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Arsenal Extension - Vauss Cannon
   
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30 jun, 2021 @ 9:21
28 maj @ 20:42
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Arsenal Extension - Vauss Cannon

I 2 samlingar av KnifeHeart
Descent Weapons
4 artiklar
Arsenal Extensions
13 artiklar
Beskrivning
Adds a new weapon to the game inspired by Descent 3's Vauss Cannon. The Vauss Cannon is an always-coaxial weapon similar to a chaingun with significantly increased shot velocity and range. Vauss Cannons are available anywhere that a chaingun is available (i.e. anywhere in the galaxy)

From the Descent 3 Manual:

"The new high-tech hybrid Vauss Cannon combines the street-sweeping fire rate of a well-oiled chain gun, with the high-caliber punch of a heavy artillery cannon. Take aim and trigger a burst of hot lead, and get ready to mow down waves of deadly drones in a hail of tracer-fire like never before."

===

Thanks to Rinart for helping me find an odd solution to an odd bug!

Thanks to FELDruebe for the neat looking turret for the thumbnail! The ingame Vauss Cannon will simply use the standard chaingun appearance.
32 kommentarer
KnifeHeart  [skapare] 18 aug, 2023 @ 13:49 
There is no conflict between these three mods. I have loaded a galaxy with all three installed and I could not find an issue.
Palynium 10 jun, 2023 @ 20:12 
Looks like there might be a conflict with the Arsenal weapons and HET and/or possibly Star Trek Weapons Pack 24th Century. I've flagged it up to all three of you, as I've run out of time to test it further myself today and didn't want to forget. End result of the conflicts if that no weapons make it into game and it breaks the vanilla one as well.
RogueRaiden 22 jul, 2022 @ 15:08 
Vauss go BRRRRRRRRRRRR
KnifeHeart  [skapare] 25 jan, 2022 @ 6:40 
I have contacted the appropriate mod author.
KnifeHeart  [skapare] 25 jan, 2022 @ 6:34 
It's "Fighter Building Cost"
Greymane 24 jan, 2022 @ 16:39 
Just recently got into this game, the mods are an addiction. Tried to give this one a try, and ran into the same tooltip issue. Just reporting here to give you more info to work with if you do decide to throw some time at it. My mods in Singeplayer save:

Turret Replicator for turret factories
Transporter_Software_Range_x10
System Upgrade Loot Range
Arsenal Extension - Hydra Torpedoes
Arsenal Extension - Vauss Cannon
Discovery Jump Sound
Homeworld Weapons sounds
Starfield
Darker Illumination
More Turrets at Equipment Docks Ex with 2.0
Fighter Building Cost
Object Detectors Range Modification
More Subsystems at Docks
Scout command fixes + improvements
Always Running Captain Commands

Disabling for now, but subscribing to thread if you need a test monkey. Thanks for your other mods btw, Hydra Torps are super fun!
Alenvire 19 jan, 2022 @ 21:02 
You don't have to. I was just curious if you had a idea for where to start looking.
KnifeHeart  [skapare] 19 jan, 2022 @ 9:43 
Checked the mod itself recently and it's fine. It's almost certainly a conflict with... something in that list. I guess I'll have to compatibility check each of them. Sigh.
Alenvire 10 jan, 2022 @ 21:19 
I didn't expect any response so I am perfectly fine with waiting a few days. I appreciate it.
KnifeHeart  [skapare] 10 jan, 2022 @ 6:34 
I'll take a look sometime over the next week. I'm pretty busy, unfortunately so I wouldn't expect a response from me for a few days.