Portal 2

Portal 2

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Co-op: Symbiosis (Experienced Players Only)
   
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10.204 MB
23 apr, 2014 @ 12:16
23 mar, 2016 @ 22:09
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Co-op: Symbiosis (Experienced Players Only)

I 1 samling av Hazellius
Puzzles by Hazellius
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How far are you willing to go for the benefit of the robot species?
18 kommentarer
Krthaugla 27 jun @ 15:38 
The key to beating this map is to sing "A thousand miles" by Vanessa Carlton
dynous 9 aug, 2018 @ 4:48 
Finished in 25 second.
When you put the road diagonally , there is 1 turret that should (!) stop us from getting top . But if you run and jump at the right moment you can land on the exit platform . Good map but just spotted the error . I hope i helped :)
Hazellius  [skapare] 8 apr, 2017 @ 21:38 
@Adayah I know it's a year overdue, but I've finally updated the solution video to this map! ^^'
Talisac 16 maj, 2016 @ 15:23 
Great map, Sacrifice would have been a better title but heh... ^^' (solved with Polux)
Hazellius  [skapare] 23 mar, 2016 @ 22:13 
@Adayah Regarding remark 1: I quickly updated the map. It shouldn't cause any further confusion there now.
Regarding remark 2: I'll update the solution video when I can. Will let you know when it is.
Thanks for letting me know, and thanks for playing :)
Adayah 22 mar, 2016 @ 15:16 
Great map! Me and my partner had a hard time figuring that one out.

Remark 1: at the place with the 2 horizontal portal surfaces separated by a grill, the top one is barely reachable from the nearby platform (the one where the entrance to the laser room is) - is this intended?

Remark 2: The solution video is outdated.

Cheers!
BlumCoLe' 20 mar, 2016 @ 2:33 
We will test it definitely again. :)

Thank you. :p2cube:
Hazellius  [skapare] 20 mar, 2016 @ 0:44 
@DrFauli @? - BlumCoLe' (✿◠‿◠) So I updated the map, and I think I managed to fix the getting stuck at the laser area in such a way that it subtly emphasizes that death in this particular co-op map is played around with instead of being a pure punishment.
DrFauli 18 mar, 2016 @ 4:33 
It is always nice to find good maps, that make us think about the solution. :)

And we also know how important it is to give feedback and how much a mapper
needs to hear that feedback to improve for future mapping.

Too many people just downvote all kinds of maps without leaving a comment.
As long as I enjoy the basic concept of a map or when I see ways to improve it,
i am trying to let the mapper know about my feedback/suggestions.

In the end it might just be personal taste, but leaving a comment is always a good idea.
Hazellius  [skapare] 16 mar, 2016 @ 21:21 
? - BlumCoLe' (✿◠‿◠) Oh dear... I'll fix the possibility of the player being able to get stuck there ASAP. Sorry about that little oversight. Thanks for letting me know :)

As for removing one fizzler, I think I'm gonna keep it the way it is now because it find it more aesthetically pleasing.
I'm also fairly sure it used to be in the first draft of this map that there was one fizzler and the player could just by-pass it, though I'm relying on my memory here, so I don't know for sure.

Thanks to both you and Fauli for playing the map and commenting on it. I appreciate it :)