Arma 3
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[SP] The Defector - Call of Duty Black Ops
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Cam Lao Nam
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37.528 MB
30 jun, 2021 @ 14:18
17 jul, 2021 @ 4:55
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[SP] The Defector - Call of Duty Black Ops

Beskrivning
Hello. This is an attempt of recreating mission "The Defector" from Call of Duty Black Ops in Arma 3. I tried to create this mission to be similar to the original as possible.

NO MODS REQUIERED
To play this mission, you only need S.O.G. Prairie Fire DLC

IMPORTANT: This is my first big mission in Arma 3, so if you see any bugs, please report it. Also please leave feedback if you played the mission, I'm always happy to improve on things and fix any issues!

Enjoy.

KNOWN ISSUES:
Some of you may have low fps in this mission. I'll try to fix it within few days
17 kommentarer
Rab_ 22 jul, 2024 @ 21:22 
Erika? That like, got him/her quit arma as a whole so its really sad when I heard that
SturmFall 7 23 feb, 2023 @ 3:31 
yeah but this is how it is...
Matt2604  [skapare] 23 feb, 2023 @ 2:54 
@SturmFall 7 Thanks for the warning. It's sad thing that they remove entire missions just because of the voicelines and music.
SturmFall 7 19 feb, 2023 @ 6:18 
@Matt2604 I would suggest you remove the voicelines, music and intro video of this mission as i saw other cod mission mods got taken down just for the use of voicelines.
love_blackorchestra 18 nov, 2022 @ 2:47 
would have been cool if there's a coop version where the 2nd player plays as "Reznov", but all they can fire are blanks. Still great as it is, basically the COD:BO Veteran+ experience.
Matt2604  [skapare] 5 dec, 2021 @ 14:01 
Thank you for your comment. I'll try to fix those issues you described. About that last NVA rush, I don't know how to fix it because that's an AI problem in game itself. Sometimes they rush at full scale, sometimes only few of them is trying to rush, and sometimes no one is trying. Maybe I find a solution soon.
Umbram 5 dec, 2021 @ 5:02 
So I've finally managed to play this mission with only a little lag. I can confirm it was the AI enhancement mods LAMBs that was causing the AI in the first building to rush me. The mission itself was very interesting, I nearly shat myself when the NVA tank powerslid round the corner. Watching the AI helis flying as intending was very satisfying.

I had only two issues. the first was after getting the radio the triggers don't account for flanking down the parallel alley on left, so the first NVA tank never appeared on my first attempt. The second issue was no NVA attacked during the holdout portion of the mission. The last NVA tank did turn up. However, since i backtracked after killing the AA gunner I cannot confirm i'm not the cause for the NVA rush not happening.

Great mission, keeps with the theme of the original well while being different enough to be interesting.
Matt2604  [skapare] 11 okt, 2021 @ 0:40 
Thank you!
mason77 10 okt, 2021 @ 9:20 
Good mission, good remake.
Matt2604  [skapare] 16 jul, 2021 @ 10:12 
About those injuries on balcony, yeap I know about this, and I will fix it today. About the AI in stairwell I'm hearing for the first time, I must to check this out.
About gunfights, they're not real, if you can call it that. I used "tracer" module, so all firefights your hear, are just 3d sounds, not real firefights.
And last thing is optimalization, I also try to fix it today.

Thank you for your feedback @Umbram, and sorry for my poor english.