Monaco
Ikke nok vurderinger
Buoyant Income
   
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Mission Type: Heist
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23.455 KB
30. apr. 2014 kl. 5:32
30. apr. 2014 kl. 20:07
5 ændringsbemærkninger ( vis )

Abonner for at downloade
Buoyant Income

Beskrivelse
If you ever wanted to have a heist on a medium-sized luxury ocean liner, I have managed to squeeze one into a Monaco-sized bite right here.

I have long wanted to make a level like this, and now I have. All feedback and bug reports are mandatory (and also very appreciated) - with this level in particular I want everything to be perfect for the player. It's my own personal favourite and I want everyone to be able to enjoy it without any setbacks.
6 kommentarer
レミにゃん  [ophavsmand] 13. juli 2014 kl. 11:56 
I did try using a pressure pad-"conveyor" in another level but it always felt too hard to move in to my taste. It wasn't smooth enough to feel any fun. I liked the way how red/green beams "waved" the player through more.
cola.beans 13. juli 2014 kl. 11:53 
personally i feel that pressure pads have a much better aesthetic while serving the same function when space is cramped.

ill get a pic of the choke pts and show u :idol:
レミにゃん  [ophavsmand] 13. juli 2014 kl. 10:31 
I am not sure what you mean by overdone choke points, any chance you could elaborate further?

The bottom floor lasers were something I came up with after trying real hard to make the bottom be at least somewhat challenging but without making it look out of place. I didn't think it made much sense that an engine room would have much spread security apart from the entrance.
cola.beans 13. juli 2014 kl. 10:20 
interesting take on a boat level! unique and bold, since boat levels of official campaigns have a bad rap.

start floor had a few "choke points" that felt overdone, bottom floor lasers felt a bit too cramped. possibly change those?

otherwise i think this level was well exectued!
レミにゃん  [ophavsmand] 19. maj 2014 kl. 2:06 
@KaisarDragon Thank you! Yes, I was getting fed up with always having an escape point at the top-most areas like a helicopter and I did not think it would've made much sense to have the players use an entire cruiser, so I rather put the lifeboats around for that - which could not be at the top, naturally.

If backtracking is not to your liking, I could make sure to mention in levels where I have decided to force the player to travel a distance to escape. Would that help?
KaisarDragon 19. maj 2014 kl. 2:03 
This is a fun level. The only thing I didn't like was backtracking to escape, but you had lifeboats halfway down. Thumbs up!