Command & Conquer 3: Tiberium Wars™

Command & Conquer 3: Tiberium Wars™

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Как открыть все разведданные / How to get Intelligence Database
By MeatAutomaton
Как получить разведданные, включая скрытые (или забагованные), отредактировав файлы игры. / How to get intelligence, including hidden (or bugged) intelligence, by editing game files.

   
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Редактирование файлов / Editing files
Чтобы открыть все разведданные необходимо отредактировать файлы, которые находятся по такому пути:
/
To open all intelligence, you need to edit the files that are located along this path:

C:\Users\*ProfileName*\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Profiles\*GameProfileName*\IDB
Файлы не относятся к сохранениям, поэтому их редактирование не спровоцирует проблем при прохождении
/
Files do not belong to saves, so editing them will not cause problems during the walkthrough

Найденные файлы можно отредактировать обычным блокнотом. В соответсвии с названием скопируйте переменные из списка:
/
The found files can be edited with a regular notepad. In accordance with the name, copy the variables from the list:



000_GDI_Internal_MemosIDB

111_GDI_Garrisoning = 1
121_GDI_Call_For_Transport = 1
131_GDI_Logistics_Crates = 1
211_GDI_Liquid_Tib_Research = 1
212_GDI_Nod_Aircraft = 1
213_GDI_Nod_New_Flametank = 1
214_GDI_Cap_Tib_Spikes = 1
221_EMP_Control_Center = 1
241_Nuclear_Launch_Facility = 1
242_Nuclear_Arsenal = 1
311_Power_Management = 1
341_Nod_Ion_Cannon_Disruption_Tech = 1
342_Nod_Avatar = 1
411_Sonics = 1
421_AlienOrigins = 1
421_TripodCaptured = 1
511_AlienMastermind = 1
512_AlienRiftGenerator = 1
521_AlienControlNode = 1

001_GDI_News_AlertIDB

132_Ghost_in_the_machine = 1
221_Mammoth_MKII_Discontinued = 1
241_Blunder = 1
311_Kane_Eastern_Europe = 1
411_StormShelters = 1
513_AlienTowerDestroyed = 1

002_GDI_Field_ReconIDB

141_Nod_Stealth_Technology = 1
145_Nod_Base_Defenses = 1
431_CologneFalls = 1
441_BerneFalls = 1

003_GDI_WeaponryIDB

011_GDI_Riflemen = 1
012_GDI_Missile_Squad = 1
013_GDI_Engineer = 1
014_GDI_MCV = 1
015_GDI_Barracks = 1
112_GDI_APC_Intro = 1
113_GDI_Grenadier_Intro = 1
122_GDI_Sniper_Intro = 1
123_GDI_ComPost_Intro = 1
124_GDI_Airfield_Intro = 1
125_GDI_Orca_Intro = 1
132_GDI_Commando_Intro = 1
142_GDI_Predator_Tank_Intro = 1
143_GDI_Base_Defenses_Intro = 1
144_GDI_Crane = 1
216_GDI_Zone_Trooper_Intro = 1
221_War_Factory_Repair_Drones = 1
222_Surveyor_Base_Expansion = 1
331_Rig_Deployment = 1
332_Firehawk_Jets = 1

005_GDI_BackgroundIDB

011_GDI_Base_Closure = 1
012_Tiberium_Primer = 1
013_Zones = 1
114_About_The_Brotherhood = 1
115_About_The_GDI = 1
221_Tiberium_Health_Effects = 1
222_Yellow_Zone_Life = 1
241_GDI_Nuclear_Weapons = 1
441_RedZoneLife = 1
514_TiberiumChasms = 1

006_Nod_Internal_MemosIDB

421_NodNuclearPower = 1
441_KaneLives = 1
521_NOD_Key_To_the_Future_Pt1 = 1
541_TowerSacrosanct = 1
551_NOD_Key_To_the_Future_Pt2 = 1

008_Nod_Field_ReconIDB

113_Tiberium_Spikes = 1
120_Nod_Tactical_Doctrine = 1
141_NOD_Refinery_and_Harvesting = 1
231_Guns_of_the_Amazon = 1
232_Calling_for_Transport = 1
321_Intercepted_Transmission = 1
411_BlackHandBrokenHill = 1
412_AustraliaAssessment = 1
413_AlienInvasion = 1
421_CeaseFire = 1
422_UnknownSource = 1
441_AllianceEnded = 1
522_NOD_Towers_Begin_to_Fall = 1
541_GravityStabilizer = 1

009_Nod_WeaponryIDB

011_Militants_RocketTroops = 1
012_Nod_Fanatic = 1
013_Nod_Saboteur = 1
111_Hand_Of_Nod = 1
112_Nod_War_Factory = 1
122_Shadow_Team = 1
131_Nod_Venom_Patrol_Craft = 1
142_Nod_Flame_Weapons = 1
143_Nod_Base_Defenses = 1
211_Nod_Disruption_Tower = 1
231_Nod_Vertigo_Bomber = 1
232_Nod_Stealth_Tank = 1
311_Commando = 1
312_Obelisk = 1
313_Avatar = 1
321_Nod_Beam_Cannon = 1
511_CatalystMissile = 1

010_Nod_RumorsIDB

0101_MarcionCorrupt = 1
0201_AlexaChildhood = 1

011_Nod_BackgroundIDB

011_The_Brotherhood_of_Nod = 1
012_Nods_place_in_the_world = 1
013_GDIASATSystem = 1
451_Mutants = 1

012_Alien_Internal_MemosIDB

111_All_Units_Functional = 1
112_Unexpected_Developments = 1
113_Campaign_of_Distraction = 1
121_Beyond_Blunt_Force = 1
122_Hostile_Population = 1
131_Premeditated_Detonation = 1
132_Factions = 1
133_Attacks_Worsening = 1
151_Threshold_Construction = 1
152_Thresholds_Under_Attack = 1

0 и 1 в конце переменной означают - "не прочитано" и "прочитано" соответственно