Counter-Strike 2

Counter-Strike 2

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CS:GO Training
By BBQ and 1 collaborators
   
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Basic concepts
Objective of the game

CS:GO is an FPS game that aims to fulfill your assigned mission:
Counter-Terrorist (CT): your main mission is to prevent the bomb from exploding.
Terrorist (T): your main mission is to make the bomb explode.

To achieve our goal we need

Game knowledge (weapons and maps)
Teamwork
The higher the level of the game is raised, the more knowledge and skills we will need to be able to fulfill our objective.

Game Dictionary
Since all games handle a general language, it is necessary to learn both the generals and the exclusive ones.


Cordialities

Word Meaning
GL Short for "Good Luck
NS Short for "Nice Shot"
NT Short for "Nice Try"
GJ Short for "Good Job"
GH Short for "Good Half"
GG Short for "Good Game"
Technical aspect
Word Meaning
FPS Refers to the frames per second that your PC achieves
Lag It is the delay in a person's internet connection or poor performance of their PC
Ping It is the latency between the server and the PC
AIM
Aim is the ability to aim at targets (static or moving) and preferably at the head to ensure the most effective kill. To acquire a good level of aim you only need four bases:
Crosshair placement:
Being its translation in Spanish "Positioning of sight" is the ability to position the sight of the weapon in the position with greater possibilities to hit the target.


Muscle memory:
Being its translation in Spanish "Muscular memory" is the ability of the muscles (in this case those of the arm) to train for specific tasks (improve their control over the mouse) and obtain a better performance in the task.

High reaction speed:
Being its translation in Spanish "High reaction speed" is the skill trained to capture enemy movements faster and have a better chance of winning a duel.

Prefire:
Being its translation in Spanish "Prefuego" is the ability to shoot before hovering at a position based on the high possibility that an enemy is in it.
Economy
In general terms, the following must be understood:
What to buy in the first round?
You must buy according to equipment, role and your spawn.
Terrorist with 1 spawn
P250 (trusting your aim and thinking about round 2)
Tec-9 (trusting the damage you can do)

Terrorist with x spawn
Glock + vest (thinking of trading kills or using a partner's Tec-9)
P250 (thinking of trading and doing more damage for colleagues to trade)
Glock + Nades (thinking of supporting the player who will play the entry)
CT with 1 spawn
P250 (trusting his aim and thinking round 2)
Desert Eagle (relying on the damage it can do)
USP + Molo (avoid rush and delay rush in case)

CT Mid
USP + vest (relying on terrorists to only wear glocks)
P250 (trusting his aim and thinking round 2)
Desert Eagle (relying on the damage it can do)

CT with x spawn
USP + vest (increasing your chance of survival and thinking of trading kills)
P250 (thinking of trading and doing more damage for colleagues to trade)
USP + Nades (thinking of supporting the player who does the most damage)

What is an echo and when to do it?
It is when the team decides to stop forcing purchases and uses the available money in a balanced way, remaining at $ 2000 to buy in the next round.
Eco: you stay at $ 2000
Player A: $ 2,500 Player B: $ 1,900 Player C: $ 2,100 Player D: $ 3,000 Player E: $ 1,700
Decision: Let A buy 2 P250 and D 3 P250 to level the economy.

Full eco: you do not buy anything to have buy and drop weapons in the next round
Player A: $ 2,500 Player B: $ 1,900 Player C: $ 2,100 Player D: $ 3,000 Player E: $ 1,700
Decision: no one buys so that in the next round Player D buys AWP and exchanges it for an AK-47
Holding, picking & pushing
Holding company
Being its most accurate translation into Spanish "Possess place". Holdear a place is to take control of a site.
Peeking
Being its most accurate translation into Spanish "Asomarse". Peeking is leaning into a position with the greatest effectiveness so that you do not get killed.
Pushing
Being its most accurate translation into Spanish "Push". Pushing is when you aggressively play a position to take control of it.
Gamesense
The gamesense is the ability of a person to know what his rival would do and act on it. To have an adequate gamesense, guidelines such as:
Knowledge of the game and its mechanics
Knowledge of the map
Learn the routines of the enemy
Act logically and based on experience
Movement
Movement in CS: GO can be seen as the effective way to get from point A to point B, although it seems like a simple task to think about, we must know that we were in a video game so we have advantages and disadvantages given by the graphics engine.

Strafe
It is a technique to take advantage of the maximum speed of movement that occurs once you jump and turn towards some direction.

Counter-strafing
It is a technique to cancel movement to obtain maximum shooting precision.
Bunnyhop
it is a technique to take advantage of a number of strafes in a row and obtain maximum speed during a course.

KZ
Its Spanish translation means "Climbing", but its best description is CS parkour. It involves the aforementioned techniques and polishes it to the point of greatest perfection.

Ladders
It is a technique to take advantage of maximum speed on the stairs.

Surf
It is a technique used to move on an inclined surface.

Role
Roles in CS:GO is essential to organize a team, each role is based on a task and this can be carried out passively or aggressively (except in some cases) depending on the situation. Players should ideally only have one role, but due to spawn or talents most teams have primary and secondary role players.

The roles are:
Awper
He is the player who uses the weapon with the most damage in the game and is tasked with using it to deal as much damage as possible.

Passive AWP: This player bases his game on keeping the weapon as much as possible and having greater impact during the course of the round, so he waits for the enemies. That is why its bases are to take the greatest possible distance with the objective to take advantage of the AWP, to go back after each shot and domination of spaces based on holding with timings.
Example players are Broky / Dev1ce / Guardian / Skadoodle

Aggressive AWP: This is a player based his game on having the greatest impact as soon as possible so he looks for the enemies. That is why its bases are a good movement to get to a place as quickly as possible, domination of spaces based on peeks aggressive and win enemy spaces with timings based on gamesense.
Example players are Draken / Fallen / JW / KennyS

Hybrid AWP: This is a player based his game on using a weapon (Rifle or AWP) based on his economy together with his needs against the enemy team so his game can be aggressive-passive.
Example players are Autimatic / S1mple / Woxic / Zywoo

Entry-fragger
It is the player who is in charge of entering a site and trying to take the first casualty. This player must have: knowledge of the map and a high aim level as he is likely to be the first player to die.
Example players are arT / EliGE / Dupreeh / Xantares

IGL
He is the player who is in charge of directing the team's objectives and coordinating their actions based on tactics. This player must have a high knowledge of the map, a high level of gamesense to make good decisions in situations and think about the team's economy (direct purchases, includes dropping weapons so that others fulfill their role, etc).
Example players are Aleksib / Gla1ve / Stanislaw / BlameF

Lurker
It is the player who is in charge of obtaining information, cutting off the support of the opposing team and causing pressure from an area that the enemy does not expect. This player must have a high knowledge of the map, good timing, good movement and a good level of gamesense.
Example players are GeT_RiGhT / Magisk / Olofmeister / Ropz

Support
It is the player who is in charge of supporting whoever needs it (mostly the awpers and entrys) to alleviate the role of his teammates or facilitate it. This player must have a high knowledge of nades, drop weapons to stabilize the economy and prioritize the lives of his companions over his own.
Example players are NBK / Krimz / TACO / Xyp9x

Strategy / Tactics
Being well used it is the best weapon you will have in the game, a game strategy can be as simple as to only dictate positions and make choices along the way or as complex as to plan what will happen in each situation. A good strategy will always consist of the following:

Have a primary objective and a secondary objective.
Have resources to achieve the goal.
Have the ability to carry it out.
Trace the route contemplating the possible routes and actions of the enemy.
Know how to improvise based on logic, environment and your experience