X4: Foundations

X4: Foundations

107 oy
Reactive Factions Retribution
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Dosya Boyutu
Gönderilme
Güncellenme
306.353 KB
12 Tem 2021 @ 9:47
6 Tem @ 3:58
31 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Reactive Factions Retribution

Zane Nightshade tarafından 1 koleksiyonda
Collection of mods by iomatix
4 öğe
Açıklama
Reactive Factions Retribution is a mod that will make factions react to your actions.
The mod is an improved version of the Reactive Factions mod. Its purpose is to solve the main problems and inconveniences related to the basic version and content enrichment.
Special thanks to Shuul for the development permission and advice during implementation!

If you appreciate my work and want to support me, consider buying me a coffee here. Thank you for the support![buymeacoffee.com]

By downloading from Nexus you will support the author
Release on Nexus [www.nexusmods.com]
151 Yorum
Damonicus1986 14 Tem @ 1:56 
but needed to use version 2.1 rather than 2,2 so for anyone else check your folders if they look good after installation :)))
Damonicus1986 14 Tem @ 1:53 
i checked on my end and turned out i had api installed incorrectly. all works as intended
Zane Nightshade  [yaratıcı] 13 Tem @ 10:32 
The main repository published on Nexus has the same ID as SirNukes Mod Support APIs and it's OFFICIAL release of the CE. Please don’t change the requirement id in your mods, in the long run, it will create more chaos than help for the end-users. xp
Valador 9 Tem @ 18:05 
This has been checked and re-verified.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3514258146
It should provide the same compatibility as the Nexus version. Please advise otherwise.
Zane Nightshade  [yaratıcı] 6 Tem @ 22:07 
But the community one (this hosted on Nexus) has same mod ID like SirNukes APIs to provide compatibility with all mods (older too) and for now I'm gonna keep it like this. It seems the steam version has its own mod ID and that's why something is messed up - and if so, the steam version of the community mods api should be removed. But it's to investigate and I don't have time currently.
Damonicus1986 6 Tem @ 16:14 
can you remove dependency from normal one and make it for community one ? the old one is broken, i got version from nexus but it still have same old SirNukes Mod Support API as dependency... from what i found out if depencency is inactive in this case old API the mod wont work..
Zane Nightshade  [yaratıcı] 14 May @ 13:31 
7.5 issues with right clicks while using Mod APIs have been fixed at community release of Mod APIs [www.nexusmods.com]

Please read description before usage
Zane Nightshade  [yaratıcı] 15 Nis @ 14:11 
Following the official confirmation of the diplomacy feature in X4, which had been previously leaked but is now officially acknowledged, the implementation plans of my version of the diplomacy feature are currently paused. I intend to revisit and refine my ideas to ensure they align with the official diplomacy feature. More information is available in a stuck post on Nexus [www.nexusmods.com].
Zane Nightshade  [yaratıcı] 16 Mar @ 7:38 
It seems that UI Extensions and HUD by kuertee [www.nexusmods.com] addresses some issues with SirNukes Mod Support APIs, including the right-click bug.
Zane Nightshade  [yaratıcı] 12 Mar @ 12:44 
Sure, go ahead. The mod should run in default settings.