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1.For Explorer calling a Dajmahan Adventurer
2.For Mercenary calling a Demonkin Slaver is best to start.
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3.For Trader is hard to decide -between Dwarf-Laborer versus Imperial-Priest.
Why they are best?
First one is saving 15 Insight point, ' cos have 3 survival,and 5resources. Second one- have 5 Ins saved thanks to 3*intimidation.
Trader have 2tough & 2*evaluate(dwarf is saving4Ins pts) or 2*religion(imperial=also factions boosts).
Thanks for checking, and making the effort of putting the info in a guide!
I don't have the compass on my current save, but even with just cartwheels and scout master mammals get 11 move points per turn on Fervent(9)/Sustained (5)/Fresh (5), which is what they should have: (8+1+1) x 110% = 11. With that setup lizards have (9+1+1) x 110% = 12.1, which rounds to 12. Adding an additional point for the compass definitely won't make the mammals' movement go down.