Barotrauma

Barotrauma

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Hazardous Reactors
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12.523 MB
15 Jul, 2021 @ 9:39am
25 Sep @ 8:41am
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Hazardous Reactors

Description
-IMPORTANT-

This Mod requires server-side Lua to function!

Instructions on how to install server-side Lua can be found here: Lua For Barotrauma



Hazardous Reactors is an overhaul mod that aims to make the life of an engineer much more interesting. It reworks the reactor and its associated items, and adds a series of new dangers and benefits to nuclear power on board a submarine.

Some features include:

  • Dynamic Reactor Damage

  • Dynamic Ionizing Radiation

  • Supercritical Warheads

  • New Afflictions

  • Extremely Hot Fuel Rods

  • Specialized Engineering Equipment

  • Radioisotope Thermoelectric Generators



In-depth guides to Hazardous Reactors can be found here: (English) [docs.google.com] (French) [docs.google.com]



-THE BASICS-

Ionizing Radiation

An invisible and potentially deadly form of energy that continuously emits from damaged reactors and uncontained radioactive material. The only way to reliably and accurately detect it is with a Geiger Counter. Engineers should keep one in their hotbar at all times. The more radioactive an object, the more dangerous it is.

The Reactor

When damaged, reactors will leak radiation at an increasing rate. Regular repairs are needed to keep the reactor in operating condition, and keep the crew safe from radiation exposure.

Do not attempt to repair the reactor with insufficient skills while it is online!
Failing the skill check will result in a steam explosion, sending you flying and damaging the reactor further. Power the reactor fully offline prior to repairing it. Once your skills are high enough, or you have bought upgrades to the reactor, you can safely repair it while it is operating.

Fuel Rods

Fuel Rods are no longer inert after they have been "activated," (i.e. their fission process has started.)
Once rods are active, they become extremely dangerous and should not be removed from containment.

Spent rods inside of a reactor should be transferred directly into containment vessels. Any direct handling of active rods should be done with tongs to prevent serious burns.

Different fuel rods have different hazards when uncontained.

  • Uranium/Thorium Fuel Rod- Emits high amounts of radiation. Will start fires if left uncontained for too long.

  • Fulgurium Fuel Rod- Emits EM pulses that will damage any electronics nearby.

  • Volatile Fulgurium Fuel Rod - Emits large EM pulses and will melt through hulls if left uncontained.

  • Incendium Fuel Rod - Emits extreme amounts of heat and will quickly start fires.

Specialized Tools

Hazardous Reactors adds a number of tools for the Engineer to use, making their lives easier and allowing for greater effectiveness on, (and off) the submarine.

  • Geiger Counter- A small handheld device that allows the accurate detection of radiation. Engineers and other personnel likely to encounter radiation should have one in their hotbar at all times. The more frequent the clicking, the more radiation is being detected.

  • Radiation Shielded Backpack- A shielded backpack with an inbuilt Geiger Counter, able to safely transport radioactive materials and other equipment an engineer needs to carry.

  • Shielded Crate / Shielded Cylinder- Devices used to safely store active fuel rods and radioactive materials.

  • Fuel Rod Handling Tongs- A set of heavy tongs, used to keep fuel rods at arms length when transferring them to and from containment. Doubles as a melee weapon, and is effected by any talents that effect crowbar damage.

  • Radioisotope Thermoelectric Generator- A type of nuclear power cell that converts heat directly to electricity. Will run on just about anything radioactive, and requires a special manual to craft and place.

Medical

At some point the engineer is going to crawl into medbay covered in burns and vomiting blood. You should know some things before you try to fix them.

-There is a possibility that the engineer in question is contaminated, possibly from exposure to dust while deconstructing radioactive materials. Ensure they are not a danger to you before treating them.



FAQ

Q: How do I safely repair the reactor without it blowing up in my face?

A: Power off the reactor, and vent pressure until the power output is zero. Once your skills are high enough, you can repair the reactor while it is running.

Q: Is Hazardous Reactors bot friendly?

A: Yes and No. Bots will happily kill themselves if left to repair or refuel the reactor on their own. If you set the bots to ignore the reactor and try to keep them out of the reactor room, there should be no issues.

Q: How can I craft a Crisis Warhead?

A: You'll need to create a supercritical rod by performing a controlled reactor meltdown. Beacon stations are an excellent way to do this.

Q: Is the mod mid-campaign friendly?

A: No, any active fuel rods will be ejected from where they are stored and cause massive fires on board the submarine.



Looking for compatibility patches? They can be found here.



-Special Thanks-

Barotrauma Modding Discord and all the people who gave me small bits of help here & there

Jlobblet for proof reading my dump of a code more than once and teaching me some xml basics

ITA Mod Team

Pунᛟльв helping me with a rather big flaw with the reactor

MasonMachineguns & Da_Morgan for ideas and bug reports

Krzeszny for the mod frontpage image

Geraiz for critical volatile rod sprite

The Ninja Scout for helping me to fix stuff

EK Videogames

Hellcats Server Members : bug report & feedback

Milord for continuous feedback and suggestion

Polaris for Brazilian Portuguese translation

Gamerice for the Russian translation

Evil Factory's help with Lua

Ghostsheet's help with Lua based code

godnat for the French translation of the in-depth mod guide
Popular Discussions View All (11)
297
19 Aug @ 8:22am
PINNED: Bug report section
Foxtrot39
115
17 Aug @ 5:29am
PINNED: Mod related questions
Foxtrot39
112
29 Aug @ 8:43pm
PINNED: Suggestion/feedback section
Foxtrot39
1,047 Comments
Foxtrot39  [author] 23 Oct @ 9:00am 
Yeah talked with seaver about it, its not an issue its a consequence due to how the rod are made within the mod
Engi Man 23 Oct @ 12:30am 
also, the icon issue kind of persists, you can hover over a dropped fuel rod and the holo of the broken sprite is visible, its tilted just like in the icon
Engi Man 23 Oct @ 12:15am 
reactor burning from nothing is a incompatability with immersive repairs or anything that overrides how reactors work apart from hazardous
fix is simple, load hazardous above them
Foxtrot39  [author] 19 Oct @ 7:11am 
Might have a solution about the mission but hell, chain events coding will take some serious time to archieve, let alone having a chance to test it due to its nature

The event alone is 15-20x longer code wise than the mission code itself and will need a few extra files on top for the text options

And not sure I can even lock it behind a faction specific NPC on a faction specific station
Foxtrot39  [author] 19 Oct @ 5:37am 
Not sure how lock some mission behind a specific faction, those are old dating from before station had dedicated faction attached to them

Will fix the genade
Eebly sheembly 18 Oct @ 7:06pm 
Incendium grenades arent updated, they're supposed to have a pin and make a pool of fire instead of setting a room on fire
Mission rep doesnt make sense, get a mission from a seppie station but it gives coalie rep and vice versa
Foxtrot39  [author] 8 Oct @ 9:39am 
Either a mod override the reactor makign it loose its ability to hold hot fuel

If its the outpost reactor I recommend to turn of your reactor before docking
ValTheMadLad 8 Oct @ 8:30am 
anyone else reactors just.. catch fire even if its not overheating?
RappyTheToy 25 Sep @ 4:01am 
Anyone else not getting the Geiger Counter sounds/clicks at all?
Foxtrot39  [author] 24 Sep @ 8:17am 
fuel rod consumption is dictated by the reactor and the fission rate

Check if you don't hapoen to have overriden the reactor or fuel rod with another mod