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Unfortunately Garry's Mod API doesn't provide a way to get information about the default drag properties of an entity, at most you can read the current state or change it.
I could technically store the initial values when the tool is first used on the prop, before applying the properties, but not sure if it's worth it.
If you have access to E2 or Starfall, you could probably whip out something that fits your needs quite quickly.
You could probably hack around this in a few ways, but it's definitely outside of the scope for this addon. Just don't let your props fly around loose with negative drag :P