Total War: WARHAMMER II

Total War: WARHAMMER II

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[Duid's] Ancient Salamander Un-nerfed! ( Updated for S&F)
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Tags: mod, Units
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81.624 KB
13 Jul, 2021 @ 2:22pm
14 Jul, 2021 @ 9:07am
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[Duid's] Ancient Salamander Un-nerfed! ( Updated for S&F)

Description
A Simple mod, i reversed all the nerfs ever made to the ancienct salamander, including the old mass and slow effect on the projectile that was removed awhile ago, entity size was also reduced and it only takes two turns to recruit on campaign now.

changes include

-He has his old life values ie: 6069.
-Explosion Damage nerf reverted.
-Slow effect on projectile hit has been re-added.
-His mass were reverted to the pre Rakarth Patch Values.
-reduced his size to 1,75.
-Now only takes 2 turns to recruit.

Note: Also included the buffs from the silence and the fury.

You may also like my others mods like:

Carnosaurs un-nerfed: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2551173420

Better Bastiladons: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2183869117

The Dreaded Juggernaut: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2558715437
27 Comments
Pimpin Pippin 18 Jul, 2021 @ 6:37pm 
why was this unit ever nerfed, so awesome yet so neglected...
thanks for the mod!
Duid  [author] 18 Jul, 2021 @ 1:42pm 
thanks for the comments man... and i will just be clear that it will take a lot of testing and tweaking before i try to make the mod public, and even then it might not be just right at launch, maybe by the end of the month i will reach the point to make it public, maybe earlier or maybe later, anyway thanks for feedback man, before i didn't have a good direction, now i have.
The Blade of Demons: Soul Reaper 18 Jul, 2021 @ 5:37am 
Honestly the Dread Saurian (and it's feral version) to me just feel like they lack mass and sustenance. They tend to get bogged down easily and lack the weight to throw groups of infantry around despite it being absolutely massive. I was thinking maybe some form of extra defence to make it a bit tankier and less likely to just get swarmed on or maybe some more mass to throw around those pesky rats. Otherwise I am unsure. I am excited to hear about the Carnosaur. I wouldn't worry to much about the dread Saurian, it's not bad it's just not better than most of the other dinos so it feels like it could use that extra oomph somehow to really make it shine and make you want to use it over yet another doomstack of carnos.
Duid  [author] 18 Jul, 2021 @ 5:25am 
tommorrow i will release the carnosaur unerfed mod, i would be thankful if you guys give your opinions on what i should do with the dread saurian, any suggestion is appreciated.
The Blade of Demons: Soul Reaper 18 Jul, 2021 @ 1:47am 
I too am actually curious about a potential buff for the Dread Saurians. I can be patient though I am just appreciative of this buff to my second fav dino on the team!
Villas 15 Jul, 2021 @ 4:22pm 
Ok thanks.

No need to hurry, just acknowledging it is enough :)
Duid  [author] 15 Jul, 2021 @ 3:32pm 
Victor i may try to mess with it, but i have other priorities at the moment, my next mod may be all about the carnossaur and kroq gar nerfs, after that i may try to improve the dread saurian or the chamaleon stalkers if there is demand for the latter. but to be honest i cannot give you any date for it.
Villas 15 Jul, 2021 @ 2:33pm 
Good job author! If it's not bothersome, please can you also take a look at the Dread Saurians?

They are a Tier 5 unit, but have you ever wondered why no one uses them? Although they are not supposed to be a stupid OP damage dealer, they were supposed to be a top-tier elite unit and the single best dinosaur that the Lizardmen could field in their armies for it's price and upkeep... But unfortunately that wasn't the case, and still isn't.

They are squishy, they die fast to enemy ranged units, they are kinda fragile in melee, they perform poorly in sieges (which was their most important role), and they are expensive to muster and maintain in the armies.

They were supposed to be the tankiest and most disruptive unit from the Lizardmen. If they could have the ability to quickly destroy walls in sieges, they would be recognized for being a Tier 5 unit.
Sardorim 15 Jul, 2021 @ 2:15pm 
You did what CA was too cowardly to do.

You saved the Lizard.
Villas 15 Jul, 2021 @ 2:14pm 
@xSadisticDragonx The issues with the Lizardmen aren't content, but broken or outdated campaign mechanics which were never addressed. It's not a small annoyance, many people are dissatisfied with it.

If you people want to know why, I can explain.