Dead by Daylight

Dead by Daylight

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The TRUE Redundant Survivor Build
By FlipOffRoy
The new and improved guide to make the most redundant survivor build possible.
   
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Introduction
Its been a couple years since my original guide back in 2019, but since then a few new perks have been released into the game which I think truly completes the original idea of this build.

If you're not familiar with the original, this guide is about the following:

"Everyone talks about making good perk builds, but not many talk about making absolutely useless and horrible ones.

I'm here to change that.-
"

This build consists of 1 mandatory perk, then 5 interchangeable perks. It may seem like you have a few options, though it truly is just an illusion of choice, since all of them do the same thing, absolutely nothing. And that folks, is what we want.
No Mither
No Mither, same as the original guide, is the most important perk within this build, without it everything else would have its use, which isn't what we want.

Its permanently removes one health state, making you start in the injured state, which alone is already a pretty big negative.

Negative (Good) Effects:
  • Start in injured state and can never be healed to healthy
  • You can no longer take hits for other survivors without downing yourself
  • Wastes other survivor's time because they try to heal you
  • Almost guaranteed you'll be tunneled by the killer...

Positive Effects (Not What We Want):
  • We don't leave a blood trail
  • We make less pain noises
  • We pretty much have infinite unbreakable (Though you'll probs be picked up instantly by the killer cause you have... you know... No Mither)
Self-Care
From this point onwards these perks can be switched around as you please, you'll have the same amount of help from each to give you that edge...

Self-Care is the first perk that is completely and utterly useless, and that's what we want. Its combination with No Mither is something truly amazing.

It gives you the ability to heal yourself when you're in the injured state, but as we mentioned with No Mither, you can't heal yourself into the healthy state. Additionally Self-Care can't be used when you're in the dying state, putting the cherry on top.

Negative Effects:

  • For the most part is completely useless and no longer functions as a perk
  • Takes up one of the four perk slots

Positive Effects:
  • When using a med-kit on a fellow survivor, it depletes a percentage slower.
Solidarity
Solidarity is the second perk that is made completely redundant in combination with the amazing No Mither perk.

It gives you the ability to heal yourself a percentage of what you heal others, which means again, in combination with No Mither, makes the perk downright useless and just a waste of space, and we love a waste of space.

Negative Effects:
  • Makes the perk completely redundant and not function
  • Takes up another perk slot

Positive Effects:

  • Again literally nothing
Second Wind
Second Wind is our first new addition to this build, and the third perk made fully redundant while in combination with No Mither.

When activated, this perks applies the broken status (which you already have due to No Mither) and allows you to heal one health state, injured to healthy, after a short period of time (Which can't be performed due to No Mither).

Negative Effects:
  • Makes the perk completely redundant and not function
  • Takes up another perk slot
Positive Effects:
  • Once again, literally nothing
For the People
For the People is our second new addition to this build, and the fourth perk made fully redundant while in combination with No Mither.

While at full health, you can sacrifice one of your health states to instantly heal another survivor by 1 health state, additionally after performing this action you become the obsession. Lucky for us, we cannot be at full health due to our trusty friend No Mither, once again making this perk a total waste of space.

Even if we could become the obsession with this, it generally wouldn't help our survival.

Negative Effects:
  • Makes the perk completely redundant and not function
  • A waste of space

Positive Effects:

  • For the fourth time, literally nothing
Resurgence
Resurgence is our third new and most recent addition, and the fifth and currently final perk made fully redundant while in combination with No Mither.

Once you've been unhooked either by help or through your sheer will to survive with the perks you've chosen, you automatically heal a percentage towards the next health state. A simple perk really, and simply doesn't work with No Mither.

Negative Effects:
  • Useful if it wasn't made completely useless
  • Takes up another perk slot
Positive Effects:
  • For the fifth and final time, nothing
Conclusion
With No Mither and the combination of three of these five, Self-Care, Solidarity, Second Wind, For the People and/or Resurgence, will be sure to make you as useless, redundant and most likely dead as you can possibly be.

Since the addition of Second Wind, For the People and Resurgence, they have sadly and thankfully made Pharmacy and Mettle of Man redundant in combination with this build as those two perks were giving us those pesky positives.

Now go be useless.
4 Comments
FlipOffRoy  [author] 6 Jul, 2021 @ 5:37am 
Thanks for informing me :whiteward:
FlipOffRoy  [author] 6 Jul, 2021 @ 5:35am 
True, good point, yeah it does actually make the depletion rate slow a little bit
spinning fish 6 Jul, 2021 @ 4:08am 
Doesn´t selfcare increase the effectivity of medkits tho?
TheArmy 2 Jul, 2021 @ 2:55pm 
yes thank u