traded for random mid tier items with Dyna and Tillo in Things Betwixt; See their page for the full list.

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    Slumbering Dragoncrest Ring

    "An old ring of the Melfian Magic Academy.Depicts a soundly slumbering dragon. Masks the sounds made by its wearer.

    The precise origins of the Magic Academy are hazy, for over its long history, its faculty has been dissolved and reestablished at least a dozen times."

    Effect: Masks the sound of its wearer, making detection from enemies only possible via direct line of sight.
    Durability: 130
    Weight: 0.2
[PvP Summoned] Dragon Remnants
  • Covenant Leader: Magerold of Lanafir.
  • Where to Join: Dragon Shrine/Iron Keep
  • How to Join: At Dragon Shrine after you kill the enemy shooting lightning at you, you go up the steps and kill a 2-handed and a shield/1-handed knight. Do not go through the door yet, look around for an area to jump off of next to two chests. One is a mimic so be careful. After killing a hammer/shield knight and getting invaded by an NPC black phantom, the Petrified Egg will be on an altar. Give it to Magerold of Lanafir in Iron Keep, and after speaking with him you can then request to join the covenant.

To obtain Dragon Scales one must kill Lizard soldiers before the Ancient Dragon in the Dragon Shrine... or place their Ancient Dragon Seal down and win the duel you were summoned to or summon someone else who has put their Ancient Dragon Seal down. Upon winning one of these duels you will be rewarded with a Dragon Scale.

Note: You can pick up a Dragon Scale after the Guardian Dragon fight, just turn right before you go up the elevator and it will be on a body.

Rank: 0
  • Requirement: Inital
  • Reward: Dragon Eye, Ancient Dragon Seal

Rank: 1
  • Requirement: 10 Dragon Scales
  • Reward: Dragon Head Stone

Rank: 2
  • Requirement: 20 Dragon Scales
  • Reward: [bDragon Torso Stone[/b]

Rank: 3
  • Requirement: 30 Dragon Scales
  • Reward: Black Dragon Greatsword

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Dragon Eye

Online play item.
Invade a world with a Dragon Scale
to claim the scale from its master.

If our human flesh is our greatest weakness,
then those who seek a form that imitates the
ancient dragons are true vanguards.

Usage: Place down a summon sign to duel the host of a world, who must summon you in.
If you kill the Master of the World you are summoned to you will be given a Dragon Scale, should they defeat you after being summoned they will earn a dragon scale instead. Use said dragon scales to rank up in the Dragon Remnants.
However if both the Dragon Remnant member and host are killed at the same time (double KO), neither of them would receive a dragon scale, be forewarned.
Dragon Remnants do not have to be human to use the eye, and neither does the host have to be human to use the dragon sign. However, the host must not have any Phantom nor Dark Spirit nearby.
Unlike Cracked Red Eye Orb, Cracked Blue Eye Orb and Red Sign Soapstone, Dragon Remnants spawn right above their summon sign.

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Ancient Dragon Seal

"Ring of the Dragon Remnants covenant.
Slightly increases Estus Flask HP recovery.

Possessing a dragon scale is proof of its owner's
prowess. Strength should always be displayed
boldly, and meted out justly.

Members of the covenant who bear dragon scales
can fight with one another. The survivor of the
duel claims the dragon scale of the opponent."

Effect: Increases Estus Flask HP Recovery by 50 HP
Durability: 120/120
Weight: 0.2

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Dragon Head Stone
    Usage
  • Turns head slot item into Black Dragon Helm
  • Grants a firebreathing ability when the stone is used again

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Dragon Torso Stone

A stone containing the strength of dragons. Transforms the body into a roaring dragon, an effect that will remain until death.
The Zealots who sought everlasting life are said to have conducted rites to imbue stones with the strength of dragons, but the truth of such claims is questionable.
    Usage
  • Grants full Black Dragon Armor
  • Cannot be removed until the player dies
  • Very light armor.
  • Using the stone again makes the player roar, slightly staggering enemies and giving the player a damage boost (needs testing for exact numbers) for about 6 seconds.
  • Damage boost works with pyromancies (tested with Flame Swathe).
  • Damage boost works with hexes (tested with Great Resonant Soul +~25%)
  • Damage boost works with miracles (Tested with Great Lightning Spear.)

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Black Dragon Greatsword

Equipment >> Weapons

"In legend, this oddly-shaped long sword is said to be forged from the black dragon's tail.
As it is told, the black dragon lost its tail to a brave warrior in a magnificent battle, and the tail was later used to forge several legendary weapons."
This may be a reference to Black Dragon Kalameet and the Obsidian Greatsword, which is obtained by cutting off his tail.

Weapon Type: Greatsword
Counter: 100
Weight: 9.0
Attack Type: Slash/Thrust
Auxiliary: N/A
Durability: 70
Left Hand: N/A
Enchantable: Yes
Special Attack: No
    Hints and Tips:
  • This sword has no scaling of any kind but it will get D scaling with int if given magic enhancement.
  • The shape of this sword loosely resembles Quelaag's Furysword from Dark Souls, try Flame Weapon pyromancy for burning effect, it'll completely look like an enlarged Quelaag's Furysword.
  • If imbued with an Element, its physical/elemental damage becomes 238/238 with no scaling
[PvE] Company of Champions
The first covenant available in the game. Joining this covenant adds a new degree of difficulty to the game and disables cooperative play (either summoning or being summoned, including NPC).
All enemies have their damage increased.
A good covenant for the Hard-Core Dark Souls enthusiast.

  • Where to Join: Victor's Stone in Majula. Take the path along the coast to the right of the doorway leading to Heide's Tower of Flame
  • How to Join: Pray to the Victor's Stone. Upon joining you will receive the Champion's Tablet.

Rank in the covenant is increased by obtaining and offering Awestones. Awestones are obtained by defeating INVADING black phantoms (NPC or Player, NPC black phantoms already present with no invasion prompt do not reward awestones), and on rare occasions regular enemies (confirmed one drop on the old knight outside Dragonrider room). Other Awestone Locations, the Water Giants(Sinner's Rise), the Dog Zombies (The Gutter), the Stone Knights (King's Passage), and the Invisible Ghosts (Shaded Woods). Awestones can NOT be obtained by killing grey invaders (confirmed in Bell Tower).
Makes the game harder by increasing the damage dealt by enemies along with the health they have (health isn't changed - rather, the amount of damage done by the player is decreased by 20%); essentially giving players a New Game + feel, without the need to play through the entire game to do so (much easier than NG+ - the point is to remove the ability to summon help, while making enemies slightly more difficult).

Rank: 0
  • Requirement: Inital
  • Reward: Champion's Tablet

Rank: 1
  • Requirement: 10 Awestones
  • Reward: Great Magic Weapon.

Rank: 2
  • Requirement: 25 Awestones
  • Reward: First Dragon Ring

Rank: 3
  • Requirement: 50 Awestones
  • Reward: Vanquisher's Seal

Note: You can obtain awestones by killing the red invader Archer Guthry (appears on NG+ and he respawns many times) in Doors of Parros at the first bonfire. (I don't know if he stops respawning, but I have gotten the last 17 awestones that I needed from him.)
Rhoy the Explorer in the Grave of Saints in NG+ will also invade 15 times total. A quick method to farm him is to use the bonfire outside of Royal Rat Vanguard, head back the way you came down the ladder, then go back up the ladder towards the bonfire again. Use his lack of reach against him.

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Champion's Tablet

Online Play Item
Shows the names of the greatest victors
of the Company of Champions covenant.

This tablet, chiseled from the Victor's Stone,
is engraved with the names of the brave warriors
who have offered the most awestones,
as if they were epitaphs, honoring their lives.

Usage: Shows the names of the greatest victors of the Company of Champions covenant.

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Great Magic Weapon

Spell Type: Sorcery
Spell Uses: 3
Slots Used: 1
Requirements: Intelligence 18
Description: A sorcery superior to Magic Weapon. Reinforces weapon in other hand with intense magic, allowing for infliction of heavy magic damage.
The old purists of the Melfian Magic Academy view swordplay as a barbaric form of engagement.
Type: Weapon Buff

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First Dragon Ring

"A dragon signet ring.
Grants its bearer the protection of dragons.
Increases HP, stamina, and maximum load, but is easily broken.
Raulmond, knight of Drangleic, served the king by guarding the fort until his own demise, and was said to have cherished this ring throughout his life of service."
    Effect:
  • Increases HP by 3%
  • Increases stamina by 5%
  • Increases maximum load by 5%

Durability: 20
Weight: 1.0

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Vanquisher's Seal

"Ring of the Covenant of Champions covenant. Greatly increases attack power of bare hands. The souls of fallen heroes found along the way salute those whose scoff at danger and bravely seek the harder path. Joining the covenant strengthens the enemies within your world."
    Effect:
  • Covenant ring for champions. Increases bare handed attack power.
  • The attack power increase scales with Strength and Dex. The damage scales mostly with Strength which is roughly an S and Dex which is an A/B scaling. The damage is 280 at 20str/20dex. Caestus +10 are at 194 damage with the same str/dex. At 40str/dex the damage of your bare fists equals 340 and caestus are 272. The overall difference even with higher lvls of str and dex will be about a 60-80 damage difference with the winner being bare fists. The biggest difference is that caestus is buff-able.
  • Even with Dual Mundane Caestus's with 30 strength and dexterity(doing 140 base and +200) is 340 equally compared to 40/40 vanquished bare hands which is also 340 but using Dual Mundane Caestus's at 40 dex and str could make the caestuses stronger. The only way to make the vanquishers seal bare hands do more damage than mundane caestuses at 40/40 is to utilize the S scaling bare hands do and go with 50 str and 30 dex.

    Durability: 100/100
    Weight: 0.2
[PvE] Pilgrims of Dark
  • Covenant Leader: Darkdiver Grandahl
  • Covenant Information: Joining the covenant will give you an Abyssal Seal Ring (Increase damage of hexes and take a small amount of damage each time you cast a hex). You are then able to go to special Abyss dungeons in these three locations by offering a human effigy to him (the first gate activates for free after choosing to join the covenant). The dungeons themselves contain four blue phantoms. They are very fast and deal high damage, and you will often have to fight them simultaneously, so doing this in the endgame is recommended. The goal in these dungeons is to light a bonfire with a torch. After doing so, find a fog gate that will disable when the last phantom is defeated and drop down into the hole. Instead of falling to your death, you will be transported out of the dungeon. When all three Dungeons are cleared, dropping down will lead to the Darklurker, an optional boss. His soul can be traded for a hex.
  • Where to Join: Various
  • How to Join: In order to access this Covenant one must talk to Darkdiver Grandahl in three different locations:
    1) Black Gulch. Drop down near the two worms, you should see a gate. In order to open it, drop down again. Continue into the cave to see two Giants, killing them will give you the key to the door. He can be found behind it.
    2) Shaded Ruins. Go right from the giant basilisk until you come to the path to the Boss between the two buildings. Instead of going through, look around the nearby grassy area, there is scaffolding where you will drop down to the area with the him.
    3) Drangleic Castle. In the room near the first bonfire with the giant statues you have to active with souls, activate and go through the last gate on the left.
    After talking to him in these locations, he will offer you to join the Pilgrims of Dark. Note that it doesn't matter which order you visit these locations to join.
  • It should be noted that opening the portal with an effigy while not in the covenant, and then joining the covenant and completing said portal, your rank will NOT increase in the covenant (I opened the second portal while not in covenant, joined covenant and completed second and third. I was able to rank up afterwards.)

Rank: 0
  • Requirement: Inital
  • Reward: Abyss Seal

Rank: 1
  • Requirement: Clear one of the three Abyssal Dungeons (3 locations)
  • Reward: Resonant Soul (Hex)

Rank: 2
  • Requirement: Clear all three Abyssal Dungeons (Also: Light up the fire beacons inside each dungeon)
  • Reward: Great Resonant Soul (Hex)

Rank: 3
  • Requirement: Defeat the Darklurker
  • Reward: Climax (Hex), Xanthous Set, and Dragon Chime (After talking to him)

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Abyss Seal

"Ring of the Pilgrims of Dark covenant.
Increases the attack strength of hexes,
but casting them reduces HP.

What is dark?
Perhaps we already know.
We fear the dark, yet find solace in it.

Those who join this covenant can see
the hidden Dark Chasm."

Effect: Increases power of hexes by 20% but costs 30 HP per cast
Durability: 100
Weight: 0.2

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Resonant Soul

Spell Type: Hex
Spell Uses: 20
Slots Used: 2
Requirements: 10 Intelligence, 18 Faith
Description: A hex that distorts the power of life.
Emits a dark mass at the cost of souls.

Can be used even without souls,
but at a greatly reduced strength.

Catalyst: sacred chime

Type: Medium/Long range
Notes: Fires a small fast moving projectile with a short cast time.
Consumes 100 souls per cast. Does approximately 10% of base damage without any souls.
Damage scales linearly towards 100% effectiveness for each soul consumed.

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Great Resonant Soul

Spell Type: Hex
Spell Uses: 8
Slots Used: 2
Requirements: 13 Intelligence, 26 Faith
Description: A hex that distorts the power of life.
Emits a large mass of dark at the cost of souls.

Can be used even without souls,
but at a greatly reduced strength.

Catalyst: sacred chime

Type: Medium to Long Range.
Notes: Fires at the same speed as Resonant Soul, and looks visually identical.
Costs 500 souls per cast. Damage scales linearly from 10 to 100% depending on souls consumed.
Deals up to 1500+ per hit with Dark Chime of Want +5 and Abyss Seal ring at 65 Int & 65 fth (tested) 1900+ per hit with Dragon Torso Stone shout (tested), making this a pvp 1-2 hit spell and a late game spell when souls are easy to come by.

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Climax

Spell Type: Hex
Spell Uses: 3
Slots Used: 4
Requirements: 30 INT 47 FTH.
Catalyst: sacred chime
Description: A hex that distorts the power of life. Emits a mass of dark, but at the cost of all souls. Strength varies depending on the number of souls. Not a hex to be used lightly.

Type: Self/Short/Medium/Long Range

Notes: Full power at 5000 souls. Anything greater does not increase the power further. WARNING: this does not mean it can only consumes 5000 souls at one given time. It can consume a vast amount of souls in one go.... I learned this the hard way.
Identical to above, Climax's description is NOT misleading; using this spell will result in losing all souls you currently possess, with no way to get them back. Decide carefully just how badly you want those one-hit kills; Sunlight Spear/Crystal Soul Spear are both comparable alternatives to Climax, and while their damage is lesser, they use up less attunement slots, deal excellent damage, and lend themselves well to pure faith/intelligence builds.

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Xanthous Set

"This blindingly-bright yellow costume is said to have been worn by the Xanthous King.
Perhaps the heinously towering head cloth crown served some purpose, or perhaps it was some strange display of power."

Contains Helm, Chest, Gloves, and Leggings.

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Dragon Chime

"A sacred chime shaped as a dragon.
A catalyst for miracles and hexes.

This chime sat long in the Dark Chasm,
but still one senses a sublime purity.
Only those with the deepest faith can
wield this chime, but they will be rewarded
with greatly amplified spells."

Weapon Type: Chimes
Counter: 100
Weight: 1.0
Attack Type: Spell/Strike
Auxiliary: N/A
Durability: 30
Left Hand: N/A
Enchantable: Yes/No
Special Attack: No

Notes: The higher your soul level, the better the Dragon Chime becomes. In your first playthrough you probably won't be able to fit 50 points of Faith into your build without sacrificing too much survivability for it. Besides, enemies don't have so much HP yet and the extra damage of the Dragon Chime is mostly wasted.
However, in New Game+, when you've hit your weapon's soft caps for stat scaling and you're comfortable with your defenses, investing extra points in Faith and using Twinkling Titanite on the Dragon Chime becomes a very efficient way to increase your damage further.
It is wise to infuse this chime with Lightning through the use of a Boltstone at McDuff the blacksmith. This creates, with the required 50 faith, the highest lightning magic adjust of any chimein the game.
23 Comments
Pennywise 30 Sep, 2015 @ 7:49pm 
Too bad Blue Sentinels never get to assist anyone because no one joins way of blue except first time players who drop it for Sentinels or Sunbros early on

They really should have removed Way of Blue and just have Blue Sentinels be able to assist any player that is being invaded regardless of covenenant

But this is Fromsoft we're talking about, the sensible thing to do is rarely the thing they end up doing
Ifirid 28 Feb, 2015 @ 1:27pm 
If you exit from a covenant and you re-enter, do you keep the kill rate or you have to restart from 0 kills? Because i want to obtain the last reward of the bell keepers, and i had killed at least 30 guys, but after that, i went away from the covenant, and now i'm re-entered. Do i have to kill 100 players or 70?
Lorhus 4 Aug, 2014 @ 4:37pm 
Sigh... I just worked my way to 50 players killed in the BoB over losses.. But I counted the INVASION kills instead of just the ARENA kills...!! Now it doesn't work...
So now if I want to be badass I need to win 50 matches, with losses counting negative, in that god forsaken arena that you have to wait for hours to enter and where everyone is so strong ?? I give up...
So yeah, invading kills don't count. Fuck.
LET ME SOLO HIM 3 Aug, 2014 @ 4:24am 
For some odd reason I get no reward when I offer the dragon scales. Yes, I gave more than 10. No, I got no reward.
Chickendoodles 16 Jun, 2014 @ 1:47pm 
Blue sentinels : You can be summoned somewhere out of your location when using cracked blues. I was in cradinal tower and was summoned to gutter
Awel 28 May, 2014 @ 2:13pm 
Invasions count towards your BoB rank. It`s true or not? And if it wrong for that needs cracked red orb? Just for fun?
ᴅe n_n ıs 27 May, 2014 @ 3:02am 
What I've been wondering if it's possible to invade as a Blue Sentinel if I myself appears to have sinned.
JudgeDredd[RH] 26 May, 2014 @ 10:42am 
Good stuff, thanks very much appreciated! :knight::tgrin:
Foxear 10 May, 2014 @ 1:33pm 
Thank you for sharing your knowledge, wise Sunbro.
Gekko 10 May, 2014 @ 10:06am 
The cracked red orb invasions do NOT count towards your rank, I can confirm this with over 100 successful invasions over failures and nothing changed.